Player Matchup

Cernunnos
Cernunnos
Malak3th
Cernunnos
Level 127
God Stats
2W - 4L
1,551 SR
Queue Stats
49W - 49L
1,537 Elo+
Solo
Nu Wa
Nu Wa
Phil1332
Nu Wa
Level 79
God Stats
25W - 12L
1,609 SR
Queue Stats
55W - 39L
1,621 Elo+
Party 2
King Arthur
King Arthur
Solidusflames77
King Arthur
Level 127
God Stats
3W - 2L
1,500 SR
Queue Stats
85W - 69L
1,645 Elo+
Party 2
Team Averages
Level 111
1,553 SR
1,601 Elo+

VS

Team Averages
Level 89
1,389 SR
1,551 Elo+
Hel
Hel
 
Hel
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
GoblinSlayer819
Kuzenbo
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 112L
1,598 Elo+
Party 1
Fenrir
Fenrir
Kaesuhdeeuh
Fenrir
Level 93
God Stats
0W - 3L
1,168 SR
Queue Stats
511W - 484L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Malak3th
Cernunnos
17
8 / 2 / 8
12,960
720
21,199
17,360
7,361
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nu Wa
Phil1332
Nu Wa
15
3 / 2 / 11
11,393
633
13,129
8,521
2,587
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

King Arthur
Solidusflames77
King Arthur
16
5 / 1 / 9
11,914
662
10,997
13,298
8,643
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
14
1 / 5 / 4
10,480
582
9,263
13,648
5,360
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
1 / 4 / 4
11,101
617
10,602
23,384
34,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
13
3 / 7 / 2
10,743
597
6,813
13,820
5,637
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
15
16
Kills
5
5
Deaths
16
28
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
1
5
4
0.6
L
1
4
4
0.75
L
Fenrir
3
7
2
0.57
W
Cernunnos
Malak3th
Cernunnos
8
2
8
6
W
Nu Wa
Phil1332
Nu Wa
3
2
11
4.25
W
King Arthur
Solidusflames77
King Arthur
5
1
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,325
Damage
26,678
39,179
Taken
50,852
18,591
Mitigated
45,083
17,430
Healing
13,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
9,263
631
4,905
5,500
13,648
5,360
0
2,640
10,933
52,602
0
L
10,602
2,758
0
864
23,384
34,086
0
7,778
15,284
40,488
0
L
Fenrir
6,813
930
0
2,353
13,820
5,637
0
2,764
10,686
0
43,209
W
Cernunnos
Malak3th
Cernunnos
21,199
11,975
717
10,435
17,360
7,361
2,608
8,683
8,677
0
96,365
W
Nu Wa
Phil1332
Nu Wa
13,129
5,308
983
1,864
8,521
2,587
374
4,908
3,613
47,540
0
W
King Arthur
Solidusflames77
King Arthur
10,997
1,748
922
2,509
13,298
8,643
25
6,353
6,945
0
45,215

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,267
Gold Earned
32,324
240
Minions Killed
192
0
Camps Cleared
0
972,814
Distance Traveled
857,137
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
10,480
582
92
5
0
289,986
8
L
Kuzenbo
11,101
617
45
3
0
290,777
1
L
Fenrir
10,743
597
55
3
0
276,374
3
W
Cernunnos
12,960
720
121
7
0
315,447
6
W
Nu Wa
11,393
633
66
4
0
304,376
4
W
King Arthur
11,914
662
53
3
0
352,991
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role