Player Matchup

Merlin
Merlin
Bronze III
Alexrealness
Merlin
Bronze III
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold III
Arzuros
Medusa
Gold III
Level 147
God Stats
8W - 9L
1,798 SR
Queue Stats
111W - 101L
1,510 MMR
Solo
Bakasura
Bakasura
Gold III
jordidabest
Bakasura
Gold III
Level 125
God Stats
39W - 41L
1,512 SR
Queue Stats
86W - 98L
1,521 MMR
Solo
Tyr
Tyr
Gold III
martingrub
Tyr
Gold III
Level 156
God Stats
17W - 23L
1,419 SR
Queue Stats
155W - 139L
1,503 MMR
Solo
Cabrakan
Cabrakan
Silver II
redeye135
Cabrakan
Silver II
Level 153
God Stats
6W - 4L
1,849 SR
Queue Stats
23W - 34L
1,514 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 144
1,616 SR
1,509 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 122
1,461 SR
1,509 MMR
Artemis
Artemis
Bronze III
Discotaverna
Artemis
Bronze III
Level 89
God Stats
0W - 1L
1,682 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
Kyotoryuu
Sun Wukong
Gold IV
Level 107
God Stats
1W - 1L
1,287 SR
Queue Stats
68W - 67L
1,502 MMR
Party 1
Chaac
Chaac
Gold IV
Sersanay
Chaac
Gold IV
Level 160
God Stats
10W - 10L
1,451 SR
Queue Stats
384W - 389L
1,512 MMR
Solo
Nox
Nox
Gold V
TheMisteryKlohx
Nox
Gold V
Level 126
God Stats
8W - 12L
1,496 SR
Queue Stats
54W - 57L
1,531 MMR
Solo
Artio
Artio
Gold IV
serek1728
Artio
Gold IV
Level 126
God Stats
7W - 9L
1,388 SR
Queue Stats
177W - 170L
1,502 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
19
2 / 1 / 10
12,703
635
17,640
9,114
4,321
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Arzuros
Medusa
20
6 / 0 / 5
12,979
649
15,291
14,538
8,201
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bakasura
jordidabest
Bakasura
19
11 / 1 / 4
13,150
658
12,897
15,788
8,196
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
2 / 2 / 6
12,704
635
12,032
18,572
21,060
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cabrakan
redeye135
Cabrakan
14
2 / 3 / 7
10,329
516
8,146
15,201
20,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bans
JanusScyllaNu WaTsukuyomiNemesis

VS

Bans
PersephoneArachneYmirThanatosAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Discotaverna
Artemis
10
0 / 7 / 1
7,376
369
5,651
13,120
3,809
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Sun Wukong
Kyotoryuu
Sun Wukong
18
1 / 1 / 0
10,589
529
10,055
19,088
13,205
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Chaac
Sersanay
Chaac
15
2 / 3 / 2
8,882
444
10,339
19,108
10,878
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

15
4 / 5 / 1
9,707
485
5,683
12,973
4,664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artio
serek1728
Artio
10
0 / 7 / 4
7,593
380
2,487
18,261
13,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
15
23
Kills
7
7
Deaths
23
32
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Merlin
2
1
10
7
W
Medusa
Arzuros
Medusa
6
0
5
8.5
L
Artemis
Discotaverna
Artemis
0
7
1
0.07
L
Sun Wukong
Kyotoryuu
Sun Wukong
1
1
0
1
L
Chaac
Sersanay
Chaac
2
3
2
1
L
4
5
1
0.9
W
Bakasura
jordidabest
Bakasura
11
1
4
13
W
2
2
6
2.5
W
Cabrakan
redeye135
Cabrakan
2
3
7
1.83
L
Artio
serek1728
Artio
0
7
4
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,006
Damage
34,215
73,213
Taken
82,550
62,144
Mitigated
46,196
29,854
Healing
24,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
17,640
772
0
4,412
9,114
4,321
3,467
1,760
7,260
99,933
0
W
Medusa
Arzuros
Medusa
15,291
7,985
0
8,801
14,538
8,201
8,939
1,734
12,802
0
119,664
L
Artemis
Discotaverna
Artemis
5,651
1,481
0
1,003
13,120
3,809
432
3,733
9,128
0
25,444
L
Sun Wukong
Kyotoryuu
Sun Wukong
10,055
1,456
0
8,110
19,088
13,205
0
630
17,913
0
87,571
L
Chaac
Sersanay
Chaac
10,339
1,775
0
8,980
19,108
10,878
0
5,981
12,651
0
71,311
L
5,683
533
0
2,092
12,973
4,664
305
5,691
6,494
56,447
0
W
Bakasura
jordidabest
Bakasura
12,897
8,577
0
4,898
15,788
8,196
1,522
1,361
14,379
0
94,560
W
12,032
1,146
0
9,762
18,572
21,060
242
1,459
17,097
0
85,773
W
Cabrakan
redeye135
Cabrakan
8,146
709
0
1,981
15,201
20,366
250
3,338
11,744
18,295
0
L
Artio
serek1728
Artio
2,487
227
607
3,772
18,261
13,640
0
8,589
9,103
9,455
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,865
Gold Earned
44,147
682
Minions Killed
484
0
Camps Cleared
0
2,028,173
Distance Traveled
1,993,839
31
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,703
635
178
9
0
405,735
7
W
Medusa
12,979
649
164
8
0
392,920
5
L
Artemis
7,376
369
39
2
0
343,226
4
L
Sun Wukong
10,589
529
186
9
0
427,099
7
L
Chaac
8,882
444
126
6
0
424,215
0
L
Nox
9,707
485
121
6
0
364,228
10
W
Bakasura
13,150
658
158
8
0
455,555
6
W
Tyr
12,704
635
170
9
0
425,950
0
W
Cabrakan
10,329
516
12
1
0
348,013
13
L
Artio
7,593
380
12
1
0
435,071
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role