Player Matchup

Scylla
Scylla
Diamond IV
 
Scylla
Diamond IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cernunnos
Cernunnos
Diamond II
Craymore
Cernunnos
Diamond II
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 40L
2,513 MMR
Party 1
Bellona
Bellona
Diamond II
Johi991
Bellona
Diamond II
Level 49
God Stats
3W - 1L
1,819 SR
Queue Stats
89W - 70L
2,360 MMR
Party 1
Ymir
Ymir
Masters
Sobek_tacular
Ymir
Masters
Level 129
God Stats
2W - 1L
1,758 SR
Queue Stats
130W - 121L
2,272 MMR
Solo
Nemesis
Nemesis
Masters
thegigachad
Nemesis
Masters
Level 47
God Stats
48W - 40L
1,871 SR
Queue Stats
475W - 422L
2,638 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 89
1,690 SR
2,257 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 158
1,681 SR
2,023 MMR
Serqet
Serqet
Masters
 
Serqet
Masters
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Cerberus
Cerberus
Diamond III
 
Cerberus
Diamond III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Guan Yu
Guan Yu
Masters
Juanpa1000
Guan Yu
Masters
Level 158
God Stats
20W - 12L
1,805 SR
Queue Stats
214W - 190L
2,665 MMR
Party 3
Anhur
Anhur
Diamond V
Lippi_44
Anhur
Diamond V
Level 155
God Stats
9W - 10L
1,715 SR
Queue Stats
260W - 250L
2,208 MMR
Solo
Nu Wa
Nu Wa
Diamond IV
bySamuel_Motin
Nu Wa
Diamond IV
Level 160
God Stats
5W - 5L
1,887 SR
Queue Stats
203W - 157L
2,241 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
16
1 / 2 / 4
10,317
573
3,714
6,017
1,917
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
Craymore
Cernunnos
17
6 / 2 / 7
11,022
612
15,234
12,735
4,236
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
Johi991
Bellona
18
1 / 2 / 7
11,030
613
10,367
14,862
10,348
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
2 / 1 / 13
9,939
552
4,989
12,256
9,270
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nemesis
thegigachad
Nemesis
18
11 / 1 / 3
11,613
645
12,037
9,776
4,287
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
Ao KuangSetApolloPersephone

VS

Bans
DanzaburouJanusGebKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
15
2 / 4 / 5
9,138
508
7,779
13,623
5,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
 
Cerberus
11
0 / 3 / 3
6,872
382
3,340
12,556
7,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Guan Yu
Juanpa1000
Guan Yu
15
5 / 4 / 1
8,736
485
5,598
14,693
14,248
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Anhur
Lippi_44
Anhur
13
1 / 7 / 1
7,857
437
4,979
14,307
5,761
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
0 / 3 / 2
8,444
469
6,319
5,652
1,833
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
20
21
Kills
8
8
Deaths
21
34
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
1
2
4
1.5
L
Serqet
 
Serqet
2
4
5
1.13
L
Cerberus
 
Cerberus
0
3
3
0.5
W
Cernunnos
Craymore
Cernunnos
6
2
7
4.75
W
Bellona
Johi991
Bellona
1
2
7
2.25
L
Guan Yu
Juanpa1000
Guan Yu
5
4
1
1.38
L
Anhur
Lippi_44
Anhur
1
7
1
0.21
W
2
1
13
8.5
L
0
3
2
0.33
W
Nemesis
thegigachad
Nemesis
11
1
3
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,341
Damage
28,015
55,646
Taken
60,831
30,058
Mitigated
34,617
22,761
Healing
19,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
3,714
146
0
1,782
6,017
1,917
1,075
1,371
4,395
64,867
0
L
Serqet
 
Serqet
7,779
2,025
0
4,193
13,623
5,363
0
806
12,805
0
57,251
L
Cerberus
 
Cerberus
3,340
150
0
4,823
12,556
7,412
0
3,707
8,743
15,892
0
W
Cernunnos
Craymore
Cernunnos
15,234
6,545
0
7,268
12,735
4,236
2,274
1,922
10,423
0
88,549
W
Bellona
Johi991
Bellona
10,367
4,636
0
8,393
14,862
10,348
1,572
2,095
11,632
0
78,274
L
Guan Yu
Juanpa1000
Guan Yu
5,598
616
1,570
5,463
14,693
14,248
0
1,881
12,760
0
47,079
L
Anhur
Lippi_44
Anhur
4,979
2,595
0
2,923
14,307
5,761
0
1,069
13,238
0
46,992
W
4,989
1,624
0
3,505
12,256
9,270
328
3,419
8,386
31,467
0
L
6,319
925
136
573
5,652
1,833
0
1,038
4,582
71,354
0
W
Nemesis
thegigachad
Nemesis
12,037
7,591
0
1,813
9,776
4,287
2,015
1,453
7,962
0
86,960

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,921
Gold Earned
41,047
607
Minions Killed
449
0
Camps Cleared
0
1,800,178
Distance Traveled
1,723,124
17
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
10,317
573
153
9
0
329,987
6
L
Serqet
9,138
508
116
6
0
384,127
5
L
Cerberus
6,872
382
22
1
0
370,686
5
W
Cernunnos
11,022
612
139
8
0
318,951
2
W
Bellona
11,030
613
163
9
0
394,757
3
L
Guan Yu
8,736
485
89
5
0
359,782
2
L
Anhur
7,857
437
87
5
0
283,393
7
W
Ymir
9,939
552
27
2
0
348,096
3
L
Nu Wa
8,444
469
135
8
0
325,136
5
W
Nemesis
11,613
645
125
7
0
408,387
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role