Player Matchup

Cerberus
Cerberus
Drakon3
Cerberus
Level 61
God Stats
0W - 5L
1,499 SR
Queue Stats
4W - 27L
1,075 Elo+
Party 2
Chang'e
Chang'e
Medaldragon
Chang'e
Level 27
God Stats
4W - 10L
1,392 SR
Queue Stats
6W - 36L
1,093 Elo+
Party 2
Anhur
Anhur
NitroPeanutZzz
Anhur
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 32L
1,112 Elo+
Party 2
Fenrir
Fenrir
Playber
Fenrir
Level 22
God Stats
0W - 1L
1,377 SR
Queue Stats
2W - 22L
1,093 Elo+
Party 2
Team Averages
Level 35
1,442 SR
1,093 Elo+

VS

Team Averages
Level 91
1,513 SR
1,532 Elo+
Baron Samedi
Baron Samedi
Anatelon
Baron Samedi
Level 125
God Stats
3W - 1L
1,600 SR
Queue Stats
5W - 8L
1,500 Elo+
Solo
Agni
Agni
DangerVirus
Agni
Level 126
God Stats
21W - 16L
1,298 SR
Queue Stats
531W - 515L
1,561 Elo+
Party 1
Bellona
Bellona
Fizduś
Bellona
Level 26
God Stats
40W - 28L
1,653 SR
Queue Stats
135W - 123L
1,567 Elo+
Party 1
Serqet
Serqet
HugoLameira
Serqet
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Drakon3
Cerberus
19
8 / 7 / 7
13,631
717
19,279
29,757
15,922
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Chang'e
Medaldragon
Chang'e
18
5 / 11 / 3
12,522
659
12,532
24,305
9,233
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

18
2 / 8 / 7
12,264
645
10,305
19,345
7,673
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Fenrir
Playber
Fenrir
19
2 / 5 / 3
12,488
657
10,360
24,789
16,243
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Anatelon
Baron Samedi
19
4 / 7 / 2
13,781
725
7,871
20,580
7,695
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
11 / 3 / 10
16,021
843
39,853
15,370
5,383
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bellona
Fizduś
Bellona
20
7 / 3 / 13
15,243
802
22,751
20,739
19,290
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Serqet
19
9 / 4 / 8
13,957
735
10,493
9,451
3,349
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
64
17
Kills
31
31
Deaths
17
20
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Anatelon
Baron Samedi
4
7
2
0.71
W
11
3
10
5.33
L
Cerberus
Drakon3
Cerberus
8
7
7
1.64
W
Bellona
Fizduś
Bellona
7
3
13
4.5
W
Serqet
9
4
8
3.25
L
Chang'e
Medaldragon
Chang'e
5
11
3
0.59
L
2
8
7
0.69
L
Fenrir
Playber
Fenrir
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,476
Damage
80,968
98,196
Taken
66,140
49,071
Mitigated
35,717
22,495
Healing
11,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Anatelon
Baron Samedi
7,871
651
1,604
4,632
20,580
7,695
2,738
10,004
10,400
47,856
0
W
39,853
4,864
0
3,500
15,370
5,383
1,613
9,127
6,115
78,089
0
L
Cerberus
Drakon3
Cerberus
19,279
1,140
948
7,747
29,757
15,922
234
15,810
13,647
48,543
0
W
Bellona
Fizduś
Bellona
22,751
10,281
0
1,165
20,739
19,290
1,410
7,837
12,777
0
56,623
W
Serqet
10,493
2,844
0
374
9,451
3,349
0
4,567
4,716
0
16,746
L
Chang'e
Medaldragon
Chang'e
12,532
739
1,292
4,311
24,305
9,233
360
10,364
13,162
43,026
0
L
10,305
3,430
827
1,162
19,345
7,673
780
10,788
8,024
0
46,133
L
Fenrir
Playber
Fenrir
10,360
2,707
570
5,638
24,789
16,243
270
11,532
13,257
0
41,603

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,905
Gold Earned
59,002
303
Minions Killed
278
16
Camps Cleared
9
1,206,291
Distance Traveled
1,356,196
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
13,781
725
98
5
3
276,359
1
W
Agni
16,021
843
88
5
2
359,585
3
L
Cerberus
13,631
717
87
5
4
315,223
0
W
Bellona
15,243
802
78
4
2
397,020
0
W
Serqet
13,957
735
14
1
2
323,232
1
L
Chang'e
12,522
659
79
4
4
249,432
0
L
Anhur
12,264
645
55
3
4
323,328
3
L
Fenrir
12,488
657
82
4
4
318,308
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role