Player Matchup

Danzaburou
Danzaburou
Gold III
CIAMURPHY07
Danzaburou
Gold III
Level 145
God Stats
8W - 4L
1,594 SR
Queue Stats
16W - 14L
1,664 MMR
Party 2
Cerberus
Cerberus
Gold III
dancing-clone
Cerberus
Gold III
Level 143
God Stats
3W - 3L
1,429 SR
Queue Stats
41W - 34L
1,664 MMR
Party 2
Thoth
Thoth
Gold III
xXSYCO-KillER9Xx
Thoth
Gold III
Level 160
God Stats
5W - 2L
1,740 SR
Queue Stats
53W - 61L
1,659 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 149
1,588 SR
1,662 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 87
1,330 SR
994 MMR
Anubis
Anubis
Bronze I
HADESKIINGZ
Anubis
Bronze I
Level 89
God Stats
5W - 22L
1,479 SR
Queue Stats
9W - 37L
1,034 MMR
Party 1
Neith
Neith
Silver V
Mandigor_86
Neith
Silver V
Level 112
God Stats
0W - 3L
1,242 SR
Queue Stats
9W - 31L
1,014 MMR
Party 1
Kuzenbo
Kuzenbo
Bronze I
TITO_ASI
Kuzenbo
Bronze I
Level 60
God Stats
0W - 3L
1,270 SR
Queue Stats
3W - 22L
933 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CIAMURPHY07
Danzaburou
15
6 / 0 / 8
10,809
831
10,526
8,437
3,298
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
dancing-clone
Cerberus
14
6 / 1 / 10
10,011
770
8,082
12,091
10,645
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
4 / 1 / 11
9,777
752
10,937
4,674
1,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
AphroditeScyllaAchillesKukulkanCupid

VS

Bans
ZeusCu ChulainnAh PuchYmirJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
12
1 / 4 / 1
8,243
634
5,358
9,101
2,992
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
1 / 5 / 0
8,008
616
5,814
10,038
2,583
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Kuzenbo
TITO_ASI
Kuzenbo
9
0 / 7 / 2
8,096
623
5,174
14,943
10,125
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
5
16
Kills
2
2
Deaths
16
29
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
CIAMURPHY07
Danzaburou
6
0
8
10
L
Anubis
1
4
1
0.38
L
1
5
0
0.2
L
Kuzenbo
TITO_ASI
Kuzenbo
0
7
2
0.14
W
Cerberus
dancing-clone
Cerberus
6
1
10
11
W
4
1
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,545
Damage
16,346
25,202
Taken
34,082
15,342
Mitigated
15,700
9,087
Healing
10,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
CIAMURPHY07
Danzaburou
10,526
3,816
0
4,993
8,437
3,298
2,026
3,685
4,752
0
62,123
L
Anubis
5,358
241
0
2,954
9,101
2,992
0
4,873
4,058
44,112
0
L
5,814
3,113
835
3,125
10,038
2,583
0
5,785
3,997
0
27,596
L
Kuzenbo
TITO_ASI
Kuzenbo
5,174
2,449
247
2,911
14,943
10,125
68
7,599
6,986
12,455
0
W
Cerberus
dancing-clone
Cerberus
8,082
11
0
3,252
12,091
10,645
0
3,985
8,106
21,424
0
W
10,937
351
0
842
4,674
1,399
1,271
2,938
1,736
56,619
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,597
Gold Earned
24,347
233
Minions Killed
146
0
Camps Cleared
0
738,085
Distance Traveled
658,839
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,809
831
97
7
0
254,550
1
L
Anubis
8,243
634
82
6
0
210,619
2
L
Neith
8,008
616
52
4
0
214,601
1
L
Kuzenbo
8,096
623
12
1
0
233,619
1
W
Cerberus
10,011
770
32
2
0
249,834
4
W
Thoth
9,777
752
104
8
0
233,701
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role