Player Matchup

Anhur
Anhur
AVG17
Anhur
Level 21
God Stats
2W - 2L
1,747 SR
Queue Stats
33W - 36L
1,400 Elo+
Party 2
Mulan
Mulan
AaronDexter
Mulan
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,542 Elo+
Party 2
Persephone
Persephone
KuroLycanS
Persephone
Level 22
God Stats
6W - 7L
1,563 SR
Queue Stats
35W - 36L
1,416 Elo+
Party 2
Hun Batz
Hun Batz
TDaniel
Hun Batz
Level 68
God Stats
4W - 4L
1,455 SR
Queue Stats
31W - 34L
1,395 Elo+
Party 2
Sun Wukong
Sun Wukong
heavyhallee
Sun Wukong
Level 26
God Stats
4W - 1L
1,540 SR
Queue Stats
97W - 95L
1,347 Elo+
Solo
Team Averages
Level 29
1,561 SR
1,420 Elo+

VS

Team Averages
Level 19
1,435 SR
1,325 Elo+
Thor
Thor
BarsikLRU
Thor
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
128W - 131L
1,365 Elo+
Party 1
Jormungandr
Jormungandr
MDKTrout
Jormungandr
Level 8
God Stats
5W - 5L
1,407 SR
Queue Stats
13W - 24L
1,255 Elo+
Party 3
Danzaburou
Danzaburou
Phoeni1x
Danzaburou
Level 21
God Stats
47W - 38L
1,445 SR
Queue Stats
113W - 118L
1,348 Elo+
Party 1
Baron Samedi
Baron Samedi
SopitaDripp
Baron Samedi
Level 28
God Stats
8W - 8L
1,487 SR
Queue Stats
127W - 172L
1,424 Elo+
Solo
Cerberus
Cerberus
Toritugia
Cerberus
Level 17
God Stats
20W - 25L
1,336 SR
Queue Stats
36W - 57L
1,235 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
AVG17
Anhur
16
9 / 3 / 10
10,367
546
17,104
16,314
4,915
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
3 / 2 / 7
8,310
437
5,180
10,898
5,432
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Persephone
KuroLycanS
Persephone
16
5 / 2 / 4
10,411
548
9,985
8,071
2,790
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
TDaniel
Hun Batz
19
15 / 0 / 4
11,963
630
16,989
12,958
5,036
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Sun Wukong
heavyhallee
Sun Wukong
16
3 / 3 / 1
9,990
526
8,135
12,424
8,152
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
16
1 / 6 / 1
9,345
492
4,541
16,531
6,282
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jormungandr
MDKTrout
Jormungandr
11
2 / 9 / 2
7,841
413
10,699
16,352
13,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Danzaburou
Phoeni1x
Danzaburou
15
3 / 4 / 0
9,367
493
8,188
11,971
4,462
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
SopitaDripp
Baron Samedi
14
1 / 7 / 1
8,331
438
4,979
13,111
5,035
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
Toritugia
Cerberus
12
3 / 9 / 2
8,255
434
8,184
20,299
7,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
16
35
Kills
10
10
Deaths
35
26
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Anhur
AVG17
Anhur
9
3
10
4.67
W
3
2
7
3.25
L
Thor
1
6
1
0.25
W
Persephone
KuroLycanS
Persephone
5
2
4
3.5
L
Jormungandr
MDKTrout
Jormungandr
2
9
2
0.33
L
Danzaburou
Phoeni1x
Danzaburou
3
4
0
0.75
L
Baron Samedi
SopitaDripp
Baron Samedi
1
7
1
0.21
W
Hun Batz
TDaniel
Hun Batz
15
0
4
17
L
Cerberus
Toritugia
Cerberus
3
9
2
0.44
W
Sun Wukong
heavyhallee
Sun Wukong
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,393
Damage
36,591
60,665
Taken
78,264
26,325
Mitigated
36,130
16,415
Healing
13,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
AVG17
Anhur
17,104
8,211
497
6,203
16,314
4,915
176
10,086
6,228
0
60,355
W
5,180
1,329
0
901
10,898
5,432
152
6,629
4,269
0
17,510
L
Thor
4,541
995
0
5,814
16,531
6,282
0
1,612
14,819
0
61,375
W
Persephone
KuroLycanS
Persephone
9,985
371
0
2,813
8,071
2,790
812
3,959
4,110
57,120
0
L
Jormungandr
MDKTrout
Jormungandr
10,699
3,456
0
549
16,352
13,093
554
0
16,352
33,168
0
L
Danzaburou
Phoeni1x
Danzaburou
8,188
4,969
0
2,170
11,971
4,462
782
0
11,696
0
52,144
L
Baron Samedi
SopitaDripp
Baron Samedi
4,979
230
0
1,993
13,111
5,035
885
8,373
4,738
38,762
0
W
Hun Batz
TDaniel
Hun Batz
16,989
7,850
0
4,324
12,958
5,036
2,250
3,187
9,771
0
90,013
L
Cerberus
Toritugia
Cerberus
8,184
802
0
3,402
20,299
7,258
0
0
20,299
31,358
0
W
Sun Wukong
heavyhallee
Sun Wukong
8,135
2,306
0
1,677
12,424
8,152
108
0
12,424
0
57,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,041
Gold Earned
43,139
465
Minions Killed
399
0
Camps Cleared
0
1,759,078
Distance Traveled
1,563,039
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,367
546
77
4
0
339,546
1
W
Mulan
8,310
437
21
1
0
333,733
3
L
Thor
9,345
492
119
6
0
300,938
0
W
Persephone
10,411
548
113
6
0
326,375
3
L
Jormungandr
7,841
413
53
3
0
296,494
0
L
Danzaburou
9,367
493
97
5
0
334,884
2
L
Baron Samedi
8,331
438
69
4
0
303,809
0
W
Hun Batz
11,963
630
137
7
0
411,651
0
L
Cerberus
8,255
434
61
3
0
326,914
0
W
Sun Wukong
9,990
526
117
6
0
347,773
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role