Player Matchup

Geb
Geb
Bomtchekelekee
Geb
Level 147
God Stats
22W - 18L
1,551 SR
Queue Stats
761W - 732L
1,425 Elo+
Party 1
Odin
Odin
M1thu862
Odin
Level 25
God Stats
4W - 11L
1,399 SR
Queue Stats
118W - 157L
1,439 Elo+
Party 2
Pele
Pele
RavenousRamone
Pele
Level 94
God Stats
2W - 10L
1,306 SR
Queue Stats
465W - 498L
1,400 Elo+
Party 2
Anhur
Anhur
Thib_Squad
Anhur
Level 39
God Stats
3W - 5L
1,743 SR
Queue Stats
642W - 631L
1,443 Elo+
Party 1
Janus
Janus
niamul2001
Janus
Level 28
God Stats
2W - 3L
1,777 SR
Queue Stats
171W - 180L
1,431 Elo+
Party 2
Team Averages
Level 67
1,555 SR
1,427 Elo+

VS

Team Averages
Level 69
1,529 SR
1,453 Elo+
Mercury
Mercury
By_GTJD-1999
Mercury
Level 148
God Stats
3W - 4L
1,795 SR
Queue Stats
243W - 165L
1,639 Elo+
Party 3
Cernunnos
Cernunnos
Oduman
Cernunnos
Level 41
God Stats
1W - 4L
1,227 SR
Queue Stats
13W - 28L
1,298 Elo+
Solo
Ymir
Ymir
aml_16_
Ymir
Level 40
God Stats
55W - 45L
1,518 SR
Queue Stats
141W - 162L
1,422 Elo+
Party 3
Baron Samedi
Baron Samedi
iM_Bggie
Baron Samedi
Level 65
God Stats
7W - 16L
1,569 SR
Queue Stats
435W - 374L
1,467 Elo+
Party 3
Cu Chulainn
Cu Chulainn
imIvory
Cu Chulainn
Level 49
God Stats
125W - 107L
1,536 SR
Queue Stats
321W - 327L
1,441 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 7 / 8
11,324
436
17,739
28,124
36,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Odin
16
2 / 6 / 4
10,089
388
5,095
21,180
18,961
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
11 / 7 / 4
13,302
512
18,682
26,215
12,424
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anhur
18
6 / 10 / 5
11,638
448
14,740
22,527
9,143
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
20
5 / 9 / 6
13,680
526
12,047
20,404
9,054
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
By_GTJD-1999
Mercury
20
24 / 5 / 5
17,297
665
31,605
23,796
10,235
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cernunnos
Oduman
Cernunnos
16
4 / 7 / 6
11,496
442
8,953
14,350
4,516
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
aml_16_
Ymir
19
2 / 2 / 21
13,338
513
11,083
22,061
21,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baron Samedi
iM_Bggie
Baron Samedi
19
7 / 7 / 14
13,518
520
22,937
18,788
9,399
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cu Chulainn
imIvory
Cu Chulainn
20
2 / 6 / 11
14,149
544
16,454
25,344
23,242
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
96
27
Kills
39
39
Deaths
27
27
Assists
57
Player
Kills
Deaths
Assists
KDA
L
3
7
8
1
W
Mercury
By_GTJD-1999
Mercury
24
5
5
5.3
L
Odin
2
6
4
0.67
W
Cernunnos
Oduman
Cernunnos
4
7
6
1
L
11
7
4
1.86
L
Anhur
6
10
5
0.85
W
Ymir
aml_16_
Ymir
2
2
21
6.25
W
Baron Samedi
iM_Bggie
Baron Samedi
7
7
14
2
W
Cu Chulainn
imIvory
Cu Chulainn
2
6
11
1.25
L
Janus
5
9
6
0.89

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,303
Damage
91,032
118,450
Taken
104,339
86,301
Mitigated
68,969
22,639
Healing
32,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,739
2,102
1,077
4,710
28,124
36,719
0
9,090
19,034
65,374
0
W
Mercury
By_GTJD-1999
Mercury
31,605
18,185
0
7,074
23,796
10,235
6,733
5,745
17,787
0
127,488
L
Odin
5,095
1,622
0
2,495
21,180
18,961
47
5,184
15,996
0
36,173
W
Cernunnos
Oduman
Cernunnos
8,953
3,643
0
125
14,350
4,516
1,341
3,684
10,563
0
50,064
L
18,682
6,260
0
7,829
26,215
12,424
380
4,911
21,304
0
88,127
L
Anhur
14,740
11,348
0
6,088
22,527
9,143
850
5,523
17,004
0
60,688
W
Ymir
aml_16_
Ymir
11,083
1,385
1,575
4,619
22,061
21,577
0
9,392
12,550
45,404
0
W
Baron Samedi
iM_Bggie
Baron Samedi
22,937
2,636
2,937
5,418
18,788
9,399
578
5,642
12,937
87,467
0
W
Cu Chulainn
imIvory
Cu Chulainn
16,454
5,883
182
10,240
25,344
23,242
3,609
4,698
20,212
0
99,715
L
Janus
12,047
838
0
440
20,404
9,054
129
9,312
11,092
66,359
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,033
Gold Earned
69,798
481
Minions Killed
609
0
Camps Cleared
0
2,217,140
Distance Traveled
2,154,895
27
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
11,324
436
73
3
0
477,686
4
W
Mercury
17,297
665
173
7
0
498,211
1
L
Odin
10,089
388
79
3
0
442,026
1
W
Cernunnos
11,496
442
84
3
0
376,228
2
L
Pele
13,302
512
122
5
0
488,995
14
L
Anhur
11,638
448
98
4
0
389,021
2
W
Ymir
13,338
513
62
2
0
465,380
1
W
Baron Samedi
13,518
520
125
5
0
426,240
2
W
Cu Chulainn
14,149
544
165
6
0
388,836
1
L
Janus
13,680
526
109
4
0
419,412
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role