Player Matchup

Fenrir
Fenrir
Ceefonz
Fenrir
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
239W - 228L
1,621 Elo+
Party 1
Zeus
Zeus
HoCsenties98
Zeus
Level 18
God Stats
2W - 2L
1,725 SR
Queue Stats
89W - 90L
1,503 Elo+
Solo
Ymir
Ymir
KINGxINxDAxNORF
Ymir
Level 24
God Stats
43W - 28L
1,727 SR
Queue Stats
132W - 123L
1,543 Elo+
Party 1
Tyr
Tyr
TONYKNEECAPS69
Tyr
Level 29
God Stats
2W - 3L
1,329 SR
Queue Stats
354W - 388L
1,533 Elo+
Party 1
Anhur
Anhur
vintageTEEBS
Anhur
Level 28
God Stats
4W - 12L
1,240 SR
Queue Stats
387W - 380L
1,524 Elo+
Party 1
Team Averages
Level 25
1,504 SR
1,545 Elo+

VS

Team Averages
Level 12
1,500 SR
1,579 Elo+
Amaterasu
Amaterasu
AtlasWarMachine1
Amaterasu
Level 28
God Stats
7W - 5L
1,493 SR
Queue Stats
310W - 288L
1,516 Elo+
Solo
Mulan
Mulan
KENDALL
Mulan
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,617 Elo+
Solo
Neith
Neith
Marrcin91
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,671 Elo+
Solo
Nu Wa
Nu Wa
sheikaX
Nu Wa
Level 19
God Stats
33W - 29L
1,509 SR
Queue Stats
112W - 94L
1,591 Elo+
Solo
Ares
Ares
spaceforce1430
Ares
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Ceefonz
Fenrir
18
8 / 3 / 5
11,167
588
8,790
15,329
7,180
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

19
24 / 4 / 7
13,902
732
24,534
14,161
4,955
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
6 / 2 / 10
10,147
534
4,791
13,457
13,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
3 / 3 / 7
9,984
525
6,260
13,820
12,873
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
2 / 1 / 12
9,981
525
4,355
12,265
4,624
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
17
3 / 4 / 4
10,346
545
11,428
21,020
16,092
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mulan
KENDALL
Mulan
11
2 / 15 / 1
8,096
426
3,458
15,822
4,941
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Neith
Marrcin91
Neith
14
2 / 7 / 2
9,029
475
3,938
11,337
3,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
sheikaX
Nu Wa
16
6 / 5 / 5
10,789
568
16,092
14,880
4,879
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

4
0 / 15 / 0
5,772
304
266
10,791
3,202

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
25
43
Kills
13
13
Deaths
46
41
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
3
4
4
1.25
W
Fenrir
Ceefonz
Fenrir
8
3
5
3.5
W
24
4
7
6.88
L
Mulan
KENDALL
Mulan
2
15
1
0.17
W
6
2
10
5.5
L
Neith
Marrcin91
Neith
2
7
2
0.43
W
3
3
7
2.17
L
Nu Wa
sheikaX
Nu Wa
6
5
5
1.7
L
0
15
0
0
W
2
1
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,730
Damage
35,182
69,032
Taken
73,850
42,632
Mitigated
32,344
23,012
Healing
15,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
11,428
4,898
0
9,023
21,020
16,092
2,360
4,225
16,259
0
58,900
W
Fenrir
Ceefonz
Fenrir
8,790
3,277
0
5,074
15,329
7,180
706
1,693
13,443
0
79,602
W
24,534
4,593
582
6,557
14,161
4,955
2,683
5,351
8,487
97,498
0
L
Mulan
KENDALL
Mulan
3,458
1,785
0
330
15,822
4,941
40
7,219
8,345
0
17,284
W
4,791
1,193
0
1,186
13,457
13,000
1,734
2,841
10,439
29,309
0
L
Neith
Marrcin91
Neith
3,938
1,208
0
2,301
11,337
3,230
559
3,040
8,185
0
26,975
W
6,260
1,441
0
2,735
13,820
12,873
756
2,801
10,468
49
38,275
L
Nu Wa
sheikaX
Nu Wa
16,092
6,440
16
3,966
14,880
4,879
686
9,111
5,361
63,856
0
L
266
53
0
0
10,791
3,202
231
4,816
5,775
4,419
0
W
4,355
2,274
0
6,878
12,265
4,624
3,966
2,846
9,253
0
63,078

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,181
Gold Earned
44,032
515
Minions Killed
290
0
Camps Cleared
0
1,641,358
Distance Traveled
1,432,762
20
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
10,346
545
98
5
0
302,204
0
W
Fenrir
11,167
588
133
7
0
327,920
3
W
Zeus
13,902
732
163
9
0
326,334
6
L
Mulan
8,096
426
37
2
0
309,525
0
W
Ymir
10,147
534
36
2
0
353,012
4
L
Neith
9,029
475
49
3
0
245,576
2
W
Tyr
9,984
525
80
4
0
366,027
1
L
Nu Wa
10,789
568
106
6
0
274,916
5
L
Ares
5,772
304
0
0
0
300,541
0
W
Anhur
9,981
525
103
5
0
268,065
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role