Player Matchup

Merlin
Merlin
Lightsaber09
Merlin
Level 107
God Stats
1W - 5L
1,504 SR
Queue Stats
264W - 226L
1,499 Elo+
Party 1
Izanami
Izanami
PurgeEclipze
Izanami
Level 15
God Stats
0W - 4L
1,500 SR
Queue Stats
4W - 7L
1,500 Elo+
Party 1
Chaac
Chaac
Spring599
Chaac
Level 84
God Stats
12W - 6L
1,599 SR
Queue Stats
238W - 207L
1,519 Elo+
Party 1
Team Averages
Level 69
1,534 SR
1,506 Elo+

VS

Team Averages
Level 58
1,482 SR
1,489 Elo+
Hel
Hel
HebDuf
Hel
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Terra
Terra
MushCaps
Terra
Level 25
God Stats
8W - 8L
1,552 SR
Queue Stats
24W - 25L
1,439 Elo+
Party 2
Apollo
Apollo
T3 Jok3r
Apollo
Level 105
God Stats
7W - 6L
1,395 SR
Queue Stats
67W - 56L
1,528 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
13
4 / 7 / 3
10,465
698
23,645
14,289
5,333
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
PurgeEclipze
Izanami
14
1 / 8 / 5
9,946
663
11,021
13,309
4,752
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
Spring599
Chaac
12
2 / 10 / 2
9,452
630
10,386
19,620
16,623
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
HebDuf
Hel
16
11 / 2 / 13
12,311
821
15,147
22,853
10,473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Terra
MushCaps
Terra
13
3 / 3 / 18
11,400
760
7,442
18,585
13,424
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Apollo
T3 Jok3r
Apollo
16
11 / 2 / 12
11,986
799
18,242
21,612
12,046
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
68
7
Kills
25
25
Deaths
7
10
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Hel
HebDuf
Hel
11
2
13
8.75
L
Merlin
4
7
3
0.79
W
Terra
MushCaps
Terra
3
3
18
4
L
Izanami
PurgeEclipze
Izanami
1
8
5
0.44
L
Chaac
Spring599
Chaac
2
10
2
0.3
W
Apollo
T3 Jok3r
Apollo
11
2
12
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,052
Damage
40,831
47,218
Taken
63,050
26,708
Mitigated
35,943
7,380
Healing
42,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
HebDuf
Hel
15,147
2,898
9,703
16,101
22,853
10,473
359
9,846
12,882
39,099
0
L
Merlin
23,645
1,193
0
2,089
14,289
5,333
492
9,151
5,138
47,676
0
W
Terra
MushCaps
Terra
7,442
1,028
2,782
4,201
18,585
13,424
284
7,254
11,231
26,152
0
L
Izanami
PurgeEclipze
Izanami
11,021
6,386
0
1,524
13,309
4,752
419
5,620
7,689
384
46,709
L
Chaac
Spring599
Chaac
10,386
2,533
0
3,767
19,620
16,623
0
8,169
11,451
0
24,429
W
Apollo
T3 Jok3r
Apollo
18,242
12,356
0
9,853
21,612
12,046
2,489
7,992
13,345
0
71,048

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,863
Gold Earned
35,697
149
Minions Killed
172
0
Camps Cleared
0
698,290
Distance Traveled
803,748
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
12,311
821
57
4
0
262,975
0
L
Merlin
10,465
698
46
3
0
249,027
2
W
Terra
11,400
760
22
1
0
279,667
7
L
Izanami
9,946
663
73
5
0
215,320
0
L
Chaac
9,452
630
30
2
0
233,943
2
W
Apollo
11,986
799
93
6
0
261,106
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role