Player Matchup

Set
Set
Bigolac
Set
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
CazLog
Merlin
Level 28
God Stats
4W - 1L
1,665 SR
Queue Stats
34W - 30L
1,504 Elo+
Party 1
Bellona
Bellona
Master2Maker5
Bellona
Level 23
God Stats
1W - 0L
1,371 SR
Queue Stats
22W - 23L
1,506 Elo+
Party 1
Cthulhu
Cthulhu
Middlethenerd
Cthulhu
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,438 Elo+
Party 1
Chiron
Chiron
TalesofDuff
Chiron
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,510 Elo+
Party 1
Team Averages
Level 24
1,507 SR
1,492 Elo+

VS

Team Averages
Level 21
1,561 SR
1,511 Elo+
Thoth
Thoth
AlmightySmiter25
Thoth
Level 29
God Stats
9W - 12L
1,647 SR
Queue Stats
212W - 203L
1,540 Elo+
Solo
Bellona
Bellona
Mazamy
Bellona
Level 15
God Stats
18W - 10L
1,659 SR
Queue Stats
35W - 26L
1,563 Elo+
Party 2
Ne Zha
Ne Zha
Mgrlam
Ne Zha
Level 21
God Stats
5W - 4L
1,500 SR
Queue Stats
66W - 57L
1,416 Elo+
Party 2
Anhur
Anhur
OCAnano
Anhur
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 23L
1,535 Elo+
Solo
Athena
Athena
Suferikusu
Athena
Level 25
God Stats
1W - 3L
1,500 SR
Queue Stats
81W - 76L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
16
8 / 3 / 5
10,072
560
10,634
14,355
6,532
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
CazLog
Merlin
17
9 / 2 / 3
10,628
590
10,532
12,518
3,857
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
17
2 / 1 / 1
10,121
562
7,759
11,864
11,740
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
13
1 / 4 / 6
8,735
485
3,445
10,713
6,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chiron
16
4 / 1 / 4
9,921
551
6,980
9,966
2,802
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 3
8,675
482
7,890
10,608
3,552
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
Mazamy
Bellona
13
1 / 3 / 1
7,835
435
5,998
13,945
8,134
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ne Zha
Mgrlam
Ne Zha
13
2 / 5 / 2
8,321
462
7,395
12,630
4,636
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anhur
OCAnano
Anhur
15
3 / 5 / 0
9,187
510
10,316
15,580
5,485
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Athena
Suferikusu
Athena
11
1 / 6 / 1
7,604
422
2,674
11,003
5,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
16
24
Kills
9
11
Deaths
24
19
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
5
3
0.7
W
Set
8
3
5
3.5
W
Merlin
CazLog
Merlin
9
2
3
5.25
W
Bellona
2
1
1
2.5
L
Bellona
Mazamy
Bellona
1
3
1
0.5
L
Ne Zha
Mgrlam
Ne Zha
2
5
2
0.6
W
Cthulhu
1
4
6
1
L
Anhur
OCAnano
Anhur
3
5
0
0.6
L
Athena
Suferikusu
Athena
1
6
1
0.25
W
Chiron
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,350
Damage
34,273
59,416
Taken
63,766
31,489
Mitigated
27,716
21,486
Healing
19,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,890
138
0
2,755
10,608
3,552
0
3,306
7,005
50,104
0
W
Set
10,634
4,569
0
6,909
14,355
6,532
874
2,829
11,526
0
63,335
W
Merlin
CazLog
Merlin
10,532
311
42
4,547
12,518
3,857
387
4,251
8,267
53,969
0
W
Bellona
7,759
1,125
0
1,565
11,864
11,740
1,651
1,122
10,742
7,678
50,208
L
Bellona
Mazamy
Bellona
5,998
1,234
0
6,370
13,945
8,134
0
1,090
12,330
0
36,478
L
Ne Zha
Mgrlam
Ne Zha
7,395
2,295
0
3,907
12,630
4,636
580
2,057
10,265
0
49,589
W
Cthulhu
3,445
619
0
954
10,713
6,558
370
1,272
9,441
20,474
0
L
Anhur
OCAnano
Anhur
10,316
3,466
0
5,893
15,580
5,485
665
4,817
10,615
0
73,795
L
Athena
Suferikusu
Athena
2,674
252
0
430
11,003
5,909
464
3,521
7,342
20,959
0
W
Chiron
6,980
2,745
1,186
6,283
9,966
2,802
2,361
1,090
8,876
0
73,522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,477
Gold Earned
41,622
489
Minions Killed
395
0
Camps Cleared
0
1,796,342
Distance Traveled
1,593,205
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
8,675
482
86
5
0
316,851
3
W
Set
10,072
560
97
5
0
403,756
5
W
Merlin
10,628
590
91
5
0
346,773
5
W
Bellona
10,121
562
125
7
0
344,198
1
L
Bellona
7,835
435
65
4
0
325,640
4
L
Ne Zha
8,321
462
89
5
0
365,533
2
W
Cthulhu
8,735
485
33
2
0
345,973
0
L
Anhur
9,187
510
113
6
0
314,392
0
L
Athena
7,604
422
42
2
0
270,789
2
W
Chiron
9,921
551
143
8
0
355,642
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role