Player Matchup

Hel
Hel
CristyMcBacon
Hel
Level 28
God Stats
3W - 4L
1,591 SR
Queue Stats
85W - 78L
1,594 Elo+
Party 1
Pele
Pele
FreddyBau
Pele
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,913 Elo+
Solo
Sobek
Sobek
Kuccu
Sobek
Level 18
God Stats
6W - 3L
1,722 SR
Queue Stats
53W - 60L
1,588 Elo+
Solo
Vamana
Vamana
LionsJudgement
Vamana
Level 25
God Stats
6W - 3L
1,708 SR
Queue Stats
44W - 35L
1,616 Elo+
Party 1
Neith
Neith
MagnumOpus27
Neith
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 7L
1,545 Elo+
Solo
Team Averages
Level 22
1,604 SR
1,651 Elo+

VS

Team Averages
Level 22
1,565 SR
1,548 Elo+
Osiris
Osiris
Clearcast
Osiris
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Teowneo
Cerberus
Level 22
God Stats
1W - 0L
1,551 SR
Queue Stats
11W - 10L
1,505 Elo+
Solo
Janus
Janus
erehanathi
Janus
Level 29
God Stats
4W - 8L
1,546 SR
Queue Stats
48W - 49L
1,547 Elo+
Party 2
Bakasura
Bakasura
freezy1chibi
Bakasura
Level 10
God Stats
2W - 1L
1,729 SR
Queue Stats
12W - 13L
1,637 Elo+
Solo
Anhur
Anhur
iexhilaratE
Anhur
Level 23
God Stats
2W - 3L
1,500 SR
Queue Stats
45W - 40L
1,549 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 5 / 0
6,834
380
3,318
7,202
2,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Pele
14
6 / 7 / 2
9,503
528
9,890
16,223
4,414
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sobek
Kuccu
Sobek
13
2 / 4 / 3
8,090
449
3,874
14,749
10,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

6
0 / 1 / 0
5,821
323
1,845
4,190
1,882
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
0 / 10 / 2
6,611
367
2,728
10,918
2,707
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Clearcast
Osiris
18
4 / 1 / 7
11,261
626
8,108
9,464
9,756
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cerberus
Teowneo
Cerberus
15
3 / 2 / 9
9,791
544
7,162
11,744
9,222
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Janus
17
7 / 3 / 6
11,076
615
13,108
8,427
2,546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
freezy1chibi
Bakasura
17
6 / 2 / 3
10,570
587
6,093
15,469
6,570
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

14
7 / 2 / 8
9,773
543
7,761
6,963
2,267
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
60
10
Kills
27
27
Deaths
10
7
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Osiris
Clearcast
Osiris
4
1
7
7.5
L
2
5
0
0.4
L
Pele
6
7
2
1
L
Sobek
Kuccu
Sobek
2
4
3
0.88
L
0
1
0
0
L
0
10
2
0.1
W
Cerberus
Teowneo
Cerberus
3
2
9
3.75
W
Janus
7
3
6
3.33
W
Bakasura
freezy1chibi
Bakasura
6
2
3
3.75
W
7
2
8
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,655
Damage
42,232
53,282
Taken
52,067
21,680
Mitigated
30,361
13,513
Healing
15,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
Clearcast
Osiris
8,108
2,856
0
2,684
9,464
9,756
1,898
414
8,879
0
81,844
L
3,318
250
593
1,962
7,202
2,440
408
5,048
1,920
19,875
0
L
Pele
9,890
2,056
0
3,938
16,223
4,414
0
4,176
10,943
0
54,012
L
Sobek
Kuccu
Sobek
3,874
240
0
4,314
14,749
10,237
0
5,313
9,248
25,870
0
L
1,845
969
0
1,106
4,190
1,882
0
819
3,365
0
12,753
L
2,728
1,195
0
1,600
10,918
2,707
956
4,308
6,502
0
25,811
W
Cerberus
Teowneo
Cerberus
7,162
467
432
1,969
11,744
9,222
636
2,232
9,512
43,113
0
W
Janus
13,108
1,087
0
500
8,427
2,546
1,577
1,561
6,866
74,131
0
W
Bakasura
freezy1chibi
Bakasura
6,093
4,330
0
7,331
15,469
6,570
2,635
375
15,094
0
60,974
W
7,761
3,443
0
3,020
6,963
2,267
2,571
2,610
4,353
0
34,188

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,859
Gold Earned
52,471
249
Minions Killed
561
0
Camps Cleared
0
1,239,262
Distance Traveled
1,810,233
18
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
11,261
626
144
8
0
381,381
2
L
Hel
6,834
380
34
2
0
170,469
1
L
Pele
9,503
528
101
6
0
343,132
2
L
Sobek
8,090
449
51
3
0
322,985
8
L
Vamana
5,821
323
19
1
0
110,383
0
L
Neith
6,611
367
44
2
0
292,293
7
W
Cerberus
9,791
544
88
5
0
368,060
0
W
Janus
11,076
615
135
8
0
335,307
0
W
Bakasura
10,570
587
122
7
0
386,283
3
W
Anhur
9,773
543
72
4
0
339,202
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role