Player Matchup

Artio
Artio
ChaØtix
Artio
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
103W - 72L
1,631 Elo+
Solo
Cerberus
Cerberus
Compton
Cerberus
Level 129
God Stats
28W - 31L
1,472 SR
Queue Stats
270W - 263L
1,499 Elo+
Solo
Thor
Thor
Klompendanser
Thor
Level 148
God Stats
25W - 11L
1,384 SR
Queue Stats
423W - 220L
1,735 Elo+
Party 2
Merlin
Merlin
Lumatoni
Merlin
Level 127
God Stats
16W - 13L
1,667 SR
Queue Stats
654W - 701L
1,544 Elo+
Solo
Anhur
Anhur
YoumuKompaku
Anhur
Level 146
God Stats
15W - 1L
2,001 SR
Queue Stats
305W - 125L
1,793 Elo+
Party 2
Team Averages
Level 131
1,605 SR
1,640 Elo+

VS

Team Averages
Level 136
1,606 SR
1,667 Elo+
Sol
Sol
Axmir5
Sol
Level 65
God Stats
3W - 2L
1,727 SR
Queue Stats
98W - 99L
1,539 Elo+
Solo
Hun Batz
Hun Batz
Nussu
Hun Batz
Level 154
God Stats
19W - 10L
1,816 SR
Queue Stats
302W - 168L
1,732 Elo+
Party 1
Horus
Horus
Spuhb
Horus
Level 149
God Stats
2W - 3L
1,486 SR
Queue Stats
471W - 252L
1,778 Elo+
Party 1
Olorun
Olorun
Visceral
Olorun
Level 156
God Stats
13W - 3L
1,500 SR
Queue Stats
457W - 245L
1,788 Elo+
Party 1
Sun Wukong
Sun Wukong
lagrastor
Sun Wukong
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
ChaØtix
Artio
12
3 / 3 / 3
8,352
491
4,609
16,225
10,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cerberus
Compton
Cerberus
16
1 / 2 / 4
9,925
584
7,252
11,648
10,839
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
11 / 1 / 4
10,851
638
15,519
11,286
4,977
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Merlin
Lumatoni
Merlin
15
1 / 3 / 11
9,316
548
7,800
7,130
2,422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

19
10 / 2 / 4
12,525
737
13,898
10,919
3,610
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Axmir5
Sol
13
2 / 6 / 3
8,041
473
6,954
12,160
3,728
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
Nussu
Hun Batz
15
7 / 3 / 1
9,394
553
7,656
11,092
3,573
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Horus
Spuhb
Horus
11
1 / 5 / 3
7,134
420
5,085
14,569
7,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Olorun
Visceral
Olorun
14
0 / 8 / 0
8,049
473
6,656
12,858
3,216
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sun Wukong
lagrastor
Sun Wukong
15
1 / 4 / 1
8,626
507
7,078
13,910
9,847
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
19
26
Kills
11
11
Deaths
26
26
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sol
Axmir5
Sol
2
6
3
0.58
W
Artio
ChaØtix
Artio
3
3
3
1.5
W
Cerberus
Compton
Cerberus
1
2
4
1.5
W
11
1
4
13
W
Merlin
Lumatoni
Merlin
1
3
11
2.17
L
Hun Batz
Nussu
Hun Batz
7
3
1
2.5
L
Horus
Spuhb
Horus
1
5
3
0.5
L
Olorun
Visceral
Olorun
0
8
0
0
W
10
2
4
6
L
Sun Wukong
lagrastor
Sun Wukong
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,078
Damage
33,429
57,208
Taken
64,589
31,986
Mitigated
27,394
22,509
Healing
18,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
Axmir5
Sol
6,954
1,250
0
3,283
12,160
3,728
134
4,037
8,123
46,682
0
W
Artio
ChaØtix
Artio
4,609
381
669
4,824
16,225
10,138
0
5,650
10,575
20,791
0
W
Cerberus
Compton
Cerberus
7,252
1,018
0
5,675
11,648
10,839
502
0
11,648
61,873
0
W
15,519
4,610
0
3,892
11,286
4,977
0
3,011
8,275
0
74,734
W
Merlin
Lumatoni
Merlin
7,800
378
0
1,592
7,130
2,422
0
1,622
5,508
59,240
0
L
Hun Batz
Nussu
Hun Batz
7,656
2,629
0
3,371
11,092
3,573
0
3,517
7,575
0
55,425
L
Horus
Spuhb
Horus
5,085
2,745
1,909
3,563
14,569
7,030
0
3,314
11,255
0
23,510
L
Olorun
Visceral
Olorun
6,656
4,186
184
3,792
12,858
3,216
0
1,523
11,335
59,548
0
W
13,898
7,256
0
5,857
10,919
3,610
2,374
3,327
7,592
0
105,005
L
Sun Wukong
lagrastor
Sun Wukong
7,078
1,464
0
2,008
13,910
9,847
0
7,270
6,640
0
60,067

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,969
Gold Earned
41,244
591
Minions Killed
494
0
Camps Cleared
0
1,657,233
Distance Traveled
1,502,574
35
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,041
473
102
6
0
269,921
3
W
Artio
8,352
491
20
1
0
335,228
11
W
Cerberus
9,925
584
182
11
0
304,550
7
W
Thor
10,851
638
113
7
0
373,594
6
W
Merlin
9,316
548
103
6
0
325,000
6
L
Hun Batz
9,394
553
86
5
0
346,169
5
L
Horus
7,134
420
37
2
0
312,202
7
L
Olorun
8,049
473
129
8
0
275,759
4
W
Anhur
12,525
737
173
10
0
318,861
5
L
Sun Wukong
8,626
507
140
8
0
298,523
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role