Player Matchup

Hachiman
Hachiman
DominANTrix
Hachiman
Level 29
God Stats
3W - 2L
1,521 SR
Queue Stats
76W - 67L
1,585 Elo+
Solo
Neith
Neith
Shop_Tech
Neith
Level 20
God Stats
3W - 4L
1,517 SR
Queue Stats
3W - 4L
1,764 Elo+
Solo
Bellona
Bellona
SizableJam
Bellona
Level 22
God Stats
10W - 10L
1,414 SR
Queue Stats
483W - 452L
1,539 Elo+
Solo
Kukulkan
Kukulkan
TheBronzeThief
Kukulkan
Level 26
God Stats
7W - 4L
1,527 SR
Queue Stats
518W - 509L
1,652 Elo+
Solo
Fafnir
Fafnir
ixKaido
Fafnir
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 51L
1,577 Elo+
Solo
Team Averages
Level 23
1,496 SR
1,623 Elo+

VS

Team Averages
Level 15
1,635 SR
1,609 Elo+
Sun Wukong
Sun Wukong
CrimsonAvenged
Sun Wukong
Level 23
God Stats
4W - 6L
1,745 SR
Queue Stats
201W - 173L
1,585 Elo+
Solo
Neith
Neith
DBmodjoxD
Neith
Level 15
God Stats
15W - 16L
1,544 SR
Queue Stats
17W - 19L
1,579 Elo+
Solo
Cthulhu
Cthulhu
HoCsenties98
Cthulhu
Level 18
God Stats
4W - 2L
1,700 SR
Queue Stats
89W - 90L
1,511 Elo+
Solo
Bellona
Bellona
kentuckyBoy83
Bellona
Level 0
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 8L
1,715 Elo+
Solo
Fenrir
Fenrir
saintaspen
Fenrir
Level 18
God Stats
29W - 22L
1,687 SR
Queue Stats
96W - 96L
1,656 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
DominANTrix
Hachiman
18
9 / 2 / 2
11,426
635
12,315
14,021
4,529
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Neith
Shop_Tech
Neith
13
1 / 3 / 7
8,143
452
4,935
7,774
2,038
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bellona
SizableJam
Bellona
18
6 / 2 / 5
11,174
621
10,785
12,898
12,620
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Kukulkan
16
6 / 7 / 6
10,129
563
9,021
10,976
3,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fafnir
ixKaido
Fafnir
15
2 / 3 / 6
9,490
527
5,753
12,579
12,599
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CrimsonAvenged
Sun Wukong
13
0 / 4 / 1
7,800
433
3,927
12,077
7,282
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Neith
DBmodjoxD
Neith
14
6 / 8 / 3
8,875
493
8,569
13,217
5,481
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
HoCsenties98
Cthulhu
14
0 / 5 / 5
8,403
467
9,894
17,174
14,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bellona
3
0 / 4 / 0
5,366
298
69
3,292
1,352
Fenrir
saintaspen
Fenrir
16
11 / 4 / 2
10,483
582
10,209
16,705
7,032
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
28
24
Kills
17
17
Deaths
25
26
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
CrimsonAvenged
Sun Wukong
0
4
1
0.13
L
Neith
DBmodjoxD
Neith
6
8
3
0.94
W
Hachiman
DominANTrix
Hachiman
9
2
2
5
L
Cthulhu
HoCsenties98
Cthulhu
0
5
5
0.5
W
Neith
Shop_Tech
Neith
1
3
7
1.5
W
Bellona
SizableJam
Bellona
6
2
5
4.25
W
Kukulkan
6
7
6
1.29
W
Fafnir
ixKaido
Fafnir
2
3
6
1.67
L
Bellona
0
4
0
0
L
Fenrir
saintaspen
Fenrir
11
4
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,809
Damage
32,668
58,248
Taken
62,465
35,077
Mitigated
35,625
19,855
Healing
16,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
CrimsonAvenged
Sun Wukong
3,927
528
0
4,405
12,077
7,282
0
2,498
9,579
0
37,746
L
Neith
DBmodjoxD
Neith
8,569
4,195
525
2,032
13,217
5,481
1,387
5,228
7,989
0
50,452
W
Hachiman
DominANTrix
Hachiman
12,315
8,492
0
7,186
14,021
4,529
1,040
4,666
9,355
0
72,356
L
Cthulhu
HoCsenties98
Cthulhu
9,894
408
127
4,584
17,174
14,478
74
3,034
14,140
42,229
0
W
Neith
Shop_Tech
Neith
4,935
2,049
0
2,805
7,774
2,038
304
2,594
5,180
0
25,057
W
Bellona
SizableJam
Bellona
10,785
3,526
0
4,180
12,898
12,620
2,003
0
12,458
0
71,631
W
Kukulkan
9,021
1,337
0
250
10,976
3,291
32
1,975
9,001
55,980
0
W
Fafnir
ixKaido
Fafnir
5,753
890
0
5,434
12,579
12,599
201
659
11,845
37,221
0
L
Bellona
69
38
0
162
3,292
1,352
0
0
3,292
0
2,295
L
Fenrir
saintaspen
Fenrir
10,209
1,759
0
4,809
16,705
7,032
0
4,014
12,691
0
68,914

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,362
Gold Earned
40,927
466
Minions Killed
317
0
Camps Cleared
0
1,644,964
Distance Traveled
1,426,586
3
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,800
433
79
4
0
366,614
5
L
Neith
8,875
493
82
5
0
299,840
5
W
Hachiman
11,426
635
120
7
0
324,833
1
L
Cthulhu
8,403
467
60
3
0
312,610
7
W
Neith
8,143
452
43
2
0
327,636
0
W
Bellona
11,174
621
148
8
0
329,234
0
W
Kukulkan
10,129
563
98
5
0
309,412
2
W
Fafnir
9,490
527
57
3
0
353,849
0
L
Bellona
5,366
298
4
0
0
111,315
1
L
Fenrir
10,483
582
92
5
0
336,207
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role