Player Matchup

Thoth
Thoth
Platinum I
JC 19g7
Thoth
Platinum I
Level 139
God Stats
2W - 5L
1,445 SR
Queue Stats
155W - 171L
1,807 MMR
Party 1
Ganesha
Ganesha
Platinum IV
JJ_JST
Ganesha
Platinum IV
Level 124
God Stats
16W - 12L
1,818 SR
Queue Stats
111W - 134L
1,768 MMR
Party 1
Fenrir
Fenrir
Platinum IV
Jet-lou56
Fenrir
Platinum IV
Level 160
God Stats
5W - 7L
1,668 SR
Queue Stats
382W - 416L
1,701 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 141
1,643 SR
1,759 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 149
1,793 SR
1,733 MMR
Danzaburou
Danzaburou
Gold II
CIAMURPHY07
Danzaburou
Gold II
Level 145
God Stats
8W - 4L
1,612 SR
Queue Stats
16W - 14L
1,735 MMR
Party 2
Ares
Ares
Gold II
dancing-clone
Ares
Gold II
Level 143
God Stats
3W - 1L
1,740 SR
Queue Stats
41W - 34L
1,735 MMR
Party 2
Ra
Ra
Gold II
xXSYCO-KillER9Xx
Ra
Gold II
Level 160
God Stats
5W - 3L
2,025 SR
Queue Stats
53W - 61L
1,730 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
JC 19g7
Thoth
12
1 / 5 / 2
8,771
585
7,429
9,410
3,594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Ganesha
JJ_JST
Ganesha
12
1 / 3 / 3
9,679
645
5,598
16,865
15,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fenrir
Jet-lou56
Fenrir
12
2 / 3 / 2
9,354
624
7,105
12,573
8,897
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
PersephoneAphroditeGuan YuAchillesScylla

VS

Bans
CupidDiscordiaChaacChang'eSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CIAMURPHY07
Danzaburou
15
7 / 1 / 2
11,303
754
11,089
10,577
4,939
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
1 / 3 / 8
10,550
703
8,767
16,434
17,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
3 / 0 / 3
10,329
689
10,054
7,033
2,950
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
24
4
Kills
11
11
Deaths
4
7
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
CIAMURPHY07
Danzaburou
7
1
2
8
L
Thoth
JC 19g7
Thoth
1
5
2
0.4
L
Ganesha
JJ_JST
Ganesha
1
3
3
0.83
L
Fenrir
Jet-lou56
Fenrir
2
3
2
1
W
1
3
8
1.67
W
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,132
Damage
29,910
38,848
Taken
34,044
27,763
Mitigated
25,237
8,640
Healing
12,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
CIAMURPHY07
Danzaburou
11,089
4,930
0
4,320
10,577
4,939
3,329
4,303
6,174
0
55,397
L
Thoth
JC 19g7
Thoth
7,429
72
0
160
9,410
3,594
108
5,905
3,355
52,251
0
L
Ganesha
JJ_JST
Ganesha
5,598
613
0
5,098
16,865
15,272
83
7,158
9,263
22,418
0
L
Fenrir
Jet-lou56
Fenrir
7,105
1,155
0
3,382
12,573
8,897
292
5,082
7,325
0
22,923
W
8,767
242
0
2,187
16,434
17,348
0
5,268
10,910
16,289
0
W
10,054
792
2,661
3,387
7,033
2,950
192
3,544
3,389
78,206
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,804
Gold Earned
32,182
152
Minions Killed
225
0
Camps Cleared
0
813,005
Distance Traveled
826,125
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,303
754
86
6
0
295,903
2
L
Thoth
8,771
585
97
6
0
250,808
2
L
Ganesha
9,679
645
7
0
0
277,635
5
L
Fenrir
9,354
624
48
3
0
284,562
7
W
Ares
10,550
703
12
1
0
269,492
2
W
Ra
10,329
689
127
8
0
260,730
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role