Player Matchup

Chronos
Chronos
Beanie_Gaming94
Chronos
Level 85
God Stats
1W - 3L
1,757 SR
Queue Stats
330W - 357L
1,325 Elo+
Party 1
Artio
Artio
KillsaveHD55
Artio
Level 17
God Stats
4W - 4L
1,753 SR
Queue Stats
241W - 264L
1,319 Elo+
Party 1
Skadi
Skadi
MR_CHACHO_15
Skadi
Level 21
God Stats
48W - 45L
1,551 SR
Queue Stats
164W - 175L
1,464 Elo+
Party 4
Fenrir
Fenrir
paco_soler
Fenrir
Level 47
God Stats
25W - 32L
1,329 SR
Queue Stats
230W - 290L
1,412 Elo+
Party 4
Achilles
Achilles
zGOATEDONSTICKSz
Achilles
Level 76
God Stats
7W - 7L
1,550 SR
Queue Stats
408W - 418L
1,374 Elo+
Party 1
Team Averages
Level 49
1,588 SR
1,379 Elo+

VS

Team Averages
Level 70
1,477 SR
1,405 Elo+
Artio
Artio
 
Artio
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Neith
Neith
EvoLutionHirsch
Neith
Level 30
God Stats
27W - 23L
1,431 SR
Queue Stats
266W - 256L
1,356 Elo+
Party 3
Loki
Loki
McBlYt81
Loki
Level 61
God Stats
13W - 15L
1,475 SR
Queue Stats
70W - 81L
1,304 Elo+
Party 2
Bellona
Bellona
Ngyl
Bellona
Level 22
God Stats
16W - 14L
1,711 SR
Queue Stats
43W - 45L
1,339 Elo+
Party 2
Sol
Sol
So_en_Joni
Sol
Level 112
God Stats
7W - 3L
1,271 SR
Queue Stats
469W - 466L
1,529 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 0
5,419
493
888
6,799
2,127
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

7
1 / 5 / 0
5,129
466
2,089
8,920
4,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
0 / 4 / 1
5,095
463
2,983
5,905
1,654
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fenrir
paco_soler
Fenrir
8
1 / 2 / 1
5,405
491
2,324
8,303
2,660
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
2 / 2 / 0
6,719
611
3,047
8,616
4,435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
11
4 / 0 / 6
6,820
620
3,982
7,566
3,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
0 / 2 / 7
6,089
554
3,195
4,199
1,096
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Loki
12
7 / 0 / 2
7,047
641
5,570
4,420
1,375
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
Ngyl
Bellona
12
0 / 2 / 2
6,190
563
2,231
6,244
4,763
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
6 / 0 / 2
7,217
656
7,442
3,302
947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
36
4
Kills
17
18
Deaths
4
2
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
4
0
6
7
L
0
5
0
0
W
0
2
7
1.75
L
1
5
0
0.2
L
0
4
1
0.13
W
Loki
7
0
2
8
W
Bellona
Ngyl
Bellona
0
2
2
0.5
W
6
0
2
7
L
Fenrir
paco_soler
Fenrir
1
2
1
0.75
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,331
Damage
22,420
38,543
Taken
25,731
15,073
Mitigated
11,941
11,086
Healing
9,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
3,982
1,047
117
3,896
7,566
3,760
0
1,522
6,044
17,777
0
L
888
41
0
1,353
6,799
2,127
0
4,088
2,423
24,810
0
W
3,195
1,473
0
1,353
4,199
1,096
1,461
444
3,755
0
25,563
L
2,089
336
308
1,165
8,920
4,197
0
3,442
5,364
9,362
0
L
2,983
1,553
0
1,253
5,905
1,654
0
2,425
3,420
0
20,344
W
Loki
5,570
1,965
0
2,162
4,420
1,375
0
124
4,296
0
34,142
W
Bellona
Ngyl
Bellona
2,231
103
207
747
6,244
4,763
0
0
6,244
0
28,990
W
7,442
1,513
0
1,014
3,302
947
734
887
2,415
34,557
0
L
Fenrir
paco_soler
Fenrir
2,324
462
0
2,383
8,303
2,660
0
893
7,296
0
26,828
L
3,047
298
0
4,624
8,616
4,435
0
0
8,616
0
32,571

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,767
Gold Earned
33,363
236
Minions Killed
292
0
Camps Cleared
0
1,014,186
Distance Traveled
1,149,806
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
6,820
620
26
2
0
240,546
2
L
Chronos
5,419
493
52
5
0
197,408
1
W
Neith
6,089
554
62
6
0
206,723
2
L
Artio
5,129
466
12
1
0
204,366
0
L
Skadi
5,095
463
45
4
0
182,813
1
W
Loki
7,047
641
55
5
0
242,098
1
W
Bellona
6,190
563
73
7
0
240,192
3
W
Sol
7,217
656
76
7
0
220,247
1
L
Fenrir
5,405
491
46
4
0
242,735
1
L
Achilles
6,719
611
81
7
0
186,864
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role