Player Matchup

Mercury
Mercury
Avenger1031
Mercury
Level 126
God Stats
10W - 10L
1,399 SR
Queue Stats
148W - 137L
1,503 Elo+
Party 1
Geb
Geb
Demolisher1030
Geb
Level 126
God Stats
1W - 2L
1,188 SR
Queue Stats
22W - 20L
1,503 Elo+
Party 1
Hel
Hel
Jħøņšøņ
Hel
Level 62
God Stats
31W - 29L
1,565 SR
Queue Stats
761W - 858L
1,383 Elo+
Solo
Chaac
Chaac
Raftharos
Chaac
Level 79
God Stats
9W - 12L
1,700 SR
Queue Stats
216W - 215L
1,365 Elo+
Solo
Skadi
Skadi
zaeeOCH8
Skadi
Level 106
God Stats
29W - 27L
1,372 SR
Queue Stats
484W - 552L
1,324 Elo+
Solo
Team Averages
Level 100
1,445 SR
1,415 Elo+

VS

Team Averages
Level 82
1,548 SR
1,428 Elo+
Xbalanque
Xbalanque
AsagardianDevil
Xbalanque
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,614 Elo+
Solo
Cthulhu
Cthulhu
BeenanaMan
Cthulhu
Level 140
God Stats
5W - 1L
1,970 SR
Queue Stats
105W - 102L
1,488 Elo+
Solo
Sun Wukong
Sun Wukong
IvoNnE-mon
Sun Wukong
Level 61
God Stats
9W - 14L
1,413 SR
Queue Stats
35W - 51L
1,324 Elo+
Solo
Bellona
Bellona
WeebsLegacy
Bellona
Level 60
God Stats
144W - 134L
1,357 SR
Queue Stats
246W - 262L
1,354 Elo+
Solo
Ullr
Ullr
maadivr
Ullr
Level 63
God Stats
2W - 1L
1,500 SR
Queue Stats
230W - 280L
1,360 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Avenger1031
Mercury
17
9 / 1 / 5
10,636
626
8,801
8,101
3,215
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

12
0 / 1 / 10
8,433
496
5,435
11,035
10,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
7 / 2 / 9
9,898
582
14,070
13,610
5,716
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chaac
Raftharos
Chaac
16
9 / 0 / 6
9,958
586
10,193
14,796
10,195
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Skadi
zaeeOCH8
Skadi
13
0 / 4 / 2
8,147
479
5,500
8,632
2,628
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
AsagardianDevil
Xbalanque
11
4 / 5 / 1
7,218
425
6,584
8,864
2,730
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
BeenanaMan
Cthulhu
12
2 / 4 / 4
8,037
473
8,973
15,783
11,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sun Wukong
IvoNnE-mon
Sun Wukong
11
0 / 3 / 0
6,403
377
3,467
11,868
5,272
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bellona
WeebsLegacy
Bellona
10
1 / 8 / 2
6,693
394
5,362
13,853
7,112
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ullr
maadivr
Ullr
12
1 / 5 / 1
7,014
413
6,511
12,230
3,944
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
16
25
Kills
8
8
Deaths
25
32
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
AsagardianDevil
Xbalanque
4
5
1
0.9
W
Mercury
Avenger1031
Mercury
9
1
5
11.5
L
Cthulhu
BeenanaMan
Cthulhu
2
4
4
1
W
0
1
10
5
L
Sun Wukong
IvoNnE-mon
Sun Wukong
0
3
0
0
W
7
2
9
5.75
W
Chaac
Raftharos
Chaac
9
0
6
12
L
Bellona
WeebsLegacy
Bellona
1
8
2
0.25
L
Ullr
maadivr
Ullr
1
5
1
0.3
W
Skadi
zaeeOCH8
Skadi
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,999
Damage
30,897
56,174
Taken
62,598
32,500
Mitigated
30,516
25,869
Healing
8,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
AsagardianDevil
Xbalanque
6,584
3,475
0
800
8,864
2,730
0
1,707
7,115
0
35,214
W
Mercury
Avenger1031
Mercury
8,801
3,487
0
464
8,101
3,215
624
375
7,726
0
64,550
L
Cthulhu
BeenanaMan
Cthulhu
8,973
380
173
2,990
15,783
11,458
0
4,582
11,052
29,458
0
W
5,435
728
953
2,393
11,035
10,746
974
2,894
8,141
16,343
0
L
Sun Wukong
IvoNnE-mon
Sun Wukong
3,467
380
0
787
11,868
5,272
398
2,559
9,225
0
30,305
W
14,070
890
4,617
7,264
13,610
5,716
2,233
2,562
11,048
53,695
0
W
Chaac
Raftharos
Chaac
10,193
2,209
0
7,357
14,796
10,195
1,310
792
14,004
41
51,194
L
Bellona
WeebsLegacy
Bellona
5,362
1,760
0
2,854
13,853
7,112
733
4,316
9,265
0
27,097
L
Ullr
maadivr
Ullr
6,511
2,750
0
678
12,230
3,944
662
5,472
6,436
0
32,282
W
Skadi
zaeeOCH8
Skadi
5,500
2,960
0
2,821
8,632
2,628
2,473
2,350
6,282
0
48,731

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,072
Gold Earned
35,365
396
Minions Killed
253
0
Camps Cleared
0
1,589,904
Distance Traveled
1,446,045
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
7,218
425
62
4
0
256,395
5
W
Mercury
10,636
626
110
6
0
407,261
2
L
Cthulhu
8,037
473
35
2
0
327,656
4
W
Geb
8,433
496
17
1
0
309,318
2
L
Sun Wukong
6,403
377
50
3
0
286,315
0
W
Hel
9,898
582
91
5
0
308,489
5
W
Chaac
9,958
586
93
5
0
350,225
0
L
Bellona
6,693
394
48
3
0
273,840
0
L
Ullr
7,014
413
58
3
0
301,839
0
W
Skadi
8,147
479
85
5
0
214,611
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role