Player Matchup

Fenrir
Fenrir
Charzexal
Fenrir
Level 60
God Stats
3W - 6L
1,500 SR
Queue Stats
54W - 56L
1,435 Elo+
Solo
Pele
Pele
Doker11
Pele
Level 66
God Stats
1W - 5L
1,242 SR
Queue Stats
522W - 596L
1,387 Elo+
Solo
Hachiman
Hachiman
Icyblaade
Hachiman
Level 73
God Stats
1W - 2L
1,500 SR
Queue Stats
376W - 350L
1,561 Elo+
Solo
Merlin
Merlin
LOÑÈLY
Merlin
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 54L
1,549 Elo+
Solo
Cerberus
Cerberus
Zaraich
Cerberus
Level 99
God Stats
3W - 3L
1,396 SR
Queue Stats
381W - 446L
1,374 Elo+
Solo
Team Averages
Level 80
1,428 SR
1,461 Elo+

VS

Team Averages
Level 89
1,533 SR
1,478 Elo+
Sun Wukong
Sun Wukong
Buttflopicus
Sun Wukong
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 9L
1,355 Elo+
Party 2
Anhur
Anhur
DerpScerp
Anhur
Level 109
God Stats
12W - 11L
1,430 SR
Queue Stats
530W - 468L
1,574 Elo+
Party 1
Ravana
Ravana
Hi1mBrandon
Ravana
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 9L
1,355 Elo+
Party 2
Discordia
Discordia
SleeperOfRlyeh
Discordia
Level 87
God Stats
28W - 18L
1,736 SR
Queue Stats
976W - 884L
1,603 Elo+
Party 1
Geb
Geb
monocerosV101
Geb
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Charzexal
Fenrir
14
4 / 8 / 1
9,260
463
6,870
16,509
5,626
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Pele
Doker11
Pele
15
2 / 5 / 0
9,634
482
6,819
17,438
9,460
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hachiman
Icyblaade
Hachiman
13
2 / 5 / 2
8,542
427
9,371
13,479
3,851
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Merlin
LOÑÈLY
Merlin
18
0 / 4 / 1
10,521
526
10,795
11,999
5,031
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
Zaraich
Cerberus
13
1 / 10 / 1
8,379
419
6,154
19,756
15,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Buttflopicus
Sun Wukong
16
3 / 3 / 7
10,268
513
11,642
16,646
12,885
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Anhur
DerpScerp
Anhur
17
8 / 1 / 6
11,199
560
13,228
11,345
3,875
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ravana
17
8 / 2 / 10
10,871
544
7,190
11,900
4,823
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Discordia
SleeperOfRlyeh
Discordia
20
9 / 1 / 4
12,615
631
16,137
9,414
3,899
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
3 / 2 / 15
10,819
541
6,984
14,616
10,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
73
9
Kills
31
32
Deaths
9
5
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Buttflopicus
Sun Wukong
3
3
7
2.17
L
Fenrir
Charzexal
Fenrir
4
8
1
0.56
W
Anhur
DerpScerp
Anhur
8
1
6
11
L
Pele
Doker11
Pele
2
5
0
0.4
W
Ravana
8
2
10
6.5
L
Hachiman
Icyblaade
Hachiman
2
5
2
0.6
L
Merlin
LOÑÈLY
Merlin
0
4
1
0.13
W
Discordia
SleeperOfRlyeh
Discordia
9
1
4
11
L
Cerberus
Zaraich
Cerberus
1
10
1
0.15
W
3
2
15
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,009
Damage
55,181
79,181
Taken
63,921
39,728
Mitigated
36,167
19,375
Healing
23,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Buttflopicus
Sun Wukong
11,642
2,963
0
5,112
16,646
12,885
673
1,852
14,794
0
60,134
L
Fenrir
Charzexal
Fenrir
6,870
2,543
672
4,261
16,509
5,626
240
3,232
12,948
0
30,108
W
Anhur
DerpScerp
Anhur
13,228
6,083
0
4,625
11,345
3,875
3,207
3,831
7,514
0
76,293
L
Pele
Doker11
Pele
6,819
2,505
0
6,584
17,438
9,460
667
1,929
15,049
0
62,194
W
Ravana
7,190
1,480
0
5,110
11,900
4,823
448
2,799
9,101
0
59,692
L
Hachiman
Icyblaade
Hachiman
9,371
5,265
0
2,336
13,479
3,851
797
5,352
8,045
0
54,740
L
Merlin
LOÑÈLY
Merlin
10,795
78
0
3,268
11,999
5,031
0
6,306
5,179
93,127
0
W
Discordia
SleeperOfRlyeh
Discordia
16,137
182
384
3,045
9,414
3,899
977
4,651
4,763
99,525
0
L
Cerberus
Zaraich
Cerberus
6,154
369
0
2,254
19,756
15,760
223
5,326
14,239
35,898
0
W
6,984
564
1,253
4,096
14,616
10,685
424
3,816
10,800
39,272
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,336
Gold Earned
55,772
490
Minions Killed
595
0
Camps Cleared
0
1,719,242
Distance Traveled
1,947,956
14
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,268
513
116
6
0
347,230
2
L
Fenrir
9,260
463
39
2
0
340,732
1
W
Anhur
11,199
560
134
7
0
381,038
2
L
Pele
9,634
482
125
6
0
347,816
0
W
Ravana
10,871
544
95
5
0
416,965
1
L
Hachiman
8,542
427
93
5
0
354,485
4
L
Merlin
10,521
526
179
9
0
366,779
6
W
Discordia
12,615
631
191
10
0
390,320
4
L
Cerberus
8,379
419
54
3
0
309,430
3
W
Geb
10,819
541
59
3
0
412,403
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role