Player Matchup

Tiamat
Tiamat
Ghuk
Tiamat
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 7L
1,574 Elo+
Party 1
Cthulhu
Cthulhu
UPC_0
Cthulhu
Level 25
God Stats
28W - 30L
1,500 SR
Queue Stats
405W - 560L
1,390 Elo+
Solo
Anhur
Anhur
VGaldinoo
Anhur
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 29L
1,377 Elo+
Solo
Hel
Hel
mgdsouza10
Hel
Level 10
God Stats
23W - 29L
1,452 SR
Queue Stats
33W - 45L
1,500 Elo+
Solo
Thor
Thor
vhfurlan
Thor
Level 27
God Stats
1W - 9L
1,500 SR
Queue Stats
17W - 20L
1,630 Elo+
Party 1
Team Averages
Level 21
1,490 SR
1,494 Elo+

VS

Team Averages
Level 15
1,465 SR
1,352 Elo+
Izanami
Izanami
Defalt5021
Izanami
Level 29
God Stats
16W - 12L
1,484 SR
Queue Stats
137W - 154L
1,416 Elo+
Solo
Horus
Horus
RareGUI
Horus
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,336 Elo+
Solo
Thor
Thor
Shakedia
Thor
Level 5
God Stats
1W - 1L
1,307 SR
Queue Stats
2W - 4L
1,282 Elo+
Party 2
Yemoja
Yemoja
SpiringLicense
Yemoja
Level 5
God Stats
1W - 1L
1,286 SR
Queue Stats
2W - 4L
1,282 Elo+
Party 2
Neith
Neith
emocionadodemais
Neith
Level 26
God Stats
13W - 13L
1,746 SR
Queue Stats
92W - 108L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Ghuk
Tiamat
15
1 / 6 / 7
8,982
408
14,647
17,174
11,315
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
UPC_0
Cthulhu
19
6 / 3 / 4
11,753
534
11,762
14,885
18,747
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Anhur
VGaldinoo
Anhur
15
4 / 7 / 7
9,617
437
9,457
16,258
5,387
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

13
1 / 2 / 6
7,994
363
3,708
12,559
4,927
Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Thor
17
11 / 5 / 4
11,435
520
13,403
15,483
5,877
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Defalt5021
Izanami
16
7 / 5 / 8
10,553
480
15,541
16,020
5,185
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Horus
RareGUI
Horus
15
1 / 7 / 10
9,797
445
6,239
17,633
8,860
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thor
17
6 / 5 / 2
11,039
502
6,284
16,281
5,990
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
2 / 3 / 8
9,953
452
8,405
11,622
8,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
7 / 3 / 6
11,897
541
14,177
17,767
8,539
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
57
23
Kills
23
23
Deaths
23
28
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Izanami
Defalt5021
Izanami
7
5
8
2.2
L
Tiamat
Ghuk
Tiamat
1
6
7
0.75
W
Horus
RareGUI
Horus
1
7
10
0.86
W
Thor
6
5
2
1.4
W
2
3
8
2
L
Cthulhu
UPC_0
Cthulhu
6
3
4
2.67
L
Anhur
VGaldinoo
Anhur
4
7
7
1.07
W
7
3
6
3.33
L
1
2
6
2
L
Thor
11
5
4
2.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,977
Damage
50,646
76,359
Taken
79,323
46,253
Mitigated
37,015
22,077
Healing
27,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Defalt5021
Izanami
15,541
8,813
0
6,067
16,020
5,185
2,929
4,626
11,394
0
59,384
L
Tiamat
Ghuk
Tiamat
14,647
1,968
0
4,033
17,174
11,315
406
1,332
15,842
56,886
0
W
Horus
RareGUI
Horus
6,239
3,340
1,520
4,988
17,633
8,860
824
8,609
8,615
0
33,629
W
Thor
6,284
2,396
0
4,505
16,281
5,990
52
3,936
12,145
0
63,114
W
8,405
501
791
1,322
11,622
8,441
1,139
3,111
8,486
26,627
0
L
Cthulhu
UPC_0
Cthulhu
11,762
802
133
2,537
14,885
18,747
931
126
14,759
68,972
0
L
Anhur
VGaldinoo
Anhur
9,457
2,209
0
5,226
16,258
5,387
0
2,700
13,558
0
39,158
W
14,177
7,980
0
7,811
17,767
8,539
3,294
9,126
8,566
0
73,123
L
3,708
870
2,976
4,956
12,559
4,927
0
2,740
9,819
25,006
0
L
Thor
13,403
4,154
0
2,216
15,483
5,877
0
1,507
13,976
0
49,631

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,781
Gold Earned
53,239
387
Minions Killed
435
0
Camps Cleared
0
1,882,688
Distance Traveled
1,841,083
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,553
480
106
5
0
350,801
4
L
Tiamat
8,982
408
82
4
0
338,693
1
W
Horus
9,797
445
65
3
0
392,042
0
W
Thor
11,039
502
110
5
0
368,051
1
W
Yemoja
9,953
452
29
1
0
371,574
6
L
Cthulhu
11,753
534
127
6
0
413,981
5
L
Anhur
9,617
437
56
3
0
358,150
1
W
Neith
11,897
541
125
6
0
358,615
0
L
Hel
7,994
363
42
2
0
389,485
0
L
Thor
11,435
520
80
4
0
382,379
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role