Player Matchup

Medusa
Medusa
Adaww
Medusa
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Baron Samedi
Baron Samedi
NexterOfficial
Baron Samedi
Level 128
God Stats
25W - 25L
1,544 SR
Queue Stats
340W - 300L
1,526 Elo+
Party 3
Osiris
Osiris
Nicowww
Osiris
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Mercury
Mercury
Pontuswis
Mercury
Level 125
God Stats
18W - 21L
1,649 SR
Queue Stats
274W - 262L
1,535 Elo+
Party 3
Yemoja
Yemoja
hellfrosty
Yemoja
Level 15
God Stats
19W - 12L
1,654 SR
Queue Stats
59W - 46L
1,535 Elo+
Party 3
Team Averages
Level 97
1,569 SR
1,519 Elo+

VS

Team Averages
Level 87
1,630 SR
1,602 Elo+
Cthulhu
Cthulhu
Pìco
Cthulhu
Level 157
God Stats
4W - 2L
1,500 SR
Queue Stats
188W - 187L
1,688 Elo+
Party 1
Izanami
Izanami
Zarten7
Izanami
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,663 Elo+
Party 1
Janus
Janus
grievousmonster
Janus
Level 86
God Stats
18W - 23L
1,499 SR
Queue Stats
151W - 171L
1,463 Elo+
Party 2
Arachne
Arachne
methlotus
Arachne
Level 69
God Stats
18W - 15L
1,788 SR
Queue Stats
148W - 182L
1,463 Elo+
Party 2
Bellona
Bellona
xvinith
Bellona
Level 14
God Stats
7W - 2L
1,861 SR
Queue Stats
17W - 11L
1,733 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Adaww
Medusa
16
0 / 6 / 0
9,253
463
5,244
12,139
3,432
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Baron Samedi
NexterOfficial
Baron Samedi
16
7 / 5 / 1
10,246
512
13,182
15,412
6,331
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
Nicowww
Osiris
12
1 / 6 / 1
8,238
412
9,870
17,770
10,633
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Mercury
Pontuswis
Mercury
16
2 / 6 / 2
9,559
478
6,664
17,442
6,348
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Yemoja
hellfrosty
Yemoja
11
0 / 7 / 0
7,601
380
2,314
12,266
7,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Pìco
Cthulhu
15
8 / 1 / 13
11,600
580
13,043
15,053
15,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Izanami
Zarten7
Izanami
20
8 / 1 / 9
12,717
636
14,278
15,736
6,607
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
3 / 4 / 7
11,239
562
6,827
8,536
2,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
methlotus
Arachne
15
4 / 5 / 5
9,890
495
5,330
14,626
5,434
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
xvinith
Bellona
17
6 / 0 / 8
11,118
556
12,119
18,188
15,252
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
71
10
Kills
29
30
Deaths
11
4
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Medusa
Adaww
Medusa
0
6
0
0
L
Baron Samedi
NexterOfficial
Baron Samedi
7
5
1
1.5
L
Osiris
Nicowww
Osiris
1
6
1
0.25
L
Mercury
Pontuswis
Mercury
2
6
2
0.5
W
Cthulhu
Pìco
Cthulhu
8
1
13
14.5
W
Izanami
Zarten7
Izanami
8
1
9
12.5
W
3
4
7
1.63
L
Yemoja
hellfrosty
Yemoja
0
7
0
0
W
Arachne
methlotus
Arachne
4
5
5
1.3
W
Bellona
xvinith
Bellona
6
0
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,274
Damage
51,597
75,029
Taken
72,139
34,715
Mitigated
45,369
22,660
Healing
30,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Adaww
Medusa
5,244
2,539
0
3,436
12,139
3,432
744
2,012
10,127
0
68,529
L
Baron Samedi
NexterOfficial
Baron Samedi
13,182
602
535
4,313
15,412
6,331
630
8,336
7,076
67,892
0
L
Osiris
Nicowww
Osiris
9,870
4,772
0
5,906
17,770
10,633
29
2,424
15,346
354
45,672
L
Mercury
Pontuswis
Mercury
6,664
3,258
0
5,189
17,442
6,348
0
5,239
12,203
0
71,867
W
Cthulhu
Pìco
Cthulhu
13,043
2,119
798
2,535
15,053
15,444
0
4,133
10,654
49,687
0
W
Izanami
Zarten7
Izanami
14,278
9,803
0
9,122
15,736
6,607
2,661
4,306
11,420
0
112,284
W
6,827
258
178
2,169
8,536
2,632
667
4,899
3,353
70,553
0
L
Yemoja
hellfrosty
Yemoja
2,314
641
2,108
1,173
12,266
7,971
145
3,180
9,086
16,590
0
W
Arachne
methlotus
Arachne
5,330
2,986
0
5,222
14,626
5,434
608
4,777
9,716
0
35,743
W
Bellona
xvinith
Bellona
12,119
4,407
0
10,559
18,188
15,252
477
2,755
15,403
0
66,866

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,897
Gold Earned
56,564
516
Minions Killed
560
0
Camps Cleared
0
1,807,240
Distance Traveled
2,089,170
22
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,253
463
131
7
0
341,326
5
L
Baron Samedi
10,246
512
124
6
0
339,996
6
L
Osiris
8,238
412
100
5
0
389,285
3
L
Mercury
9,559
478
125
6
0
408,410
1
W
Cthulhu
11,600
580
69
3
0
452,881
2
W
Izanami
12,717
636
170
9
0
380,160
5
W
Janus
11,239
562
142
7
0
433,176
5
L
Yemoja
7,601
380
36
2
0
328,223
7
W
Arachne
9,890
495
57
3
0
427,799
4
W
Bellona
11,118
556
122
6
0
395,154
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role