Player Matchup

Cthulhu
Cthulhu
Dead-__-Angel666
Cthulhu
Level 49
God Stats
9W - 6L
1,688 SR
Queue Stats
77W - 82L
1,557 Elo+
Party 1
Susano
Susano
LordNikun
Susano
Level 12
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 5L
1,491 Elo+
Solo
Ao Kuang
Ao Kuang
Nagatip
Ao Kuang
Level 15
God Stats
2W - 4L
1,500 SR
Queue Stats
81W - 76L
1,441 Elo+
Party 1
Bellona
Bellona
Stexosteron43
Bellona
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 6L
1,180 Elo+
Solo
Danzaburou
Danzaburou
cresix
Danzaburou
Level 5
God Stats
13W - 6L
1,507 SR
Queue Stats
83W - 80L
1,430 Elo+
Party 1
Team Averages
Level 17
1,539 SR
1,420 Elo+

VS

Team Averages
Level 31
1,580 SR
1,517 Elo+
Cthulhu
Cthulhu
SRFC96
Cthulhu
Level 23
God Stats
29W - 19L
1,678 SR
Queue Stats
37W - 38L
1,514 Elo+
Party 2
Da Ji
Da Ji
Throbby-Quelch
Da Ji
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 67L
1,520 Elo+
Party 2
Ah Puch
Ah Puch
alvaroviti
Ah Puch
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 12L
1,504 Elo+
Solo
Cupid
Cupid
cmcguire95
Cupid
Level 17
God Stats
25W - 13L
1,718 SR
Queue Stats
33W - 30L
1,537 Elo+
Party 2
King Arthur
King Arthur
humming
King Arthur
Level 28
God Stats
3W - 1L
1,506 SR
Queue Stats
18W - 14L
1,511 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 0
5,215
373
3,829
8,645
3,658
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Susano
LordNikun
Susano
9
0 / 4 / 1
5,808
415
2,754
8,129
2,300
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ao Kuang
Nagatip
Ao Kuang
12
5 / 5 / 0
7,121
509
5,780
10,094
3,321
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bellona
11
0 / 6 / 0
6,380
456
5,339
10,919
8,754
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Danzaburou
cresix
Danzaburou
10
1 / 4 / 1
6,115
437
4,727
9,686
2,842
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
SRFC96
Cthulhu
12
2 / 0 / 9
7,402
529
6,626
5,815
3,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
5 / 1 / 6
7,895
564
5,538
8,818
3,171
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ah Puch
alvaroviti
Ah Puch
12
4 / 4 / 4
7,176
513
6,288
6,342
2,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cupid
13
7 / 1 / 4
7,666
548
7,122
7,095
2,770
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

King Arthur
humming
King Arthur
14
5 / 0 / 1
8,251
589
7,828
11,182
9,086
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
47
6
Kills
23
23
Deaths
6
2
Assists
24
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
L
Susano
LordNikun
Susano
0
4
1
0.13
L
Ao Kuang
Nagatip
Ao Kuang
5
5
0
1
W
Cthulhu
SRFC96
Cthulhu
2
0
9
6.5
L
Bellona
0
6
0
0
W
5
1
6
8
W
Ah Puch
alvaroviti
Ah Puch
4
4
4
1.5
W
Cupid
7
1
4
9
L
Danzaburou
cresix
Danzaburou
1
4
1
0.38
W
King Arthur
humming
King Arthur
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,429
Damage
33,402
47,473
Taken
39,252
20,875
Mitigated
20,294
9,855
Healing
12,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,829
39
159
235
8,645
3,658
0
3,483
5,162
19,370
0
L
Susano
LordNikun
Susano
2,754
396
0
1,763
8,129
2,300
0
1,588
6,441
0
22,082
L
Ao Kuang
Nagatip
Ao Kuang
5,780
2,062
0
2,858
10,094
3,321
0
4,304
5,790
19,598
0
W
Cthulhu
SRFC96
Cthulhu
6,626
464
133
1,796
5,815
3,118
0
1,669
4,126
31,283
0
L
Bellona
5,339
1,079
0
982
10,919
8,754
0
636
9,419
3,258
24,540
W
5,538
888
0
3,239
8,818
3,171
300
1,110
7,683
0
39,795
W
Ah Puch
alvaroviti
Ah Puch
6,288
755
0
693
6,342
2,149
188
4,198
2,144
23,213
0
W
Cupid
7,122
3,697
69
3,291
7,095
2,770
374
2,373
4,722
0
44,042
L
Danzaburou
cresix
Danzaburou
4,727
1,631
215
3,643
9,686
2,842
0
2,903
6,783
0
33,489
W
King Arthur
humming
King Arthur
7,828
535
0
3,242
11,182
9,086
1,094
1,223
9,520
0
43,191

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,639
Gold Earned
38,390
275
Minions Killed
322
0
Camps Cleared
0
1,288,373
Distance Traveled
1,366,293
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,215
373
24
2
0
254,840
5
L
Susano
5,808
415
47
3
0
250,261
1
L
Ao Kuang
7,121
509
71
5
0
267,989
0
W
Cthulhu
7,402
529
49
4
0
299,814
0
L
Bellona
6,380
456
53
4
0
281,137
0
W
Da Ji
7,895
564
72
5
0
299,841
0
W
Ah Puch
7,176
513
48
3
0
254,963
1
W
Cupid
7,666
548
81
6
0
261,673
2
L
Danzaburou
6,115
437
80
6
0
234,146
0
W
King Arthur
8,251
589
72
5
0
250,002
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role