Player Matchup

Yemoja
Yemoja
A-Chaos-Fart
Yemoja
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,739 Elo+
Solo
Anhur
Anhur
Dodddw13
Anhur
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
46W - 46L
1,500 Elo+
Solo
Fenrir
Fenrir
K2daC1819
Fenrir
Level 14
God Stats
3W - 6L
1,500 SR
Queue Stats
84W - 89L
1,488 Elo+
Party 2
Osiris
Osiris
Silver Vixen 89
Osiris
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 9L
1,645 Elo+
Solo
Anubis
Anubis
XylothD
Anubis
Level 15
God Stats
22W - 20L
1,741 SR
Queue Stats
94W - 94L
1,414 Elo+
Party 2
Team Averages
Level 14
1,548 SR
1,557 Elo+

VS

Team Averages
Level 18
1,480 SR
1,585 Elo+
Bellona
Bellona
Angel7CABJ12
Bellona
Level 28
God Stats
14W - 22L
1,673 SR
Queue Stats
62W - 71L
1,604 Elo+
Solo
Anhur
Anhur
Facuronco03
Anhur
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,684 Elo+
Solo
Cupid
Cupid
H_eKaTe_
Cupid
Level 18
God Stats
5W - 4L
1,225 SR
Queue Stats
274W - 285L
1,528 Elo+
Solo
Ravana
Ravana
LordFuuSama
Ravana
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
71W - 77L
1,538 Elo+
Party 1
Khepri
Khepri
fathergooch
Khepri
Level 20
God Stats
18W - 24L
1,500 SR
Queue Stats
173W - 161L
1,569 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
16
2 / 1 / 13
11,977
521
10,361
15,031
16,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Anhur
Dodddw13
Anhur
19
10 / 3 / 1
12,862
559
18,070
18,209
10,480
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
K2daC1819
Fenrir
13
1 / 6 / 6
9,602
417
2,055
15,448
4,694
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

20
12 / 0 / 6
13,543
589
20,516
22,556
18,623
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Anubis
XylothD
Anubis
15
6 / 4 / 0
10,838
471
9,621
11,472
5,616
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Angel7CABJ12
Bellona
17
8 / 5 / 2
11,134
484
15,249
22,509
13,978
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
2 / 15 / 5
8,946
389
4,715
21,227
6,674
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cupid
H_eKaTe_
Cupid
9
1 / 4 / 1
7,465
325
4,525
6,649
1,458
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ravana
13
1 / 5 / 4
8,552
372
6,007
13,273
5,155
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Khepri
16
2 / 3 / 3
10,429
453
6,552
13,712
13,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
29
31
Kills
14
14
Deaths
32
26
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Yemoja
2
1
13
8.5
L
Bellona
Angel7CABJ12
Bellona
8
5
2
1.8
W
Anhur
Dodddw13
Anhur
10
3
1
3.5
L
2
15
5
0.3
L
Cupid
H_eKaTe_
Cupid
1
4
1
0.38
W
Fenrir
K2daC1819
Fenrir
1
6
6
0.67
L
Ravana
1
5
4
0.6
W
12
0
6
15
W
Anubis
XylothD
Anubis
6
4
0
1.5
L
Khepri
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,623
Damage
37,048
82,716
Taken
77,370
56,275
Mitigated
40,782
31,347
Healing
13,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
10,361
1,971
3,237
2,877
15,031
16,862
895
2,129
12,902
49,587
0
L
Bellona
Angel7CABJ12
Bellona
15,249
3,227
0
4,890
22,509
13,978
0
4,288
17,971
0
53,601
W
Anhur
Dodddw13
Anhur
18,070
10,921
0
6,673
18,209
10,480
1,506
2,814
15,395
0
102,211
L
4,715
2,422
0
3,202
21,227
6,674
1,412
3,476
17,615
0
31,996
L
Cupid
H_eKaTe_
Cupid
4,525
2,182
283
1,471
6,649
1,458
0
2,538
4,111
0
25,745
W
Fenrir
K2daC1819
Fenrir
2,055
674
0
4,279
15,448
4,694
478
0
15,448
0
28,448
L
Ravana
6,007
1,300
0
2,990
13,273
5,155
0
3,842
9,133
0
32,741
W
20,516
9,852
0
11,135
22,556
18,623
6,301
985
21,571
0
99,760
W
Anubis
XylothD
Anubis
9,621
390
0
3,146
11,472
5,616
1,301
624
10,848
31,759
0
L
Khepri
6,552
719
0
816
13,712
13,517
504
5,076
8,558
33,476
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,822
Gold Earned
46,526
454
Minions Killed
298
0
Camps Cleared
0
2,092,059
Distance Traveled
1,800,466
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
11,977
521
46
2
0
430,960
1
L
Bellona
11,134
484
97
4
0
408,068
1
W
Anhur
12,862
559
155
7
0
378,785
0
L
Anhur
8,946
389
49
2
0
349,352
0
L
Cupid
7,465
325
51
2
0
206,997
1
W
Fenrir
9,602
417
41
2
0
430,589
0
L
Ravana
8,552
372
57
2
0
389,278
0
W
Osiris
13,543
589
158
7
0
457,974
2
W
Anubis
10,838
471
54
2
0
393,751
0
L
Khepri
10,429
453
44
2
0
446,771
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role