Player Matchup

Serqet
Serqet
Ashura_Nom
Serqet
Level 71
God Stats
10W - 8L
1,520 SR
Queue Stats
68W - 92L
1,399 Elo+
Solo
Cerberus
Cerberus
UncleKyle23
Cerberus
Level 78
God Stats
14W - 13L
1,536 SR
Queue Stats
95W - 71L
1,463 Elo+
Solo
Medusa
Medusa
radamesin atu
Medusa
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 82L
1,436 Elo+
Solo
Poseidon
Poseidon
temor_remetido
Poseidon
Level 133
God Stats
16W - 17L
1,455 SR
Queue Stats
1,170W - 1,244L
1,435 Elo+
Solo
Tiamat
Tiamat
xRoscojefferyX
Tiamat
Level 102
God Stats
12W - 10L
1,621 SR
Queue Stats
18W - 25L
1,495 Elo+
Solo
Team Averages
Level 101
1,526 SR
1,446 Elo+

VS

Team Averages
Level 72
1,489 SR
1,454 Elo+
Xing Tian
Xing Tian
Buda__Green
Xing Tian
Level 67
God Stats
131W - 104L
1,562 SR
Queue Stats
166W - 156L
1,483 Elo+
Solo
Agni
Agni
MrBassolutely
Agni
Level 100
God Stats
31W - 34L
1,329 SR
Queue Stats
1,374W - 1,457L
1,445 Elo+
Solo
Danzaburou
Danzaburou
No_PLZ_Stop
Danzaburou
Level 68
God Stats
12W - 6L
1,477 SR
Queue Stats
26W - 13L
1,428 Elo+
Solo
Erlang Shen
Erlang Shen
NotManyLizards
Erlang Shen
Level 59
God Stats
16W - 14L
1,578 SR
Queue Stats
49W - 51L
1,432 Elo+
Solo
Neith
Neith
Patoorate24
Neith
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 8L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Ashura_Nom
Serqet
14
9 / 3 / 3
9,194
541
5,502
10,154
3,626
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
UncleKyle23
Cerberus
14
2 / 2 / 9
8,587
505
9,027
12,286
9,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

15
3 / 2 / 7
8,750
515
11,623
15,028
5,553
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Poseidon
17
5 / 2 / 4
9,735
573
8,978
8,014
2,940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
1 / 3 / 4
9,253
544
3,176
7,522
5,110
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Buda__Green
Xing Tian
13
2 / 3 / 3
8,214
483
8,094
13,291
5,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
2 / 5 / 0
8,717
513
6,028
8,781
3,184
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
No_PLZ_Stop
Danzaburou
17
5 / 3 / 0
10,752
632
9,325
13,864
6,123
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Erlang Shen
NotManyLizards
Erlang Shen
12
2 / 4 / 1
7,582
446
3,431
10,500
4,216
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 5 / 2
7,260
427
5,937
10,943
2,854
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
18
20
Kills
12
12
Deaths
20
27
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Serqet
Ashura_Nom
Serqet
9
3
3
3.5
L
Xing Tian
Buda__Green
Xing Tian
2
3
3
1.17
L
2
5
0
0.4
L
Danzaburou
No_PLZ_Stop
Danzaburou
5
3
0
1.67
L
Erlang Shen
NotManyLizards
Erlang Shen
2
4
1
0.63
L
1
5
2
0.4
W
Cerberus
UncleKyle23
Cerberus
2
2
9
3.25
W
3
2
7
3.25
W
Poseidon
5
2
4
3.5
W
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,306
Damage
32,815
53,004
Taken
57,379
27,112
Mitigated
21,965
19,385
Healing
17,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
Ashura_Nom
Serqet
5,502
1,231
0
3,146
10,154
3,626
0
1,526
8,580
0
31,991
L
Xing Tian
Buda__Green
Xing Tian
8,094
705
354
3,181
13,291
5,588
31
3,996
9,057
27,664
0
L
6,028
624
0
309
8,781
3,184
0
5,157
3,517
46,168
0
L
Danzaburou
No_PLZ_Stop
Danzaburou
9,325
3,550
0
7,273
13,864
6,123
2,047
4,662
8,854
0
75,268
L
Erlang Shen
NotManyLizards
Erlang Shen
3,431
1,591
0
3,643
10,500
4,216
0
4,251
6,249
0
34,485
L
5,937
1,739
0
2,764
10,943
2,854
192
3,115
7,448
0
34,412
W
Cerberus
UncleKyle23
Cerberus
9,027
209
862
3,415
12,286
9,883
0
4,738
7,486
30,388
0
W
11,623
5,737
0
7,488
15,028
5,553
990
4,264
10,748
0
57,506
W
Poseidon
8,978
438
0
1,182
8,014
2,940
1,182
2,968
4,802
69,908
0
W
3,176
453
231
3,061
7,522
5,110
3,967
237
7,266
48,176
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,519
Gold Earned
42,525
431
Minions Killed
443
0
Camps Cleared
0
1,606,069
Distance Traveled
1,411,251
12
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
9,194
541
58
3
0
355,499
3
L
Xing Tian
8,214
483
42
2
0
312,925
4
L
Agni
8,717
513
103
6
0
287,211
8
L
Danzaburou
10,752
632
162
10
0
247,053
1
L
Erlang Shen
7,582
446
77
5
0
278,104
4
L
Neith
7,260
427
59
3
0
285,958
6
W
Cerberus
8,587
505
61
4
0
313,805
1
W
Medusa
8,750
515
85
5
0
284,974
2
W
Poseidon
9,735
573
131
8
0
329,226
2
W
Tiamat
9,253
544
96
6
0
322,565
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role