Player Matchup

Baron Samedi
Baron Samedi
Gold III
Joust Master 1
Baron Samedi
Gold III
Level 43
God Stats
3W - 4L
1,543 SR
Queue Stats
42W - 48L
1,299 MMR
Party 1
Chaac
Chaac
Platinum V
THE LegSnatcher
Chaac
Platinum V
Level 147
God Stats
58W - 50L
1,721 SR
Queue Stats
428W - 490L
1,675 MMR
Party 1
Anhur
Anhur
Bronze III
bahfunny_50
Anhur
Bronze III
Level 69
God Stats
0W - 1L
1,448 SR
Queue Stats
3W - 3L
1,500 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 86
1,571 SR
1,491 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 109
1,469 SR
1,493 MMR
Skadi
Skadi
Silver I
DSY-SZA
Skadi
Silver I
Level 61
God Stats
2W - 2L
1,337 SR
Queue Stats
22W - 24L
1,471 MMR
Party 2
Horus
Horus
Gold IV
ParadigmANOMALY
Horus
Gold IV
Level 160
God Stats
24W - 14L
1,788 SR
Queue Stats
61W - 58L
1,476 MMR
Solo
Hera
Hera
Gold V
TheIsSnow
Hera
Gold V
Level 105
God Stats
1W - 0L
1,281 SR
Queue Stats
22W - 24L
1,531 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Joust Master 1
Baron Samedi
14
5 / 7 / 2
10,567
704
9,574
12,944
4,372
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

14
2 / 7 / 5
10,177
678
12,591
17,573
15,278
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
1 / 5 / 2
8,511
567
3,057
6,951
2,656
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Bans
KumbhakarnaAresCthulhuScyllaChang'e

VS

Bans
DanzaburouCu ChulainnNu WaMedusaThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
DSY-SZA
Skadi
15
8 / 3 / 10
11,646
776
11,327
12,414
4,622
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
7 / 2 / 10
11,167
744
8,119
12,786
12,165
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hera
15
4 / 3 / 13
11,039
736
9,942
8,584
4,741
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
52
8
Kills
19
19
Deaths
8
9
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Skadi
DSY-SZA
Skadi
8
3
10
4.33
L
Baron Samedi
Joust Master 1
Baron Samedi
5
7
2
0.86
W
7
2
10
6
L
2
7
5
0.64
W
Hera
4
3
13
3.5
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,222
Damage
29,388
37,468
Taken
33,784
22,306
Mitigated
21,528
8,979
Healing
10,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
DSY-SZA
Skadi
11,327
5,686
0
2,632
12,414
4,622
928
4,022
8,392
0
49,092
L
Baron Samedi
Joust Master 1
Baron Samedi
9,574
215
1,637
3,534
12,944
4,372
302
3,868
9,076
47,116
0
W
8,119
4,312
2,254
4,479
12,786
12,165
676
5,095
7,691
0
22,413
L
12,591
1,608
0
3,231
17,573
15,278
208
4,282
13,291
7,591
32,909
W
Hera
9,942
3,146
0
1,100
8,584
4,741
1,027
3,251
5,333
57,348
0
L
3,057
1,207
0
577
6,951
2,656
49
1,823
5,128
0
18,015

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,255
Gold Earned
33,852
150
Minions Killed
167
0
Camps Cleared
0
661,121
Distance Traveled
770,260
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
11,646
776
79
5
0
260,429
1
L
Baron Samedi
10,567
704
74
5
0
241,196
1
W
Horus
11,167
744
20
1
0
255,893
1
L
Chaac
10,177
678
42
3
0
258,513
0
W
Hera
11,039
736
68
5
0
253,938
1
L
Anhur
8,511
567
34
2
0
161,412
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role