Player Matchup

Danzaburou
Danzaburou
Platinum IV
stoptoxicpls
Danzaburou
Platinum IV
Level 123
God Stats
2W - 0L
1,488 SR
Queue Stats
13W - 2L
2,058 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 123
1,488 SR
2,058 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 138
1,500 SR
1,500 MMR
Nemesis
Nemesis
Platinum I
ArturoPapiRey
Nemesis
Platinum I
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
stoptoxicpls
Danzaburou
14
3 / 1 / 0
9,019
820
11,170
9,701
6,760
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bans
SkadiChronosPoseidonAnhurHe Bo

VS

Bans
UllrIzanamiBellonaApolloAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
13
1 / 3 / 0
8,155
741
6,485
14,665
5,777
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
1
3
Kills
1
1
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Nemesis
1
3
0
0.33
W
Danzaburou
stoptoxicpls
Danzaburou
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,170
Damage
6,485
9,701
Taken
14,665
6,760
Mitigated
5,777
895
Healing
3,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
6,485
4,126
0
3,908
14,665
5,777
0
338
14,327
0
46,631
W
Danzaburou
stoptoxicpls
Danzaburou
11,170
6,060
0
895
9,701
6,760
2,880
8
9,693
123
49,014

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,019
Gold Earned
8,155
80
Minions Killed
83
0
Camps Cleared
0
212,057
Distance Traveled
233,569
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,155
741
83
8
0
233,569
4
W
Danzaburou
9,019
820
80
7
0
212,057
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role