Player Matchup

Yemoja
Yemoja
Beanie_Gaming94
Yemoja
Level 85
God Stats
0W - 2L
1,246 SR
Queue Stats
330W - 357L
1,317 Elo+
Party 1
Danzaburou
Danzaburou
KillsaveHD55
Danzaburou
Level 17
God Stats
47W - 57L
1,387 SR
Queue Stats
241W - 264L
1,308 Elo+
Party 1
Agni
Agni
d_f80
Agni
Level 39
God Stats
1W - 4L
1,500 SR
Queue Stats
354W - 377L
1,337 Elo+
Party 4
Achilles
Achilles
zGOATEDONSTICKSz
Achilles
Level 75
God Stats
7W - 7L
1,530 SR
Queue Stats
408W - 418L
1,369 Elo+
Party 1
Thanatos
Thanatos
zama29
Thanatos
Level 28
God Stats
1W - 6L
1,282 SR
Queue Stats
77W - 102L
1,327 Elo+
Party 4
Team Averages
Level 49
1,389 SR
1,332 Elo+

VS

Team Averages
Level 62
1,631 SR
1,470 Elo+
Agni
Agni
AizenSosujke
Agni
Level 43
God Stats
12W - 6L
1,669 SR
Queue Stats
254W - 168L
1,561 Elo+
Party 3
Ravana
Ravana
Fallreiz
Ravana
Level 41
God Stats
1W - 1L
1,749 SR
Queue Stats
65W - 89L
1,359 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
GhostIvan92
Ah Muzen Cab
Level 28
God Stats
3W - 2L
1,389 SR
Queue Stats
317W - 282L
1,376 Elo+
Party 2
Ymir
Ymir
Sk1boss
Ymir
Level 48
God Stats
61W - 47L
1,392 SR
Queue Stats
453W - 412L
1,448 Elo+
Party 2
Amaterasu
Amaterasu
milkay
Amaterasu
Level 152
God Stats
15W - 9L
1,956 SR
Queue Stats
582W - 476L
1,605 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
5,905
454
1,442
9,087
4,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
KillsaveHD55
Danzaburou
9
0 / 3 / 0
5,488
422
5,263
8,408
2,315
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Agni
d_f80
Agni
10
0 / 6 / 0
5,669
436
1,747
7,809
2,284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
1 / 2 / 0
7,237
557
8,311
14,234
8,643
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Thanatos
zama29
Thanatos
8
1 / 7 / 0
5,601
431
1,558
9,948
3,151
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
10 / 0 / 1
9,249
711
9,238
5,809
1,946
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ravana
Fallreiz
Ravana
12
1 / 1 / 4
7,248
558
3,097
6,779
4,033
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ah Muzen Cab
GhostIvan92
Ah Muzen Cab
12
3 / 0 / 3
6,788
522
7,454
5,628
1,598
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ymir
Sk1boss
Ymir
12
3 / 0 / 2
7,453
573
5,972
7,503
4,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Amaterasu
milkay
Amaterasu
15
4 / 1 / 0
8,433
649
8,592
10,217
7,918
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
31
2
Kills
21
21
Deaths
2
0
Assists
10
Player
Kills
Deaths
Assists
KDA
W
10
0
1
10.5
L
0
3
0
0
W
Ravana
Fallreiz
Ravana
1
1
4
3
W
Ah Muzen Cab
GhostIvan92
Ah Muzen Cab
3
0
3
4.5
L
Danzaburou
KillsaveHD55
Danzaburou
0
3
0
0
W
Ymir
Sk1boss
Ymir
3
0
2
4
L
Agni
d_f80
Agni
0
6
0
0
W
Amaterasu
milkay
Amaterasu
4
1
0
4
L
1
2
0
0.5
L
Thanatos
zama29
Thanatos
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,321
Damage
34,353
49,486
Taken
35,936
21,162
Mitigated
20,103
20,318
Healing
18,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,238
622
0
1,488
5,809
1,946
510
1,104
4,471
50,839
0
L
1,442
310
1,759
1,732
9,087
4,769
125
3,924
5,163
13,807
0
W
Ravana
Fallreiz
Ravana
3,097
1,244
0
3,458
6,779
4,033
16
374
6,399
0
38,398
W
Ah Muzen Cab
GhostIvan92
Ah Muzen Cab
7,454
2,821
552
4,160
5,628
1,598
2,279
892
4,736
0
33,672
L
Danzaburou
KillsaveHD55
Danzaburou
5,263
1,293
0
2,357
8,408
2,315
0
2,048
6,360
0
35,287
W
Ymir
Sk1boss
Ymir
5,972
849
72
2,821
7,503
4,608
771
550
6,953
33,929
0
L
Agni
d_f80
Agni
1,747
36
0
663
7,809
2,284
0
5,009
2,378
22,138
0
W
Amaterasu
milkay
Amaterasu
8,592
4,363
0
5,692
10,217
7,918
1,268
24
10,188
0
53,088
L
8,311
2,442
0
8,705
14,234
8,643
0
561
13,649
0
45,146
L
Thanatos
zama29
Thanatos
1,558
1,089
0
5,102
9,948
3,151
0
3,076
6,726
0
25,110

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,900
Gold Earned
39,171
337
Minions Killed
407
0
Camps Cleared
0
1,138,382
Distance Traveled
1,232,456
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
9,249
711
93
7
0
271,799
1
L
Yemoja
5,905
454
50
4
0
217,162
0
W
Ravana
7,248
558
77
6
0
270,780
3
W
Ah Muzen Cab
6,788
522
62
5
0
209,360
0
L
Danzaburou
5,488
422
72
6
0
202,790
2
W
Ymir
7,453
573
64
5
0
240,779
0
L
Agni
5,669
436
51
4
0
256,226
1
W
Amaterasu
8,433
649
111
9
0
239,738
0
L
Achilles
7,237
557
110
8
0
222,767
3
L
Thanatos
5,601
431
54
4
0
239,437
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role