Player Matchup

Yemoja
Yemoja
FilleImpossible
Yemoja
Level 13
God Stats
7W - 5L
1,544 SR
Queue Stats
8W - 8L
1,421 Elo+
Party 3
Danzaburou
Danzaburou
Iry_Polaris
Danzaburou
Level 103
God Stats
6W - 3L
1,639 SR
Queue Stats
11W - 12L
1,413 Elo+
Party 3
Ne Zha
Ne Zha
Vagil13
Ne Zha
Level 126
God Stats
4W - 4L
1,547 SR
Queue Stats
475W - 444L
1,624 Elo+
Party 1
Apollo
Apollo
erlangSCHMUTZ
Apollo
Level 28
God Stats
23W - 18L
1,591 SR
Queue Stats
172W - 131L
1,438 Elo+
Party 1
Discordia
Discordia
toxic-treats-
Discordia
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 15L
1,556 Elo+
Party 1
Team Averages
Level 60
1,564 SR
1,490 Elo+

VS

Team Averages
Level 54
1,516 SR
1,408 Elo+
Cabrakan
Cabrakan
 
Cabrakan
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Hun Batz
Hun Batz
ISeeDeadpeep659
Hun Batz
Level 29
God Stats
3W - 2L
1,606 SR
Queue Stats
269W - 303L
1,569 Elo+
Party 2
Olorun
Olorun
SzecU199
Olorun
Level 35
God Stats
0W - 2L
1,296 SR
Queue Stats
17W - 26L
1,072 Elo+
Solo
Bellona
Bellona
VividFoal36948
Bellona
Level 109
God Stats
22W - 19L
1,678 SR
Queue Stats
548W - 471L
1,513 Elo+
Party 4
Xbalanque
Xbalanque
itaustinBTW
Xbalanque
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 63L
1,386 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 5
6,963
366
2,343
9,949
6,686
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Danzaburou
Iry_Polaris
Danzaburou
15
4 / 4 / 4
9,112
480
8,934
14,229
4,475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ne Zha
Vagil13
Ne Zha
17
9 / 2 / 7
10,578
557
14,908
13,814
5,588
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
3 / 1 / 2
10,475
551
6,966
7,213
2,662
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Discordia
toxic-treats-
Discordia
18
8 / 3 / 5
11,555
608
12,889
9,523
3,622
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
15
1 / 3 / 0
9,171
483
4,518
13,626
13,214
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hun Batz
16
1 / 3 / 3
9,958
524
1,864
12,133
4,352
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Olorun
SzecU199
Olorun
13
1 / 9 / 2
8,292
436
5,955
13,151
6,583
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

16
11 / 4 / 3
11,208
590
13,818
16,907
10,699
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Xbalanque
itaustinBTW
Xbalanque
14
2 / 5 / 6
9,223
485
9,801
13,322
4,582
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
30
24
Kills
16
16
Deaths
24
23
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
 
Cabrakan
1
3
0
0.33
W
0
6
5
0.42
L
Hun Batz
1
3
3
0.83
W
Danzaburou
Iry_Polaris
Danzaburou
4
4
4
1.5
L
Olorun
SzecU199
Olorun
1
9
2
0.22
W
Ne Zha
Vagil13
Ne Zha
9
2
7
6.25
L
11
4
3
3.13
W
3
1
2
4
L
Xbalanque
itaustinBTW
Xbalanque
2
5
6
1
W
Discordia
toxic-treats-
Discordia
8
3
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,040
Damage
35,956
54,728
Taken
69,139
23,033
Mitigated
39,430
18,603
Healing
23,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
 
Cabrakan
4,518
694
0
4,422
13,626
13,214
112
200
13,388
43,915
0
W
2,343
101
1,791
1,911
9,949
6,686
32
1,869
8,080
8,588
0
L
Hun Batz
1,864
82
0
6,217
12,133
4,352
0
1,768
10,203
0
68,129
W
Danzaburou
Iry_Polaris
Danzaburou
8,934
4,339
660
6,550
14,229
4,475
1,108
829
13,400
0
55,486
L
Olorun
SzecU199
Olorun
5,955
3,850
152
2,467
13,151
6,583
662
4,606
8,242
38,071
2,343
W
Ne Zha
Vagil13
Ne Zha
14,908
7,318
0
2,552
13,814
5,588
0
2,789
11,025
0
85,428
L
13,818
4,534
0
5,835
16,907
10,699
0
5,618
11,125
0
62,310
W
6,966
4,302
0
3,276
7,213
2,662
315
2,701
4,512
0
72,563
L
Xbalanque
itaustinBTW
Xbalanque
9,801
1,741
219
4,591
13,322
4,582
0
2,331
10,949
0
42,836
W
Discordia
toxic-treats-
Discordia
12,889
1,096
0
1,863
9,523
3,622
0
1,942
7,581
73,474
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,683
Gold Earned
47,852
507
Minions Killed
481
0
Camps Cleared
0
1,773,614
Distance Traveled
1,641,838
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
9,171
483
108
6
0
309,474
0
W
Yemoja
6,963
366
16
1
0
318,449
1
L
Hun Batz
9,958
524
128
7
0
378,572
0
W
Danzaburou
9,112
480
109
6
0
365,233
3
L
Olorun
8,292
436
72
4
0
281,825
3
W
Ne Zha
10,578
557
115
6
0
393,997
1
L
Bellona
11,208
590
96
5
0
333,371
1
W
Apollo
10,475
551
140
7
0
325,436
0
L
Xbalanque
9,223
485
77
4
0
338,596
2
W
Discordia
11,555
608
127
7
0
370,499
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role