Player Matchup

Da Ji
Da Ji
C2moneY2001
Da Ji
Level 26
God Stats
15W - 17L
1,334 SR
Queue Stats
83W - 107L
1,249 Elo+
Solo
Hun Batz
Hun Batz
Jairolasrolas
Hun Batz
Level 15
God Stats
36W - 35L
1,469 SR
Queue Stats
37W - 44L
1,316 Elo+
Solo
Apollo
Apollo
Rosarioct78
Apollo
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 13L
1,087 Elo+
Solo
Kumbhakarna
Kumbhakarna
SmokierMage
Kumbhakarna
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 19L
1,313 Elo+
Solo
Ra
Ra
zyj76
Ra
Level 7
God Stats
12W - 6L
1,335 SR
Queue Stats
15W - 11L
1,411 Elo+
Solo
Team Averages
Level 14
1,428 SR
1,275 Elo+

VS

Team Averages
Level 15
1,501 SR
1,311 Elo+
Ymir
Ymir
Cris250201
Ymir
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
42W - 55L
1,186 Elo+
Party 1
Tsukuyomi
Tsukuyomi
DRAKESTORM2002
Tsukuyomi
Level 18
God Stats
1W - 3L
1,708 SR
Queue Stats
6W - 11L
1,391 Elo+
Solo
Sylvanus
Sylvanus
Latigo del Osa
Sylvanus
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
143W - 149L
1,395 Elo+
Solo
Thor
Thor
fd2309
Thor
Level 13
God Stats
1W - 6L
1,296 SR
Queue Stats
69W - 104L
1,113 Elo+
Party 1
Bellona
Bellona
nacho15275
Bellona
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 4 / 19
14,900
1,146
17,773
16,517
9,607
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hun Batz
Jairolasrolas
Hun Batz
20
9 / 6 / 17
14,059
1,081
26,012
17,993
9,331
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Apollo
14
0 / 2 / 1
9,767
751
458
1,510
525
Kumbhakarna
SmokierMage
Kumbhakarna
20
3 / 5 / 24
14,528
1,118
12,875
29,673
39,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ra
20
20 / 0 / 19
15,782
1,214
39,859
9,734
5,952
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

170

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 10 / 9
13,047
1,004
19,808
24,918
25,865
Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tsukuyomi
DRAKESTORM2002
Tsukuyomi
18
5 / 8 / 7
12,686
976
11,376
22,158
10,157
Sylvanus
19
7 / 3 / 9
14,740
1,134
12,441
21,737
36,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Thor
fd2309
Thor
17
0 / 14 / 7
11,003
846
8,970
20,310
13,240
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bellona
nacho15275
Bellona
18
0 / 8 / 12
11,489
884
13,713
21,813
18,462
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

122
Kill Participation
61
42
Kills
17
17
Deaths
43
80
Assists
44
Player
Kills
Deaths
Assists
KDA
W
10
4
19
4.88
L
5
10
9
0.95
L
Tsukuyomi
DRAKESTORM2002
Tsukuyomi
5
8
7
1.06
W
Hun Batz
Jairolasrolas
Hun Batz
9
6
17
2.92
L
Sylvanus
7
3
9
3.83
W
Apollo
0
2
1
0.25
W
Kumbhakarna
SmokierMage
Kumbhakarna
3
5
24
3
L
Thor
fd2309
Thor
0
14
7
0.25
L
Bellona
nacho15275
Bellona
0
8
12
0.75
W
Ra
20
0
19
29.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,977
Damage
66,308
75,427
Taken
110,936
65,250
Mitigated
103,886
18,060
Healing
16,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,773
4,707
0
1,183
16,517
9,607
0
6,224
10,293
0
36,075
L
19,808
4,075
0
437
24,918
25,865
0
10,478
14,440
36,961
0
L
Tsukuyomi
DRAKESTORM2002
Tsukuyomi
11,376
2,077
717
544
22,158
10,157
0
10,158
12,000
0
31,696
W
Hun Batz
Jairolasrolas
Hun Batz
26,012
8,669
0
0
17,993
9,331
0
8,127
9,866
0
37,040
L
Sylvanus
12,441
2,360
8,136
6,008
21,737
36,162
0
11,447
10,290
26,420
0
W
Apollo
458
182
0
0
1,510
525
0
848
662
0
1,251
W
Kumbhakarna
SmokierMage
Kumbhakarna
12,875
2,161
0
4,049
29,673
39,835
0
14,993
14,680
22,364
0
L
Thor
fd2309
Thor
8,970
2,446
0
0
20,310
13,240
0
9,059
11,251
619
33,153
L
Bellona
nacho15275
Bellona
13,713
5,586
0
361
21,813
18,462
0
11,592
10,221
0
29,606
W
Ra
39,859
1,129
7,635
5,193
9,734
5,952
0
2,481
7,253
72,402
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,036
Gold Earned
62,965
180
Minions Killed
189
4
Camps Cleared
1
892,227
Distance Traveled
899,849
1
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
14,900
1,146
50
4
3
219,674
0
L
Ymir
13,047
1,004
55
4
0
166,460
1
L
Tsukuyomi
12,686
976
26
2
1
202,407
3
W
Hun Batz
14,059
1,081
22
2
1
201,099
0
L
Sylvanus
14,740
1,134
31
2
0
168,253
1
W
Apollo
9,767
751
0
0
0
26,570
0
W
Kumbhakarna
14,528
1,118
24
2
0
193,891
1
L
Thor
11,003
846
49
4
0
163,443
4
L
Bellona
11,489
884
28
2
0
199,286
5
W
Ra
15,782
1,214
84
6
0
250,993
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role