Player Matchup

Ra
Ra
AlphaBunnny
Ra
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 8L
1,698 Elo+
Solo
Artemis
Artemis
AndyS-_-Bama
Artemis
Level 4
God Stats
5W - 3L
1,519 SR
Queue Stats
6W - 6L
1,658 Elo+
Solo
Set
Set
Timothyc435
Set
Level 22
God Stats
5W - 2L
1,724 SR
Queue Stats
107W - 120L
1,489 Elo+
Solo
Mulan
Mulan
dragoonbluered
Mulan
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,596 Elo+
Solo
Artio
Artio
noideasnow
Artio
Level 23
God Stats
3W - 2L
1,415 SR
Queue Stats
10W - 9L
1,450 Elo+
Solo
Team Averages
Level 14
1,532 SR
1,578 Elo+

VS

Team Averages
Level 7
1,595 SR
1,446 Elo+
Nemesis
Nemesis
Ape2794
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,098 Elo+
Party 1
Bakasura
Bakasura
CLANKY_223
Bakasura
Level 6
God Stats
2W - 3L
1,579 SR
Queue Stats
3W - 4L
1,628 Elo+
Solo
Hel
Hel
Mvaii
Hel
Level 5
God Stats
1W - 4L
1,765 SR
Queue Stats
10W - 13L
1,539 Elo+
Solo
Pele
Pele
SanBubs
Pele
Level 5
God Stats
6W - 5L
1,447 SR
Queue Stats
14W - 13L
1,350 Elo+
Party 1
Bacchus
Bacchus
SonicBangers
Bacchus
Level 18
God Stats
4W - 14L
1,685 SR
Queue Stats
70W - 97L
1,615 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 0 / 26
11,439
1,271
14,174
5,892
2,434
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Artemis
AndyS-_-Bama
Artemis
19
11 / 3 / 28
11,764
1,307
29,562
10,735
4,036
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

18
16 / 2 / 18
12,039
1,338
25,714
12,861
5,136
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

16
7 / 3 / 21
9,965
1,107
8,124
8,604
3,505
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Artio
16
3 / 1 / 16
9,406
1,045
6,029
8,210
5,834
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Team 1 Tickets

321

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Ape2794
Nemesis
15
0 / 13 / 6
8,516
946
3,426
18,688
8,234
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
CLANKY_223
Bakasura
15
3 / 14 / 5
9,642
1,071
8,862
22,259
13,067
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hel
Mvaii
Hel
15
1 / 8 / 5
8,483
943
5,088
15,937
7,447
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pele
SanBubs
Pele
14
3 / 7 / 3
8,887
987
10,825
19,998
7,228
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
SonicBangers
Bacchus
14
2 / 6 / 5
9,299
1,033
13,646
17,200
19,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

156
Kill Participation
33
47
Kills
9
9
Deaths
48
109
Assists
24
Player
Kills
Deaths
Assists
KDA
W
10
0
26
23
W
Artemis
AndyS-_-Bama
Artemis
11
3
28
8.33
L
Nemesis
Ape2794
Nemesis
0
13
6
0.23
L
Bakasura
CLANKY_223
Bakasura
3
14
5
0.39
L
Hel
Mvaii
Hel
1
8
5
0.44
L
Pele
SanBubs
Pele
3
7
3
0.64
L
Bacchus
SonicBangers
Bacchus
2
6
5
0.75
W
16
2
18
12.5
W
7
3
21
5.83
W
Artio
3
1
16
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,603
Damage
41,847
46,302
Taken
94,082
20,945
Mitigated
55,422
15,605
Healing
12,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,174
710
2,187
2,081
5,892
2,434
0
2,122
3,690
30,527
0
W
Artemis
AndyS-_-Bama
Artemis
29,562
21,788
0
4,923
10,735
4,036
0
3,789
6,646
0
39,754
L
Nemesis
Ape2794
Nemesis
3,426
1,808
0
1,196
18,688
8,234
0
5,677
13,011
0
17,295
L
Bakasura
CLANKY_223
Bakasura
8,862
6,000
0
1,942
22,259
13,067
0
4,262
17,997
0
14,423
L
Hel
Mvaii
Hel
5,088
2,251
3,585
2,118
15,937
7,447
0
1,584
14,353
11,109
0
L
Pele
SanBubs
Pele
10,825
2,167
0
3,001
19,998
7,228
0
5,207
14,791
0
26,050
L
Bacchus
SonicBangers
Bacchus
13,646
1,497
0
564
17,200
19,446
0
3,473
13,727
25,998
0
W
25,714
11,599
0
2,263
12,861
5,136
0
4,398
7,904
0
40,713
W
8,124
4,207
0
1,355
8,604
3,505
0
3,981
4,303
0
16,908
W
Artio
6,029
823
1,286
1,510
8,210
5,834
0
4,444
3,486
12,111
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,613
Gold Earned
44,827
143
Minions Killed
104
3
Camps Cleared
3
709,872
Distance Traveled
742,870
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
11,439
1,271
45
5
2
175,695
0
W
Artemis
11,764
1,307
27
3
1
127,454
0
L
Nemesis
8,516
946
16
2
0
147,759
0
L
Bakasura
9,642
1,071
32
4
1
146,486
2
L
Hel
8,483
943
16
2
2
113,250
0
L
Pele
8,887
987
25
3
0
173,090
0
L
Bacchus
9,299
1,033
15
2
0
162,285
0
W
Set
12,039
1,338
31
3
0
174,790
0
W
Mulan
9,965
1,107
20
2
0
117,338
0
W
Artio
9,406
1,045
20
2
0
114,595
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role