Player Matchup

Jormungandr
Jormungandr
Constantine1615
Jormungandr
Level 65
God Stats
3W - 4L
1,456 SR
Queue Stats
135W - 186L
1,384 Elo+
Solo
Merlin
Merlin
Lero-Roll
Merlin
Level 27
God Stats
2W - 4L
1,513 SR
Queue Stats
24W - 71L
1,125 Elo+
Party 1
Anhur
Anhur
cif2112
Anhur
Level 21
God Stats
2W - 5L
1,434 SR
Queue Stats
12W - 53L
1,087 Elo+
Party 1
Team Averages
Level 38
1,467 SR
1,199 Elo+

VS

Team Averages
Level 74
1,335 SR
1,273 Elo+
Hera
Hera
Fall3n_Lordsoul
Hera
Level 145
God Stats
0W - 2L
1,500 SR
Queue Stats
82W - 88L
1,459 Elo+
Solo
Nu Wa
Nu Wa
FinlayWhitaker1
Nu Wa
Level 68
God Stats
7W - 8L
1,209 SR
Queue Stats
16W - 24L
1,213 Elo+
Party 2
Hachiman
Hachiman
Turtlejayden7
Hachiman
Level 8
God Stats
10W - 12L
1,298 SR
Queue Stats
11W - 17L
1,146 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Constantine1615
Jormungandr
17
8 / 2 / 9
14,287
649
14,918
20,783
20,404
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Merlin
Lero-Roll
Merlin
19
6 / 3 / 8
14,431
656
23,224
15,440
4,618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anhur
cif2112
Anhur
17
4 / 4 / 7
13,839
629
6,120
14,397
4,756
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 4 / 4
13,557
616
13,444
15,127
5,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
4 / 5 / 4
13,342
606
14,376
18,268
5,593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hachiman
Turtlejayden7
Hachiman
14
1 / 9 / 4
12,163
553
8,256
16,653
5,429
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
21
18
Kills
9
9
Deaths
18
24
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Constantine1615
Jormungandr
8
2
9
6.25
L
4
4
4
1.5
L
4
5
4
1.2
W
Merlin
Lero-Roll
Merlin
6
3
8
3.33
L
Hachiman
Turtlejayden7
Hachiman
1
9
4
0.33
W
Anhur
cif2112
Anhur
4
4
7
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,262
Damage
36,076
50,620
Taken
50,048
29,778
Mitigated
16,291
10,904
Healing
6,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Constantine1615
Jormungandr
14,918
804
0
3,805
20,783
20,404
825
8,897
11,459
44,694
0
L
13,444
2,495
0
1,964
15,127
5,269
0
9,627
4,398
96,156
0
L
14,376
3,815
716
2,336
18,268
5,593
354
13,411
3,912
48,561
0
W
Merlin
Lero-Roll
Merlin
23,224
344
1,508
5,591
15,440
4,618
605
10,849
4,312
102,137
0
L
Hachiman
Turtlejayden7
Hachiman
8,256
3,304
0
1,714
16,653
5,429
148
11,949
3,502
0
19,805
W
Anhur
cif2112
Anhur
6,120
2,605
0
0
14,397
4,756
949
7,070
6,955
0
50,926

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,557
Gold Earned
39,062
269
Minions Killed
225
0
Camps Cleared
0
1,162,912
Distance Traveled
1,108,409
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
14,287
649
43
2
0
401,755
0
L
Hera
13,557
616
135
6
0
378,322
2
L
Nu Wa
13,342
606
67
3
0
368,399
0
W
Merlin
14,431
656
144
7
0
370,165
0
L
Hachiman
12,163
553
23
1
0
361,688
7
W
Anhur
13,839
629
82
4
0
390,992
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role