Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
Bistian
Chaac
Level 85
God Stats
5W - 3L
1,689 SR
Queue Stats
68W - 68L
1,474 Elo+
Party 2
Bastet
Bastet
HacksNotSkills
Bastet
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
94W - 92L
1,521 Elo+
Party 2
Anhur
Anhur
SAJROD1113
Anhur
Level 72
God Stats
16W - 21L
1,381 SR
Queue Stats
44W - 56L
1,398 Elo+
Party 2
Janus
Janus
UltimaWehpen
Janus
Level 84
God Stats
19W - 23L
1,490 SR
Queue Stats
171W - 168L
1,473 Elo+
Party 1
Team Averages
Level 102
1,512 SR
1,473 Elo+

VS

Team Averages
Level 90
1,451 SR
1,515 Elo+
Rama
Rama
GOTMILK629
Rama
Level 59
God Stats
7W - 5L
1,580 SR
Queue Stats
55W - 57L
1,481 Elo+
Solo
Anubis
Anubis
Katsuke72
Anubis
Level 123
God Stats
27W - 38L
1,401 SR
Queue Stats
295W - 329L
1,482 Elo+
Solo
Ra
Ra
KindaSalty7
Ra
Level 87
God Stats
2W - 1L
1,500 SR
Queue Stats
153W - 155L
1,516 Elo+
Party 3
Loki
Loki
KingOfTheDead00
Loki
Level 102
God Stats
0W - 3L
1,500 SR
Queue Stats
223W - 197L
1,544 Elo+
Party 3
Ares
Ares
Menegussi16_BR
Ares
Level 79
God Stats
0W - 2L
1,275 SR
Queue Stats
86W - 74L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
9
2 / 1 / 4
6,071
506
3,888
5,168
3,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chaac
Bistian
Chaac
11
2 / 0 / 1
6,401
533
4,504
6,830
4,805
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
11 / 0 / 1
8,040
670
9,238
7,915
2,466
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anhur
10
0 / 1 / 3
5,618
468
1,598
5,193
1,344
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
0 / 0 / 6
6,843
570
3,622
4,041
1,140
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 2
5,654
471
3,361
6,048
1,852
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Anubis
Katsuke72
Anubis
10
2 / 5 / 0
6,260
522
3,046
6,691
2,618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
0 / 2 / 0
6,324
527
2,944
6,241
4,350
Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
0 / 3 / 0
6,048
504
1,942
7,590
2,139
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8
0 / 3 / 2
5,216
435
2,193
8,226
5,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
6
15
Kills
2
2
Deaths
15
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
2
1
4
4
W
Chaac
Bistian
Chaac
2
0
1
2.5
L
0
2
2
0.5
W
11
0
1
11.5
L
Anubis
Katsuke72
Anubis
2
5
0
0.4
L
0
2
0
0
L
0
3
0
0
L
0
3
2
0.33
W
Anhur
0
1
3
1.5
W
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,850
Damage
13,486
29,147
Taken
34,796
13,654
Mitigated
16,217
11,227
Healing
12,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
3,888
24
297
2,481
5,168
3,899
44
1,973
3,128
10,728
0
W
Chaac
Bistian
Chaac
4,504
924
0
3,360
6,830
4,805
116
2,736
4,094
0
32,564
L
3,361
3,201
0
2,298
6,048
1,852
0
1,837
4,211
0
30,750
W
9,238
2,644
0
3,329
7,915
2,466
232
1,313
6,490
0
42,339
L
Anubis
Katsuke72
Anubis
3,046
89
0
1,515
6,691
2,618
0
1,967
4,544
33,637
0
L
2,944
830
32
3,129
6,241
4,350
0
0
5,866
36,737
0
L
1,942
224
0
3,091
7,590
2,139
0
342
7,213
0
33,541
L
2,193
0
0
2,100
8,226
5,258
0
3,124
5,052
15,657
0
W
Anhur
1,598
1,052
0
556
5,193
1,344
460
903
4,248
0
34,751
W
3,622
541
0
1,204
4,041
1,140
923
901
3,004
42,307
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,973
Gold Earned
29,502
327
Minions Killed
327
0
Camps Cleared
0
1,123,419
Distance Traveled
1,040,881
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
6,071
506
13
1
0
213,854
3
W
Chaac
6,401
533
72
6
0
222,387
3
L
Rama
5,654
471
68
6
0
201,506
3
W
Bastet
8,040
670
74
6
0
264,634
1
L
Anubis
6,260
522
85
7
0
172,189
3
L
Ra
6,324
527
74
6
0
195,321
4
L
Loki
6,048
504
83
7
0
259,061
3
L
Ares
5,216
435
17
1
0
212,804
2
W
Anhur
5,618
468
73
6
0
187,175
0
W
Janus
6,843
570
95
8
0
235,369
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role