Player Matchup

Neith
Neith
Criisul
Neith
Level 128
God Stats
17W - 7L
1,795 SR
Queue Stats
94W - 90L
1,565 Elo+
Party 2
Ao Kuang
Ao Kuang
GigiPana
Ao Kuang
Level 128
God Stats
13W - 8L
1,810 SR
Queue Stats
270W - 257L
1,552 Elo+
Party 2
Hercules
Hercules
Lorddaltontalbot
Hercules
Level 121
God Stats
1W - 0L
1,303 SR
Queue Stats
60W - 70L
1,507 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Moltenbis
Ah Muzen Cab
Level 66
God Stats
8W - 12L
1,401 SR
Queue Stats
44W - 52L
1,478 Elo+
Party 1
Nu Wa
Nu Wa
Sporre
Nu Wa
Level 94
God Stats
3W - 0L
1,761 SR
Queue Stats
22W - 32L
1,404 Elo+
Party 1
Team Averages
Level 107
1,614 SR
1,501 Elo+

VS

Team Averages
Level 79
1,525 SR
1,532 Elo+
Ganesha
Ganesha
CozLapin
Ganesha
Level 98
God Stats
9W - 10L
1,738 SR
Queue Stats
26W - 33L
1,722 Elo+
Solo
Hel
Hel
EpicalAndy
Hel
Level 45
God Stats
1W - 4L
1,365 SR
Queue Stats
34W - 66L
1,381 Elo+
Solo
Hou Yi
Hou Yi
GueriIIa
Hou Yi
Level 108
God Stats
0W - 3L
1,500 SR
Queue Stats
124W - 129L
1,569 Elo+
Solo
Sun Wukong
Sun Wukong
Skyfair
Sun Wukong
Level 57
God Stats
0W - 2L
1,301 SR
Queue Stats
39W - 49L
1,451 Elo+
Solo
Fenrir
Fenrir
Steingrim
Fenrir
Level 89
God Stats
7W - 7L
1,722 SR
Queue Stats
81W - 79L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Criisul
Neith
19
3 / 1 / 3
11,849
658
10,838
10,967
5,370
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ao Kuang
GigiPana
Ao Kuang
18
9 / 1 / 3
11,278
627
9,670
11,710
4,957
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
6 / 2 / 8
10,222
568
6,775
14,416
8,696
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ah Muzen Cab
Moltenbis
Ah Muzen Cab
16
6 / 4 / 5
10,389
577
10,124
9,484
2,939
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nu Wa
Sporre
Nu Wa
14
5 / 6 / 11
10,101
561
16,016
9,995
3,219
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
CozLapin
Ganesha
12
2 / 5 / 7
8,138
452
5,740
14,165
10,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
4 / 4 / 1
9,020
501
2,925
7,359
2,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
GueriIIa
Hou Yi
15
2 / 6 / 3
8,852
492
6,001
13,865
5,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sun Wukong
Skyfair
Sun Wukong
16
2 / 6 / 1
9,502
528
10,073
17,478
10,273
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
Steingrim
Fenrir
14
4 / 8 / 7
9,059
503
10,036
17,810
8,955
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
33
29
Kills
14
14
Deaths
29
30
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Ganesha
CozLapin
Ganesha
2
5
7
1.1
W
Neith
Criisul
Neith
3
1
3
4.5
L
4
4
1
1.13
W
Ao Kuang
GigiPana
Ao Kuang
9
1
3
10.5
L
Hou Yi
GueriIIa
Hou Yi
2
6
3
0.58
W
6
2
8
5
W
Ah Muzen Cab
Moltenbis
Ah Muzen Cab
6
4
5
2.13
L
Sun Wukong
Skyfair
Sun Wukong
2
6
1
0.42
W
Nu Wa
Sporre
Nu Wa
5
6
11
1.75
L
Fenrir
Steingrim
Fenrir
4
8
7
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,423
Damage
34,775
56,572
Taken
70,677
25,181
Mitigated
37,273
24,161
Healing
12,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
CozLapin
Ganesha
5,740
549
0
1,878
14,165
10,077
0
5,179
8,638
23,298
0
W
Neith
Criisul
Neith
10,838
4,667
0
7,105
10,967
5,370
495
102
10,865
0
83,182
L
2,925
460
399
1,063
7,359
2,638
112
4,420
2,537
38,648
0
W
Ao Kuang
GigiPana
Ao Kuang
9,670
2,567
0
7,935
11,710
4,957
1,283
266
11,444
73,481
0
L
Hou Yi
GueriIIa
Hou Yi
6,001
1,251
0
3,242
13,865
5,330
280
1,953
11,690
0
56,434
W
6,775
3,484
603
6,103
14,416
8,696
554
2,932
11,484
0
44,193
W
Ah Muzen Cab
Moltenbis
Ah Muzen Cab
10,124
4,373
0
2,395
9,484
2,939
240
2,611
6,873
0
67,765
L
Sun Wukong
Skyfair
Sun Wukong
10,073
1,578
0
3,644
17,478
10,273
205
6,706
10,516
0
57,999
W
Nu Wa
Sporre
Nu Wa
16,016
2,389
0
20
9,995
3,219
1,575
2,754
7,241
49,032
0
L
Fenrir
Steingrim
Fenrir
10,036
3,202
0
2,295
17,810
8,955
0
5,836
11,610
0
59,926

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,839
Gold Earned
44,571
527
Minions Killed
454
0
Camps Cleared
0
1,727,535
Distance Traveled
1,620,613
28
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
8,138
452
16
1
0
323,343
5
W
Neith
11,849
658
160
9
0
299,275
8
L
Hel
9,020
501
84
5
0
337,070
1
W
Ao Kuang
11,278
627
119
7
0
385,561
8
L
Hou Yi
8,852
492
122
7
0
281,349
7
W
Hercules
10,222
568
67
4
0
373,062
3
W
Ah Muzen Cab
10,389
577
107
6
0
344,958
4
L
Sun Wukong
9,502
528
131
7
0
345,043
5
W
Nu Wa
10,101
561
74
4
0
324,679
5
L
Fenrir
9,059
503
101
6
0
333,808
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role