Player Matchup

Horus
Horus
LupusJr
Horus
Level 107
God Stats
5W - 7L
1,545 SR
Queue Stats
544W - 510L
1,583 Elo+
Party 2
Tiamat
Tiamat
MDraparcho
Tiamat
Level 144
God Stats
19W - 12L
1,833 SR
Queue Stats
205W - 199L
1,640 Elo+
Party 3
Discordia
Discordia
OriginOfMorgoth
Discordia
Level 71
God Stats
0W - 2L
1,422 SR
Queue Stats
708W - 680L
1,559 Elo+
Party 2
Cernunnos
Cernunnos
TheDarkShadow017
Cernunnos
Level 114
God Stats
0W - 2L
1,500 SR
Queue Stats
115W - 142L
1,505 Elo+
Party 3
Loki
Loki
effectaa
Loki
Level 127
God Stats
7W - 8L
1,667 SR
Queue Stats
107W - 118L
1,620 Elo+
Party 3
Team Averages
Level 113
1,593 SR
1,581 Elo+

VS

Team Averages
Level 97
1,516 SR
1,625 Elo+
Arachne
Arachne
MaximandaZGZ
Arachne
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
Mochiino
Raijin
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
NotNotViet
Tyr
Level 54
God Stats
1W - 0L
1,760 SR
Queue Stats
33W - 19L
1,684 Elo+
Party 1
Apollo
Apollo
Runebardun
Apollo
Level 155
God Stats
2W - 0L
1,527 SR
Queue Stats
16W - 19L
1,909 Elo+
Solo
Chang'e
Chang'e
gwelain
Chang'e
Level 62
God Stats
1W - 2L
1,295 SR
Queue Stats
121W - 118L
1,532 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
LupusJr
Horus
10
0 / 4 / 3
6,436
429
3,034
12,954
8,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Tiamat
MDraparcho
Tiamat
14
0 / 3 / 1
8,265
551
7,205
8,974
8,504
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Discordia
OriginOfMorgoth
Discordia
12
0 / 4 / 1
6,503
434
5,386
8,065
2,662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cernunnos
13
1 / 5 / 1
7,224
482
5,467
12,702
3,772
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Loki
14
5 / 4 / 0
8,365
558
6,298
10,522
3,687
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
MaximandaZGZ
Arachne
15
5 / 1 / 3
8,682
579
9,616
11,226
6,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Raijin
Mochiino
Raijin
13
5 / 0 / 6
8,507
567
6,948
8,993
6,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

16
3 / 1 / 1
9,362
624
5,295
13,173
9,368
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Apollo
Runebardun
Apollo
15
6 / 2 / 4
9,268
618
10,557
8,692
2,914
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
gwelain
Chang'e
13
1 / 2 / 3
7,840
523
6,071
11,098
3,225
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
37
6
Kills
20
20
Deaths
6
6
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Horus
LupusJr
Horus
0
4
3
0.38
L
Tiamat
MDraparcho
Tiamat
0
3
1
0.17
W
Arachne
MaximandaZGZ
Arachne
5
1
3
6.5
W
Raijin
Mochiino
Raijin
5
0
6
8
W
3
1
1
3.5
L
Discordia
OriginOfMorgoth
Discordia
0
4
1
0.13
W
Apollo
Runebardun
Apollo
6
2
4
4
L
Cernunnos
1
5
1
0.3
L
Loki
5
4
0
1.25
W
Chang'e
gwelain
Chang'e
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,390
Damage
38,487
53,217
Taken
53,182
26,682
Mitigated
28,353
20,700
Healing
22,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
LupusJr
Horus
3,034
1,325
1,108
5,673
12,954
8,057
0
4,832
8,122
0
14,499
L
Tiamat
MDraparcho
Tiamat
7,205
1,304
0
5,136
8,974
8,504
222
155
8,819
56,441
0
W
Arachne
MaximandaZGZ
Arachne
9,616
6,579
0
4,134
11,226
6,834
246
1,840
9,283
0
67,256
W
Raijin
Mochiino
Raijin
6,948
1,069
0
4,131
8,993
6,012
31
1,827
6,986
37,051
0
W
5,295
364
0
6,180
13,173
9,368
0
5,379
7,244
0
64,071
L
Discordia
OriginOfMorgoth
Discordia
5,386
440
0
1,070
8,065
2,662
0
4,381
3,684
45,555
0
W
Apollo
Runebardun
Apollo
10,557
7,503
0
3,109
8,692
2,914
656
88
8,579
0
64,390
L
Cernunnos
5,467
2,306
0
4,446
12,702
3,772
0
1,227
11,475
0
51,651
L
Loki
6,298
1,717
0
3,267
10,522
3,687
0
2,424
8,098
0
40,371
W
Chang'e
gwelain
Chang'e
6,071
800
436
4,913
11,098
3,225
236
2,291
8,499
53,489
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,793
Gold Earned
43,659
398
Minions Killed
536
0
Camps Cleared
0
1,430,509
Distance Traveled
1,496,741
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,436
429
18
1
0
316,278
2
L
Tiamat
8,265
551
136
9
0
270,072
3
W
Arachne
8,682
579
115
8
0
348,501
2
W
Raijin
8,507
567
51
3
0
294,533
0
W
Tyr
9,362
624
154
10
0
315,280
4
L
Discordia
6,503
434
91
6
0
277,601
6
W
Apollo
9,268
618
115
8
0
261,561
1
L
Cernunnos
7,224
482
81
5
0
258,368
1
L
Loki
8,365
558
72
5
0
308,190
5
W
Chang'e
7,840
523
101
7
0
276,866
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role