Player Matchup

Vamana
Vamana
M4zte
Vamana
Level 30
God Stats
41W - 26L
1,644 SR
Queue Stats
100W - 85L
1,585 Elo+
Party 2
Hercules
Hercules
Schaddow
Hercules
Level 15
God Stats
2W - 7L
1,059 SR
Queue Stats
161W - 97L
1,506 Elo+
Solo
Izanami
Izanami
TilidinSoldat
Izanami
Level 18
God Stats
11W - 6L
1,602 SR
Queue Stats
24W - 25L
1,433 Elo+
Party 2
Kukulkan
Kukulkan
j0p0
Kukulkan
Level 28
God Stats
4W - 4L
1,340 SR
Queue Stats
68W - 59L
1,555 Elo+
Party 2
Cernunnos
Cernunnos
КоледноПиче
Cernunnos
Level 26
God Stats
6W - 4L
1,785 SR
Queue Stats
225W - 217L
1,539 Elo+
Solo
Team Averages
Level 23
1,486 SR
1,523 Elo+

VS

Team Averages
Level 18
1,492 SR
1,504 Elo+
Izanami
Izanami
KABLAMSO
Izanami
Level 28
God Stats
23W - 17L
1,643 SR
Queue Stats
112W - 79L
1,543 Elo+
Party 1
Olorun
Olorun
LimeVenom
Olorun
Level 5
God Stats
7W - 2L
1,500 SR
Queue Stats
23W - 25L
1,530 Elo+
Solo
Jormungandr
Jormungandr
Vargron
Jormungandr
Level 14
God Stats
6W - 7L
1,495 SR
Queue Stats
16W - 13L
1,451 Elo+
Party 1
Fenrir
Fenrir
buttclapper69
Fenrir
Level 26
God Stats
2W - 5L
1,480 SR
Queue Stats
112W - 72L
1,588 Elo+
Party 1
King Arthur
King Arthur
radamantis444
King Arthur
Level 18
God Stats
10W - 11L
1,341 SR
Queue Stats
34W - 56L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
M4zte
Vamana
17
3 / 0 / 3
10,367
546
13,268
16,899
18,804
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hercules
Schaddow
Hercules
13
5 / 1 / 5
9,710
511
11,076
20,933
22,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
17
6 / 4 / 1
10,480
552
11,030
11,662
4,092
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Kukulkan
j0p0
Kukulkan
18
3 / 3 / 2
11,000
579
9,511
8,238
3,359
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
3 / 5 / 10
9,751
513
16,661
16,572
6,283
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
KABLAMSO
Izanami
13
2 / 5 / 5
7,983
420
6,877
12,681
6,100
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Olorun
LimeVenom
Olorun
15
1 / 4 / 5
8,845
466
10,601
18,798
8,847
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Jormungandr
Vargron
Jormungandr
12
2 / 4 / 4
8,235
433
6,907
15,700
16,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
7 / 5 / 3
9,754
513
14,026
17,860
8,640
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
radamantis444
King Arthur
13
1 / 2 / 0
7,579
399
3,842
17,977
13,688
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
30
20
Kills
13
13
Deaths
20
21
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Izanami
KABLAMSO
Izanami
2
5
5
0.9
L
Olorun
LimeVenom
Olorun
1
4
5
0.88
W
Vamana
M4zte
Vamana
3
0
3
4.5
W
Hercules
Schaddow
Hercules
5
1
5
7.5
W
Izanami
6
4
1
1.63
L
Jormungandr
Vargron
Jormungandr
2
4
4
1
L
7
5
3
1.7
W
Kukulkan
j0p0
Kukulkan
3
3
2
1.33
L
King Arthur
radamantis444
King Arthur
1
2
0
0.5
W
3
5
10
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,546
Damage
42,253
74,304
Taken
83,016
54,774
Mitigated
53,583
29,692
Healing
26,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
KABLAMSO
Izanami
6,877
4,582
0
3,117
12,681
6,100
610
510
12,171
0
38,685
L
Olorun
LimeVenom
Olorun
10,601
5,683
485
9,798
18,798
8,847
796
4,980
13,818
59,862
0
W
Vamana
M4zte
Vamana
13,268
6,695
0
10,674
16,899
18,804
983
4,601
11,998
0
67,071
W
Hercules
Schaddow
Hercules
11,076
3,513
0
8,183
20,933
22,236
698
6,198
14,685
0
29,339
W
Izanami
11,030
7,826
0
2,304
11,662
4,092
2,675
681
10,856
0
75,160
L
Jormungandr
Vargron
Jormungandr
6,907
1,159
1,022
2,278
15,700
16,308
192
1,725
13,975
25,516
0
L
14,026
4,825
0
3,958
17,860
8,640
0
1,677
16,183
0
64,527
W
Kukulkan
j0p0
Kukulkan
9,511
1,058
0
1,507
8,238
3,359
2,016
1,650
6,588
85,788
0
L
King Arthur
radamantis444
King Arthur
3,842
493
231
5,507
17,977
13,688
0
619
17,358
0
29,822
W
16,661
6,825
0
7,024
16,572
6,283
2,083
4,378
12,169
0
63,655

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,308
Gold Earned
42,396
538
Minions Killed
356
0
Camps Cleared
0
1,697,534
Distance Traveled
1,715,927
34
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,983
420
70
4
0
351,442
0
L
Olorun
8,845
466
113
6
0
299,768
0
W
Vamana
10,367
546
114
6
0
382,275
12
W
Hercules
9,710
511
32
2
0
373,589
4
W
Izanami
10,480
552
130
7
0
306,754
4
L
Jormungandr
8,235
433
37
2
0
344,349
2
L
Fenrir
9,754
513
96
5
0
357,803
1
W
Kukulkan
11,000
579
161
8
0
351,438
8
L
King Arthur
7,579
399
40
2
0
362,565
0
W
Cernunnos
9,751
513
101
5
0
283,478
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role