Player Matchup

Fenrir
Fenrir
Ghost Shooter64
Fenrir
Level 89
God Stats
2W - 0L
1,659 SR
Queue Stats
71W - 69L
1,277 Elo+
Solo
Danzaburou
Danzaburou
chrysg07
Danzaburou
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
pcd12
Athena
Level 104
God Stats
6W - 6L
1,444 SR
Queue Stats
247W - 285L
1,344 Elo+
Solo
Chaac
Chaac
thebadones2004
Chaac
Level 54
God Stats
19W - 18L
1,484 SR
Queue Stats
663W - 769L
1,360 Elo+
Solo
Hades
Hades
watch-ur-back-1
Hades
Level 82
God Stats
5W - 3L
1,280 SR
Queue Stats
124W - 141L
1,408 Elo+
Solo
Team Averages
Level 91
1,473 SR
1,378 Elo+

VS

Team Averages
Level 86
1,395 SR
1,381 Elo+
Fenrir
Fenrir
CuhxTre45
Fenrir
Level 72
God Stats
0W - 4L
1,152 SR
Queue Stats
76W - 124L
1,307 Elo+
Solo
Hera
Hera
DrThotiana
Hera
Level 99
God Stats
13W - 11L
1,584 SR
Queue Stats
155W - 142L
1,322 Elo+
Solo
Sylvanus
Sylvanus
bighorses
Sylvanus
Level 144
God Stats
8W - 11L
1,359 SR
Queue Stats
96W - 118L
1,324 Elo+
Solo
Guan Yu
Guan Yu
maadivr
Guan Yu
Level 63
God Stats
0W - 3L
1,500 SR
Queue Stats
230W - 280L
1,365 Elo+
Solo
Xbalanque
Xbalanque
mlb3199
Xbalanque
Level 50
God Stats
1W - 3L
1,381 SR
Queue Stats
8W - 5L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 2 / 8
8,222
548
5,913
9,657
3,426
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Danzaburou
chrysg07
Danzaburou
12
1 / 1 / 6
7,502
500
8,370
8,049
2,340
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Athena
pcd12
Athena
12
6 / 3 / 4
8,261
551
6,303
9,756
5,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
8 / 1 / 4
8,672
578
10,195
10,982
8,444
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
2 / 3 / 8
7,695
513
6,143
8,463
3,886
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CuhxTre45
Fenrir
11
2 / 7 / 0
6,859
457
5,376
10,336
3,964
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
2 / 4 / 2
7,233
482
6,453
7,052
2,203
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
bighorses
Sylvanus
9
0 / 6 / 1
5,766
384
4,901
12,579
8,304
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Guan Yu
maadivr
Guan Yu
13
4 / 2 / 3
7,738
516
4,321
11,625
4,837
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Xbalanque
mlb3199
Xbalanque
10
2 / 3 / 1
6,442
429
3,957
8,405
2,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
17
22
Kills
10
10
Deaths
22
30
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Fenrir
CuhxTre45
Fenrir
2
7
0
0.29
L
2
4
2
0.75
W
5
2
8
4.5
L
Sylvanus
bighorses
Sylvanus
0
6
1
0.08
W
Danzaburou
chrysg07
Danzaburou
1
1
6
4
L
Guan Yu
maadivr
Guan Yu
4
2
3
2.75
L
Xbalanque
mlb3199
Xbalanque
2
3
1
0.83
W
Athena
pcd12
Athena
6
3
4
2.67
W
8
1
4
10
W
2
3
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,924
Damage
25,008
46,907
Taken
49,997
23,199
Mitigated
21,698
15,709
Healing
9,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
CuhxTre45
Fenrir
5,376
1,106
0
794
10,336
3,964
612
1,733
8,403
0
21,872
L
6,453
1,281
0
1,180
7,052
2,203
0
2,318
4,676
41,525
0
W
5,913
2,022
0
3,288
9,657
3,426
0
2,209
7,356
0
25,806
L
Sylvanus
bighorses
Sylvanus
4,901
930
489
1,546
12,579
8,304
0
2,550
9,963
21,839
4,674
W
Danzaburou
chrysg07
Danzaburou
8,370
2,613
501
2,053
8,049
2,340
2,978
1,734
6,315
0
45,046
L
Guan Yu
maadivr
Guan Yu
4,321
727
412
3,069
11,625
4,837
0
3,702
7,873
0
38,012
L
Xbalanque
mlb3199
Xbalanque
3,957
1,832
0
1,967
8,405
2,390
0
2,143
6,262
0
27,368
W
Athena
pcd12
Athena
6,303
1,303
0
1,948
9,756
5,103
502
2,114
7,638
24,333
0
W
10,195
2,185
0
4,992
10,982
8,444
364
2,614
8,262
0
42,192
W
6,143
313
347
2,580
8,463
3,886
1,597
2,112
6,195
34,626
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,352
Gold Earned
34,038
297
Minions Killed
310
0
Camps Cleared
0
1,371,623
Distance Traveled
1,341,412
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,859
457
52
3
0
283,013
0
L
Hera
7,233
482
82
5
0
270,831
3
W
Fenrir
8,222
548
46
3
0
297,823
0
L
Sylvanus
5,766
384
43
3
0
220,625
1
W
Danzaburou
7,502
500
92
6
0
254,480
0
L
Guan Yu
7,738
516
74
5
0
316,169
0
L
Xbalanque
6,442
429
59
4
0
250,774
0
W
Athena
8,261
551
33
2
0
283,419
2
W
Chaac
8,672
578
61
4
0
280,484
5
W
Hades
7,695
513
65
4
0
255,417
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role