Player Matchup

Anhur
Anhur
 
Anhur
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Harinthal
Cerberus
Level 11
God Stats
2W - 6L
1,426 SR
Queue Stats
17W - 21L
1,562 Elo+
Solo
Rama
Rama
dballin
Rama
Level 25
God Stats
2W - 10L
1,419 SR
Queue Stats
337W - 316L
1,592 Elo+
Solo
Ares
Ares
erotology
Ares
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 44L
1,599 Elo+
Solo
Ao Kuang
Ao Kuang
天霸tua
Ao Kuang
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 17L
1,419 Elo+
Solo
Team Averages
Level 16
1,469 SR
1,534 Elo+

VS

Team Averages
Level 26
1,489 SR
1,613 Elo+
Zeus
Zeus
DONWRECKS
Zeus
Level 18
God Stats
2W - 3L
1,451 SR
Queue Stats
71W - 84L
1,390 Elo+
Party 1
Sun Wukong
Sun Wukong
MagicFetus818
Sun Wukong
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,722 Elo+
Party 1
Geb
Geb
SelfStorage
Geb
Level 29
God Stats
2W - 2L
1,268 SR
Queue Stats
172W - 124L
1,759 Elo+
Solo
Serqet
Serqet
Ultron23
Serqet
Level 29
God Stats
9W - 9L
1,516 SR
Queue Stats
41W - 43L
1,659 Elo+
Solo
Chernobog
Chernobog
truejfa
Chernobog
Level 25
God Stats
6W - 2L
1,713 SR
Queue Stats
46W - 38L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
13
2 / 4 / 2
8,088
578
6,380
9,911
5,028
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cerberus
Harinthal
Cerberus
8
0 / 7 / 2
5,939
424
4,173
13,415
4,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Rama
dballin
Rama
10
2 / 8 / 0
6,668
476
2,220
11,198
2,851
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
13
5 / 4 / 2
7,859
561
7,504
12,296
4,773
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ao Kuang
天霸tua
Ao Kuang
9
0 / 7 / 0
5,381
384
1,764
8,812
2,503
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
12
4 / 1 / 6
7,924
566
6,517
5,108
1,356
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sun Wukong
MagicFetus818
Sun Wukong
12
4 / 4 / 10
7,492
535
7,932
9,977
5,266
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
9 / 0 / 7
9,548
682
9,301
9,861
3,941
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Serqet
Ultron23
Serqet
13
3 / 3 / 3
7,906
565
5,639
9,965
4,069
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chernobog
truejfa
Chernobog
15
10 / 1 / 8
9,305
665
11,448
10,906
3,626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
64
9
Kills
30
30
Deaths
9
6
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
2
4
2
0.75
W
Zeus
4
1
6
7
L
Cerberus
Harinthal
Cerberus
0
7
2
0.14
W
Sun Wukong
MagicFetus818
Sun Wukong
4
4
10
2.25
W
9
0
7
12.5
W
Serqet
Ultron23
Serqet
3
3
3
1.5
L
Rama
dballin
Rama
2
8
0
0.25
L
Ares
5
4
2
1.5
W
Chernobog
truejfa
Chernobog
10
1
8
14
L
Ao Kuang
天霸tua
Ao Kuang
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,041
Damage
40,837
55,632
Taken
45,817
20,049
Mitigated
18,258
8,616
Healing
16,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
6,380
3,004
0
2,618
9,911
5,028
592
2,285
7,182
0
41,123
W
Zeus
6,517
743
0
295
5,108
1,356
172
3,521
1,587
40,860
0
L
Cerberus
Harinthal
Cerberus
4,173
737
0
2,509
13,415
4,894
0
3,798
9,342
21,846
0
W
Sun Wukong
MagicFetus818
Sun Wukong
7,932
1,265
369
3,092
9,977
5,266
270
4,387
5,590
0
27,827
W
9,301
2,375
0
3,926
9,861
3,941
0
1,255
8,606
60,977
0
W
Serqet
Ultron23
Serqet
5,639
973
0
2,536
9,965
4,069
0
1,232
8,733
0
36,883
L
Rama
dballin
Rama
2,220
1,914
0
2,280
11,198
2,851
0
1,738
9,310
0
30,695
L
Ares
7,504
518
0
478
12,296
4,773
0
4,604
7,487
41,223
0
W
Chernobog
truejfa
Chernobog
11,448
6,904
0
6,714
10,906
3,626
1,459
3,046
7,860
0
63,541
L
Ao Kuang
天霸tua
Ao Kuang
1,764
487
0
731
8,812
2,503
152
3,393
5,394
13,437
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,935
Gold Earned
42,175
333
Minions Killed
382
0
Camps Cleared
0
1,197,554
Distance Traveled
1,422,078
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,088
578
87
6
0
207,010
1
W
Zeus
7,924
566
63
5
0
243,339
1
L
Cerberus
5,939
424
73
5
0
263,031
1
W
Sun Wukong
7,492
535
43
3
0
284,757
2
W
Geb
9,548
682
107
8
0
310,141
6
W
Serqet
7,906
565
76
5
0
308,653
4
L
Rama
6,668
476
66
5
0
228,902
5
L
Ares
7,859
561
70
5
0
249,921
4
W
Chernobog
9,305
665
93
7
0
275,188
0
L
Ao Kuang
5,381
384
37
3
0
248,690
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role