Player Matchup

Athena
Athena
AmonqxThieves
Athena
Level 89
God Stats
1W - 4L
1,689 SR
Queue Stats
112W - 95L
1,530 Elo+
Solo
Anubis
Anubis
ManLikeFrank
Anubis
Level 49
God Stats
1W - 1L
1,863 SR
Queue Stats
80W - 71L
1,555 Elo+
Party 1
Awilix
Awilix
MangartTv
Awilix
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
89W - 89L
1,487 Elo+
Solo
Chang'e
Chang'e
SteveBrah
Chang'e
Level 45
God Stats
1W - 2L
1,347 SR
Queue Stats
62W - 50L
1,565 Elo+
Party 1
Nox
Nox
shokan02
Nox
Level 154
God Stats
7W - 8L
1,533 SR
Queue Stats
274W - 255L
1,526 Elo+
Solo
Team Averages
Level 77
1,586 SR
1,533 Elo+

VS

Team Averages
Level 131
1,493 SR
1,469 Elo+
Rama
Rama
BigGorgee
Rama
Level 146
God Stats
1W - 0L
1,515 SR
Queue Stats
29W - 26L
1,330 Elo+
Party 2
Janus
Janus
Bro Jay Mc
Janus
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 71L
1,542 Elo+
Party 3
Baron Samedi
Baron Samedi
JeffTidus
Baron Samedi
Level 124
God Stats
1W - 1L
1,450 SR
Queue Stats
50W - 44L
1,557 Elo+
Solo
Fafnir
Fafnir
JohnLFC1997
Fafnir
Level 123
God Stats
3W - 1L
1,500 SR
Queue Stats
83W - 74L
1,525 Elo+
Party 3
Nemesis
Nemesis
Ugohfit
Nemesis
Level 144
God Stats
4W - 0L
1,500 SR
Queue Stats
49W - 63L
1,392 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 6 / 7
9,460
556
5,516
23,874
27,767
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Anubis
19
6 / 5 / 4
11,089
652
19,097
18,483
11,053
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Awilix
MangartTv
Awilix
16
1 / 6 / 8
10,132
596
7,469
17,219
10,527
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chang'e
SteveBrah
Chang'e
18
1 / 3 / 5
10,353
609
11,425
18,934
8,803
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

18
4 / 5 / 8
10,657
627
16,394
14,692
7,786
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
20
14 / 3 / 8
14,260
839
22,658
14,010
7,634
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Janus
19
2 / 2 / 17
11,674
687
24,617
10,675
4,856
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Baron Samedi
JeffTidus
Baron Samedi
16
1 / 5 / 12
10,537
620
11,194
12,787
9,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fafnir
19
2 / 1 / 19
12,789
752
11,787
19,151
28,223
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Nemesis
Ugohfit
Nemesis
19
6 / 3 / 16
12,069
710
14,406
19,638
22,847
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
97
13
Kills
25
25
Deaths
14
32
Assists
72
Player
Kills
Deaths
Assists
KDA
L
1
6
7
0.75
W
Rama
14
3
8
6
W
Janus
2
2
17
5.25
W
Baron Samedi
JeffTidus
Baron Samedi
1
5
12
1.4
W
Fafnir
2
1
19
11.5
L
Anubis
6
5
4
1.6
L
Awilix
MangartTv
Awilix
1
6
8
0.83
L
Chang'e
SteveBrah
Chang'e
1
3
5
1.17
W
Nemesis
Ugohfit
Nemesis
6
3
16
4.67
L
4
5
8
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,901
Damage
84,662
93,202
Taken
76,261
65,936
Mitigated
72,693
41,381
Healing
47,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,516
1,931
1,689
1,975
23,874
27,767
0
12,634
11,240
9,667
0
W
Rama
22,658
20,155
3,926
5,939
14,010
7,634
3,711
10,370
3,270
0
52,810
W
Janus
24,617
1,410
1,796
2,322
10,675
4,856
713
7,640
2,689
53,743
0
W
Baron Samedi
JeffTidus
Baron Samedi
11,194
207
7,755
3,376
12,787
9,133
518
10,362
1,802
26,158
0
W
Fafnir
11,787
2,089
3,029
7,173
19,151
28,223
1,047
11,284
7,099
24,338
0
L
Anubis
19,097
501
390
3,419
18,483
11,053
0
11,076
7,407
43,557
0
L
Awilix
MangartTv
Awilix
7,469
2,102
1,553
3,258
17,219
10,527
57
8,464
8,755
0
13,971
L
Chang'e
SteveBrah
Chang'e
11,425
324
14,516
10,186
18,934
8,803
0
8,684
10,250
36,048
0
W
Nemesis
Ugohfit
Nemesis
14,406
2,812
6,945
4,869
19,638
22,847
365
10,179
8,969
0
20,186
L
16,394
1,419
2,887
1,508
14,692
7,786
0
6,740
7,952
29,467
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,691
Gold Earned
61,329
159
Minions Killed
175
0
Camps Cleared
0
1,406,925
Distance Traveled
1,524,003
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
9,460
556
11
1
0
270,654
0
W
Rama
14,260
839
70
4
0
271,607
1
W
Janus
11,674
687
55
3
0
302,554
0
W
Baron Samedi
10,537
620
26
2
0
297,497
2
W
Fafnir
12,789
752
18
1
0
320,303
3
L
Anubis
11,089
652
49
3
0
252,342
3
L
Awilix
10,132
596
17
1
0
299,709
0
L
Chang'e
10,353
609
37
2
0
305,208
2
W
Nemesis
12,069
710
6
0
0
332,042
2
L
Nox
10,657
627
45
3
0
279,012
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role