Player Matchup

Arachne
Arachne
IILemur
Arachne
Level 144
God Stats
7W - 8L
1,474 SR
Queue Stats
990W - 956L
1,492 Elo+
Party 1
Kuzenbo
Kuzenbo
InsomniAAAAH
Kuzenbo
Level 106
God Stats
3W - 3L
1,500 SR
Queue Stats
188W - 208L
1,551 Elo+
Party 3
Apollo
Apollo
ShadyKenpachi
Apollo
Level 87
God Stats
2W - 2L
1,496 SR
Queue Stats
54W - 69L
1,439 Elo+
Party 3
Tiamat
Tiamat
nate_theslumpgod
Tiamat
Level 123
God Stats
5W - 12L
1,277 SR
Queue Stats
306W - 273L
1,545 Elo+
Party 1
Artio
Artio
xShadyAstroX
Artio
Level 108
God Stats
23W - 18L
1,377 SR
Queue Stats
462W - 472L
1,454 Elo+
Party 3
Team Averages
Level 114
1,425 SR
1,496 Elo+

VS

Team Averages
Level 107
1,638 SR
1,512 Elo+
Osiris
Osiris
 
Osiris
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
Jhene_Chilombo
Ne Zha
Level 78
God Stats
7W - 1L
1,887 SR
Queue Stats
593W - 503L
1,495 Elo+
Solo
Kuzenbo
Kuzenbo
LLOUCHIS
Kuzenbo
Level 107
God Stats
2W - 3L
1,306 SR
Queue Stats
539W - 470L
1,487 Elo+
Solo
Janus
Janus
UnsaidMuffin739
Janus
Level 100
God Stats
13W - 10L
1,585 SR
Queue Stats
281W - 240L
1,561 Elo+
Party 2
Artemis
Artemis
swaggataco101
Artemis
Level 115
God Stats
7W - 1L
1,914 SR
Queue Stats
336W - 331L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
IILemur
Arachne
13
1 / 5 / 1
7,616
476
4,487
12,160
7,145
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kuzenbo
InsomniAAAAH
Kuzenbo
11
0 / 4 / 2
7,230
452
5,708
14,557
12,880
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
1 / 2 / 2
6,799
425
6,364
9,182
2,628
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
1 / 4 / 1
6,933
433
4,618
8,040
5,887
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

14
1 / 2 / 0
7,630
477
6,844
15,544
17,152
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
17
2 / 1 / 2
10,038
627
12,603
14,667
9,492
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
4 / 1 / 6
8,546
534
6,267
10,591
3,864
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kuzenbo
LLOUCHIS
Kuzenbo
12
2 / 0 / 6
8,380
524
4,981
7,891
7,949
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
3 / 1 / 5
9,262
579
10,200
6,007
2,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artemis
14
5 / 1 / 2
8,790
549
10,674
9,052
3,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
37
4
Kills
16
17
Deaths
4
6
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
2
1
2
3
L
Arachne
IILemur
Arachne
1
5
1
0.3
L
Kuzenbo
InsomniAAAAH
Kuzenbo
0
4
2
0.25
W
4
1
6
7
W
Kuzenbo
LLOUCHIS
Kuzenbo
2
0
6
5
L
1
2
2
1
W
3
1
5
5.5
L
1
4
1
0.38
W
Artemis
5
1
2
6
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,021
Damage
44,725
59,483
Taken
48,208
45,692
Mitigated
26,939
15,165
Healing
21,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
12,603
5,881
0
10,383
14,667
9,492
0
5,840
8,151
0
78,103
L
Arachne
IILemur
Arachne
4,487
2,331
0
3,096
12,160
7,145
0
1,854
10,232
0
47,301
L
Kuzenbo
InsomniAAAAH
Kuzenbo
5,708
2,102
0
3,900
14,557
12,880
0
4,324
10,092
26,014
0
W
6,267
2,277
0
4,151
10,591
3,864
0
2,595
7,996
0
46,142
W
Kuzenbo
LLOUCHIS
Kuzenbo
4,981
2,163
0
2,042
7,891
7,949
206
1,394
6,497
18,025
0
L
6,364
2,938
0
1,671
9,182
2,628
0
3,083
5,983
0
37,449
W
10,200
531
0
750
6,007
2,316
272
3,656
2,351
59,872
0
L
4,618
473
0
1,810
8,040
5,887
167
3,761
3,922
36,507
0
W
Artemis
10,674
5,637
0
4,579
9,052
3,318
2,470
3,009
6,043
0
61,852
L
6,844
415
453
4,235
15,544
17,152
0
1,423
14,073
40,166
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,208
Gold Earned
45,016
342
Minions Killed
502
0
Camps Cleared
0
1,421,485
Distance Traveled
1,594,784
10
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
10,038
627
150
9
0
318,834
5
L
Arachne
7,616
476
88
6
0
316,285
0
L
Kuzenbo
7,230
452
40
3
0
289,693
5
W
Ne Zha
8,546
534
81
5
0
352,366
2
W
Kuzenbo
8,380
524
24
2
0
328,943
4
L
Apollo
6,799
425
70
4
0
300,161
1
W
Janus
9,262
579
132
8
0
334,278
6
L
Tiamat
6,933
433
67
4
0
223,388
1
W
Artemis
8,790
549
115
7
0
260,363
1
L
Artio
7,630
477
77
5
0
291,958
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role