Player Matchup

Hercules
Hercules
 
Hercules
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Guan Yu
Guan Yu
DeadKingAnubis
Guan Yu
Level 108
God Stats
1W - 1L
1,317 SR
Queue Stats
55W - 60L
1,451 Elo+
Party 3
Scylla
Scylla
GreenFire_99Neu
Scylla
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 54L
1,512 Elo+
Party 3
Nemesis
Nemesis
SetzPrioritaeten
Nemesis
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 19L
1,493 Elo+
Party 3
Sol
Sol
bananadude25
Sol
Level 129
God Stats
9W - 7L
1,537 SR
Queue Stats
636W - 506L
1,603 Elo+
Party 3
Team Averages
Level 109
1,471 SR
1,512 Elo+

VS

Team Averages
Level 59
1,489 SR
1,466 Elo+
Cthulhu
Cthulhu
MaksQQQ
Cthulhu
Level 106
God Stats
18W - 16L
1,491 SR
Queue Stats
138W - 117L
1,474 Elo+
Party 1
Bellona
Bellona
Rav_e_n
Bellona
Level 22
God Stats
9W - 13L
1,495 SR
Queue Stats
134W - 139L
1,517 Elo+
Party 1
Thanatos
Thanatos
V1per-_-04
Thanatos
Level 43
God Stats
9W - 6L
1,717 SR
Queue Stats
71W - 100L
1,431 Elo+
Party 2
Tiamat
Tiamat
liamparker44
Tiamat
Level 64
God Stats
5W - 13L
1,365 SR
Queue Stats
94W - 118L
1,448 Elo+
Party 2
Apollo
Apollo
thebastiwinner
Apollo
Level 60
God Stats
7W - 16L
1,378 SR
Queue Stats
153W - 164L
1,458 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
7 / 3 / 11
9,462
557
7,832
18,184
8,832
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
1 / 3 / 9
9,311
548
9,646
18,139
13,580
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
1 / 7 / 6
8,059
474
5,385
9,571
3,137
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
13 / 4 / 10
10,528
619
13,543
15,149
6,086
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

17
13 / 2 / 8
11,315
666
14,811
16,488
5,545
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
MaksQQQ
Cthulhu
14
4 / 9 / 3
8,888
523
12,886
17,449
8,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bellona
Rav_e_n
Bellona
14
3 / 4 / 3
8,702
512
9,035
15,246
12,430
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Thanatos
V1per-_-04
Thanatos
12
6 / 8 / 4
8,595
506
6,828
12,885
3,840
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tiamat
14
5 / 5 / 8
8,810
518
13,880
11,386
8,990
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
1 / 9 / 2
8,410
495
5,439
14,574
3,910
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
39
35
Kills
19
19
Deaths
35
44
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
7
3
11
4.17
W
1
3
9
1.83
W
1
7
6
0.57
L
Cthulhu
MaksQQQ
Cthulhu
4
9
3
0.61
L
Bellona
Rav_e_n
Bellona
3
4
3
1.13
W
13
4
10
4.5
L
Thanatos
V1per-_-04
Thanatos
6
8
4
1
W
13
2
8
8.5
L
Tiamat
5
5
8
1.8
L
1
9
2
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,217
Damage
48,068
77,531
Taken
71,540
37,180
Mitigated
37,316
31,238
Healing
21,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
7,832
2,392
390
6,602
18,184
8,832
34
6,684
11,126
0
28,801
W
9,646
1,840
1,014
7,707
18,139
13,580
710
4,537
12,962
0
48,724
W
5,385
343
0
1,286
9,571
3,137
0
6,604
2,491
28,142
0
L
Cthulhu
MaksQQQ
Cthulhu
12,886
423
291
1,936
17,449
8,146
105
5,060
12,238
37,363
0
L
Bellona
Rav_e_n
Bellona
9,035
3,468
0
4,820
15,246
12,430
597
1,710
13,496
0
39,284
W
13,543
6,999
0
2,479
15,149
6,086
0
5,293
9,625
0
61,824
L
Thanatos
V1per-_-04
Thanatos
6,828
1,622
0
6,519
12,885
3,840
0
4,078
8,689
0
29,810
W
14,811
6,969
0
11,760
16,488
5,545
2,778
2,584
13,836
80,837
0
L
Tiamat
13,880
1,034
0
2,782
11,386
8,990
0
2,494
8,782
40,849
0
L
5,439
1,702
417
4,822
14,574
3,910
0
6,435
8,139
0
46,775

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,675
Gold Earned
43,405
407
Minions Killed
309
0
Camps Cleared
0
1,608,624
Distance Traveled
1,518,307
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,462
557
43
3
0
356,853
3
W
Guan Yu
9,311
548
102
6
0
329,742
3
W
Scylla
8,059
474
53
3
0
297,404
2
L
Cthulhu
8,888
523
61
4
0
326,482
2
L
Bellona
8,702
512
65
4
0
297,929
0
W
Nemesis
10,528
619
86
5
0
327,943
2
L
Thanatos
8,595
506
47
3
0
336,317
1
W
Sol
11,315
666
123
7
0
296,682
4
L
Tiamat
8,810
518
67
4
0
270,047
1
L
Apollo
8,410
495
69
4
0
287,532
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role