Player Matchup

Baba Yaga
Baba Yaga
Gold V
Grendelshins
Baba Yaga
Gold V
Level 129
God Stats
27W - 26L
1,699 SR
Queue Stats
161W - 182L
1,399 MMR
Solo
Fenrir
Fenrir
Gold IV
Shiroisgood
Fenrir
Gold IV
Level 146
God Stats
1W - 1L
1,661 SR
Queue Stats
66W - 69L
1,385 MMR
Solo
Tyr
Tyr
Gold II
TheOrangeCowboy
Tyr
Gold II
Level 107
God Stats
76W - 65L
1,628 SR
Queue Stats
370W - 366L
1,397 MMR
Solo
Apollo
Apollo
Bronze III
iCame4War
Apollo
Bronze III
Level 65
God Stats
1W - 1L
1,687 SR
Queue Stats
236W - 226L
1,392 MMR
Solo
Xing Tian
Xing Tian
Gold III
lm_SKEPTICAL
Xing Tian
Gold III
Level 119
God Stats
8W - 9L
1,751 SR
Queue Stats
767W - 772L
1,388 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 113
1,685 SR
1,392 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 94
1,588 SR
1,393 MMR
Nike
Nike
Silver II
FEAR D3STINY
Nike
Silver II
Level 86
God Stats
0W - 3L
1,780 SR
Queue Stats
7W - 6L
1,513 MMR
Party 1
Merlin
Merlin
Gold V
Sanrolca356
Merlin
Gold V
Level 87
God Stats
1W - 4L
1,385 SR
Queue Stats
131W - 120L
1,383 MMR
Solo
Serqet
Serqet
Gold II
SpiritualBoardz
Serqet
Gold II
Level 103
God Stats
1W - 1L
1,840 SR
Queue Stats
79W - 76L
1,385 MMR
Solo
Ymir
Ymir
Gold III
Yexted
Ymir
Gold III
Level 68
God Stats
0W - 3L
1,296 SR
Queue Stats
132W - 142L
1,381 MMR
Solo
Danzaburou
Danzaburou
Silver I
paino
Danzaburou
Silver I
Level 128
God Stats
1W - 2L
1,639 SR
Queue Stats
46W - 48L
1,300 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
Grendelshins
Baba Yaga
16
1 / 5 / 6
9,957
498
7,327
10,329
3,999
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
15
3 / 4 / 5
9,843
492
10,354
18,256
6,632
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

20
5 / 0 / 0
12,404
620
7,235
13,730
15,970
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Apollo
iCame4War
Apollo
17
3 / 3 / 2
10,969
548
5,972
11,985
4,086
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
lm_SKEPTICAL
Xing Tian
15
5 / 5 / 4
10,263
513
9,143
18,824
15,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
CthulhuCu ChulainnSetScyllaArachne

VS

Bans
PersephoneBakasuraGuan YuCerberusAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 0
8,759
438
7,245
9,822
6,385
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
17
2 / 3 / 5
10,582
529
7,769
8,435
3,329
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
6 / 6 / 4
10,691
535
7,706
16,872
6,396
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
Yexted
Ymir
16
3 / 2 / 6
10,221
511
7,523
14,681
11,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Danzaburou
paino
Danzaburou
16
5 / 4 / 4
10,918
546
12,260
17,241
6,233
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
36
17
Kills
17
17
Deaths
17
17
Assists
19
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
W
Baba Yaga
Grendelshins
Baba Yaga
1
5
6
0.8
L
Merlin
2
3
5
1.5
W
Fenrir
3
4
5
1.38
L
6
6
4
1.33
W
5
0
0
5
L
Ymir
Yexted
Ymir
3
2
6
3
W
Apollo
iCame4War
Apollo
3
3
2
1.33
W
Xing Tian
lm_SKEPTICAL
Xing Tian
5
5
4
1.4
L
Danzaburou
paino
Danzaburou
5
4
4
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,031
Damage
42,503
73,124
Taken
67,051
46,398
Mitigated
33,632
24,502
Healing
21,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,245
1,239
0
3,471
9,822
6,385
0
65
9,757
0
47,503
W
Baba Yaga
Grendelshins
Baba Yaga
7,327
51
0
1,683
10,329
3,999
1,739
3,556
6,229
60,594
0
L
Merlin
7,769
455
110
1,353
8,435
3,329
260
3,987
4,448
64,237
0
W
Fenrir
10,354
4,084
0
5,778
18,256
6,632
0
3,761
13,951
0
53,078
L
7,706
2,738
0
5,080
16,872
6,396
0
3,715
13,157
0
59,255
W
7,235
748
0
6,203
13,730
15,970
3,092
1,320
12,280
0
86,965
L
Ymir
Yexted
Ymir
7,523
1,991
0
2,303
14,681
11,289
492
4,628
10,053
61,016
0
W
Apollo
iCame4War
Apollo
5,972
3,026
0
7,013
11,985
4,086
1,815
1,944
9,845
0
75,633
W
Xing Tian
lm_SKEPTICAL
Xing Tian
9,143
1,615
819
3,006
18,824
15,711
264
4,045
14,587
35,941
0
L
Danzaburou
paino
Danzaburou
12,260
4,791
0
9,331
17,241
6,233
740
4,075
13,166
0
76,927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,436
Gold Earned
51,171
584
Minions Killed
563
0
Camps Cleared
0
1,937,982
Distance Traveled
1,692,035
25
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
8,759
438
113
6
0
268,404
4
W
Baba Yaga
9,957
498
117
6
0
382,814
9
L
Merlin
10,582
529
123
6
0
347,443
2
W
Fenrir
9,843
492
76
4
0
409,666
6
L
Serqet
10,691
535
99
5
0
410,887
2
W
Tyr
12,404
620
202
10
0
396,217
3
L
Ymir
10,221
511
99
5
0
351,918
5
W
Apollo
10,969
548
156
8
0
348,683
4
W
Xing Tian
10,263
513
33
2
0
400,602
3
L
Danzaburou
10,918
546
129
6
0
313,383
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role