Player Matchup

Izanami
Izanami
DRACOFOO
Izanami
Level 16
God Stats
51W - 64L
1,153 SR
Queue Stats
106W - 130L
1,310 Elo+
Solo
Zeus
Zeus
Nicoisin
Zeus
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,585 Elo+
Solo
Fenrir
Fenrir
Rikooadsad
Fenrir
Level 4
God Stats
2W - 2L
1,500 SR
Queue Stats
18W - 27L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
SigmalxBDA
Baron Samedi
Level 29
God Stats
4W - 6L
1,502 SR
Queue Stats
40W - 44L
1,540 Elo+
Solo
Sun Wukong
Sun Wukong
WomboCombo11962
Sun Wukong
Level 6
God Stats
4W - 3L
1,540 SR
Queue Stats
4W - 3L
1,543 Elo+
Solo
Team Averages
Level 16
1,439 SR
1,496 Elo+

VS

Team Averages
Level 19
1,529 SR
1,552 Elo+
Skadi
Skadi
Death167
Skadi
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,894 Elo+
Solo
Danzaburou
Danzaburou
F0rb1ddeng0d
Danzaburou
Level 16
God Stats
5W - 5L
1,542 SR
Queue Stats
30W - 36L
1,381 Elo+
Party 1
Nike
Nike
NateDawg99
Nike
Level 29
God Stats
9W - 7L
1,603 SR
Queue Stats
75W - 64L
1,549 Elo+
Solo
Kumbhakarna
Kumbhakarna
OtterBott
Kumbhakarna
Level 28
God Stats
13W - 20L
1,464 SR
Queue Stats
137W - 140L
1,514 Elo+
Solo
Artemis
Artemis
Sasori7
Artemis
Level 15
God Stats
9W - 8L
1,535 SR
Queue Stats
25W - 28L
1,423 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DRACOFOO
Izanami
19
9 / 1 / 19
12,323
1,120
18,610
8,817
4,088
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Zeus
19
19 / 2 / 13
14,199
1,291
33,263
12,111
4,605
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Fenrir
Rikooadsad
Fenrir
17
2 / 5 / 16
10,401
946
11,091
18,700
9,370
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
SigmalxBDA
Baron Samedi
19
6 / 0 / 27
12,514
1,138
24,656
9,954
4,635
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
WomboCombo11962
Sun Wukong
17
2 / 1 / 17
10,216
929
7,666
15,129
12,121
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Team 1 Tickets

259

VS

Team 2 Tickets

79

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Death167
Skadi
15
3 / 12 / 4
10,462
951
12,162
20,889
8,256
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Danzaburou
F0rb1ddeng0d
Danzaburou
16
1 / 8 / 5
9,875
898
10,856
18,668
8,732
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
3 / 6 / 5
10,314
938
15,341
19,978
15,493
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Kumbhakarna
OtterBott
Kumbhakarna
16
0 / 4 / 7
9,576
871
5,746
25,230
31,135
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Artemis
Sasori7
Artemis
15
2 / 8 / 5
10,028
912
15,902
17,160
7,435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

130
Kill Participation
35
38
Kills
9
9
Deaths
38
92
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Izanami
DRACOFOO
Izanami
9
1
19
18.5
L
Skadi
Death167
Skadi
3
12
4
0.42
L
Danzaburou
F0rb1ddeng0d
Danzaburou
1
8
5
0.44
L
3
6
5
0.92
W
Zeus
19
2
13
12.75
L
Kumbhakarna
OtterBott
Kumbhakarna
0
4
7
0.88
W
Fenrir
Rikooadsad
Fenrir
2
5
16
2
L
Artemis
Sasori7
Artemis
2
8
5
0.56
W
Baron Samedi
SigmalxBDA
Baron Samedi
6
0
27
19.5
W
Sun Wukong
WomboCombo11962
Sun Wukong
2
1
17
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,286
Damage
60,007
64,711
Taken
101,925
34,819
Mitigated
71,051
17,468
Healing
8,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
DRACOFOO
Izanami
18,610
11,870
0
1,144
8,817
4,088
0
416
8,301
0
38,679
L
Skadi
Death167
Skadi
12,162
4,993
0
1,085
20,889
8,256
0
12,551
8,070
0
35,780
L
Danzaburou
F0rb1ddeng0d
Danzaburou
10,856
4,987
0
2,212
18,668
8,732
0
10,782
7,704
0
28,998
L
15,341
3,123
0
600
19,978
15,493
0
9,657
10,037
310
33,547
W
Zeus
33,263
3,177
0
3,732
12,111
4,605
0
1,572
10,439
56,136
0
L
Kumbhakarna
OtterBott
Kumbhakarna
5,746
692
0
2,170
25,230
31,135
0
14,500
10,336
20,784
0
W
Fenrir
Rikooadsad
Fenrir
11,091
4,407
0
1,821
18,700
9,370
0
2,273
16,252
0
19,133
L
Artemis
Sasori7
Artemis
15,902
9,785
0
2,242
17,160
7,435
0
9,452
7,510
0
33,090
W
Baron Samedi
SigmalxBDA
Baron Samedi
24,656
2,124
4,648
4,613
9,954
4,635
0
766
9,088
46,721
0
W
Sun Wukong
WomboCombo11962
Sun Wukong
7,666
2,042
0
1,510
15,129
12,121
0
1,029
13,825
390
11,864

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,653
Gold Earned
50,255
199
Minions Killed
188
4
Camps Cleared
6
970,300
Distance Traveled
973,481
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
12,323
1,120
40
4
1
185,882
0
L
Skadi
10,462
951
39
4
4
189,083
1
L
Danzaburou
9,875
898
37
3
0
192,459
1
L
Nike
10,314
938
41
4
0
219,117
0
W
Zeus
14,199
1,291
67
6
2
176,075
0
L
Kumbhakarna
9,576
871
19
2
1
192,463
0
W
Fenrir
10,401
946
21
2
1
213,917
2
L
Artemis
10,028
912
52
5
1
180,359
0
W
Baron Samedi
12,514
1,138
61
6
0
186,309
1
W
Sun Wukong
10,216
929
10
1
0
208,117
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role