Player Matchup

Tiamat
Tiamat
DojaGata
Tiamat
Level 160
God Stats
30W - 25L
1,785 SR
Queue Stats
396W - 221L
1,779 Elo+
Party 1
Izanami
Izanami
Nadelynn
Izanami
Level 127
God Stats
4W - 4L
1,699 SR
Queue Stats
218W - 85L
1,759 Elo+
Party 1
Poseidon
Poseidon
OBJSamitch
Poseidon
Level 103
God Stats
2W - 2L
1,656 SR
Queue Stats
212W - 123L
1,819 Elo+
Party 1
Amaterasu
Amaterasu
prysn
Amaterasu
Level 145
God Stats
0W - 1L
1,665 SR
Queue Stats
21W - 7L
1,831 Elo+
Party 1
Team Averages
Level 134
1,701 SR
1,797 Elo+

VS

Team Averages
Level 100
1,873 SR
1,739 Elo+
Achilles
Achilles
OakBarrelStout
Achilles
Level 149
God Stats
2W - 0L
2,066 SR
Queue Stats
31W - 7L
1,935 Elo+
Party 2
Aphrodite
Aphrodite
SenpaiiiDono
Aphrodite
Level 58
God Stats
33W - 8L
1,960 SR
Queue Stats
33W - 9L
1,909 Elo+
Party 2
Mercury
Mercury
SharkJo85
Mercury
Level 66
God Stats
1W - 0L
1,733 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Smokinya
Cerberus
Level 127
God Stats
53W - 24L
1,732 SR
Queue Stats
330W - 245L
1,613 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
DojaGata
Tiamat
15
4 / 4 / 5
9,416
724
13,868
11,012
7,335
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
Nadelynn
Izanami
17
5 / 3 / 6
10,586
814
13,264
12,813
6,225
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Poseidon
OBJSamitch
Poseidon
14
2 / 7 / 4
9,055
697
5,610
10,794
3,262
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
prysn
Amaterasu
14
2 / 6 / 4
9,120
702
6,983
14,427
8,909
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
18
12 / 2 / 8
12,239
941
16,511
17,956
9,628
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Aphrodite
SenpaiiiDono
Aphrodite
17
3 / 4 / 14
11,579
891
10,615
14,176
7,162
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
SharkJo85
Mercury
16
4 / 4 / 3
10,920
840
9,416
10,152
3,615
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
Smokinya
Cerberus
15
1 / 3 / 8
10,250
788
6,728
15,803
14,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
53
13
Kills
20
20
Deaths
13
19
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Tiamat
DojaGata
Tiamat
4
4
5
1.63
L
Izanami
Nadelynn
Izanami
5
3
6
2.67
L
Poseidon
OBJSamitch
Poseidon
2
7
4
0.57
W
Achilles
12
2
8
8
W
Aphrodite
SenpaiiiDono
Aphrodite
3
4
14
2.5
W
Mercury
SharkJo85
Mercury
4
4
3
1.38
W
Cerberus
Smokinya
Cerberus
1
3
8
1.67
L
Amaterasu
prysn
Amaterasu
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,725
Damage
43,270
49,046
Taken
58,087
25,731
Mitigated
34,567
8,670
Healing
22,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
DojaGata
Tiamat
13,868
1,323
0
2,927
11,012
7,335
191
4,266
6,746
27,300
0
L
Izanami
Nadelynn
Izanami
13,264
8,542
0
1,868
12,813
6,225
1,844
3,759
9,054
0
52,694
L
Poseidon
OBJSamitch
Poseidon
5,610
904
0
602
10,794
3,262
0
3,377
7,417
27,539
0
W
Achilles
16,511
5,736
0
1,831
17,956
9,628
2,023
6,351
11,439
0
42,499
W
Aphrodite
SenpaiiiDono
Aphrodite
10,615
479
8,522
7,794
14,176
7,162
1,612
5,057
8,857
46,552
0
W
Mercury
SharkJo85
Mercury
9,416
4,766
0
470
10,152
3,615
1,660
2,843
7,229
0
42,047
W
Cerberus
Smokinya
Cerberus
6,728
281
0
3,398
15,803
14,162
224
4,965
10,632
22,603
0
L
Amaterasu
prysn
Amaterasu
6,983
2,411
0
3,273
14,427
8,909
0
6,596
7,831
0
22,692

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,177
Gold Earned
44,988
192
Minions Killed
249
12
Camps Cleared
12
922,869
Distance Traveled
1,076,692
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,416
724
33
3
3
241,733
1
L
Izanami
10,586
814
84
6
2
231,363
3
L
Poseidon
9,055
697
48
4
2
202,989
2
W
Achilles
12,239
941
66
5
4
306,096
2
W
Aphrodite
11,579
891
75
6
2
242,745
2
W
Mercury
10,920
840
72
6
4
284,136
0
W
Cerberus
10,250
788
36
3
2
243,715
2
L
Amaterasu
9,120
702
27
2
5
246,784
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role