Player Matchup

Chang'e
Chang'e
Platinum II
ANHUnohardR
Chang'e
Platinum II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Fafnir
Fafnir
Platinum II
FMadness
Fafnir
Platinum II
Level 159
God Stats
9W - 11L
1,500 SR
Queue Stats
156W - 165L
1,790 MMR
Solo
Vamana
Vamana
Platinum III
Galox21
Vamana
Platinum III
Level 158
God Stats
6W - 10L
1,452 SR
Queue Stats
773W - 787L
1,795 MMR
Solo
Anhur
Anhur
Platinum III
MrKelly
Anhur
Platinum III
Level 155
God Stats
10W - 8L
1,539 SR
Queue Stats
56W - 49L
1,756 MMR
Party 1
Nemesis
Nemesis
Platinum III
orloss
Nemesis
Platinum III
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 16L
1,874 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 155
1,498 SR
1,743 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 147
1,639 SR
1,739 MMR
Sun Wukong
Sun Wukong
Platinum IV
Abature
Sun Wukong
Platinum IV
Level 147
God Stats
110W - 84L
1,686 SR
Queue Stats
361W - 360L
1,775 MMR
Solo
Ares
Ares
Platinum III
FlatEarthHarambe
Ares
Platinum III
Level 126
God Stats
80W - 73L
1,628 SR
Queue Stats
127W - 122L
1,792 MMR
Solo
Hachiman
Hachiman
Diamond V
chrisOK
Hachiman
Diamond V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Platinum V
riacha
Loki
Platinum V
Level 150
God Stats
24W - 13L
1,721 SR
Queue Stats
92W - 76L
1,816 MMR
Solo
Janus
Janus
Platinum I
simplyname
Janus
Platinum I
Level 153
God Stats
11W - 8L
1,660 SR
Queue Stats
76W - 75L
1,809 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
ANHUnohardR
Chang'e
15
0 / 8 / 4
9,565
416
10,989
21,878
12,630
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fafnir
FMadness
Fafnir
14
1 / 5 / 7
9,793
426
8,628
23,331
28,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Vamana
Galox21
Vamana
19
1 / 4 / 1
12,007
522
14,417
25,595
29,814
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anhur
MrKelly
Anhur
17
1 / 3 / 3
10,462
455
7,076
17,460
6,396
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nemesis
orloss
Nemesis
17
7 / 7 / 3
11,250
489
10,867
20,499
11,672
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bans
PersephoneTsukuyomiScyllaSetDanzaburou

VS

Bans
ApolloSobekCerberusGuan YuGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Abature
Sun Wukong
20
5 / 0 / 7
13,708
596
15,334
23,021
17,697
Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

17
3 / 2 / 15
12,277
534
13,873
16,682
18,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hachiman
chrisOK
Hachiman
20
10 / 2 / 4
14,717
640
24,363
22,324
10,823
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Loki
riacha
Loki
18
7 / 2 / 10
12,589
547
16,551
17,495
8,503
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Janus
20
2 / 4 / 9
13,444
585
17,523
13,597
6,232
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
72
10
Kills
27
27
Deaths
10
18
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Chang'e
ANHUnohardR
Chang'e
0
8
4
0.25
W
Sun Wukong
Abature
Sun Wukong
5
0
7
8.5
L
Fafnir
FMadness
Fafnir
1
5
7
0.9
W
3
2
15
5.25
L
Vamana
Galox21
Vamana
1
4
1
0.38
L
Anhur
MrKelly
Anhur
1
3
3
0.83
W
Hachiman
chrisOK
Hachiman
10
2
4
6
L
Nemesis
orloss
Nemesis
7
7
3
1.21
W
Loki
riacha
Loki
7
2
10
6
W
Janus
2
4
9
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,977
Damage
87,644
108,763
Taken
93,119
88,557
Mitigated
61,879
32,709
Healing
40,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
ANHUnohardR
Chang'e
10,989
566
2,791
5,310
21,878
12,630
0
4,767
16,933
69,677
0
W
Sun Wukong
Abature
Sun Wukong
15,334
3,025
0
10,647
23,021
17,697
1,169
3,299
19,622
0
97,884
L
Fafnir
FMadness
Fafnir
8,628
2,631
0
3,854
23,331
28,045
0
8,622
14,371
28,073
0
W
13,873
545
0
4,786
16,682
18,624
552
5,411
11,151
30,744
0
L
Vamana
Galox21
Vamana
14,417
3,931
0
9,472
25,595
29,814
0
6,708
18,665
2,300
97,894
L
Anhur
MrKelly
Anhur
7,076
3,632
0
5,546
17,460
6,396
0
4,003
13,315
0
75,222
W
Hachiman
chrisOK
Hachiman
24,363
16,835
0
15,923
22,324
10,823
4,881
3,543
18,756
0
163,543
L
Nemesis
orloss
Nemesis
10,867
3,370
0
5,736
20,499
11,672
0
6,254
14,083
0
59,736
W
Loki
riacha
Loki
16,551
3,997
0
5,666
17,495
8,503
1,211
5,137
12,233
0
89,608
W
Janus
17,523
990
0
3,591
13,597
6,232
710
4,111
9,336
121,872
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,077
Gold Earned
66,735
609
Minions Killed
733
0
Camps Cleared
0
2,185,529
Distance Traveled
2,390,181
31
Wards Purchased
46
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
9,565
416
136
6
0
376,602
5
W
Sun Wukong
13,708
596
181
8
0
475,748
9
L
Fafnir
9,793
426
29
1
0
462,840
9
W
Ares
12,277
534
28
1
0
487,309
17
L
Vamana
12,007
522
201
9
0
441,934
4
L
Anhur
10,462
455
148
6
0
412,158
9
W
Hachiman
14,717
640
189
8
0
405,886
6
L
Nemesis
11,250
489
95
4
0
491,995
4
W
Loki
12,589
547
100
4
0
522,186
8
W
Janus
13,444
585
235
10
0
499,052
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role