Player Matchup

Tyr
Tyr
DrShrubs
Tyr
Level 29
God Stats
11W - 18L
1,408 SR
Queue Stats
196W - 147L
1,679 Elo+
Solo
Serqet
Serqet
EthnicSlur
Serqet
Level 22
God Stats
1W - 5L
1,415 SR
Queue Stats
87W - 96L
1,650 Elo+
Party 1
Medusa
Medusa
LeviScienceGuy
Medusa
Level 12
God Stats
2W - 1L
1,760 SR
Queue Stats
7W - 5L
1,670 Elo+
Party 1
Nu Wa
Nu Wa
TicklerofPickles
Nu Wa
Level 14
God Stats
6W - 12L
1,760 SR
Queue Stats
112W - 86L
1,660 Elo+
Party 1
Ymir
Ymir
sexymeat
Ymir
Level 16
God Stats
3W - 2L
1,781 SR
Queue Stats
6W - 6L
1,643 Elo+
Party 1
Team Averages
Level 19
1,625 SR
1,660 Elo+

VS

Team Averages
Level 23
1,639 SR
1,678 Elo+
Ullr
Ullr
 
Ullr
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baba Yaga
Baba Yaga
Ayoo Misha
Baba Yaga
Level 26
God Stats
5W - 0L
1,755 SR
Queue Stats
23W - 5L
1,776 Elo+
Party 2
Ymir
Ymir
GaneshaGod3205
Ymir
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 5L
1,678 Elo+
Party 2
Janus
Janus
Hortheny
Janus
Level 17
God Stats
15W - 9L
1,544 SR
Queue Stats
100W - 74L
1,678 Elo+
Solo
Fenrir
Fenrir
beefy-brick11
Fenrir
Level 21
God Stats
8W - 6L
1,898 SR
Queue Stats
91W - 72L
1,760 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 0
7,572
582
4,619
9,916
6,210
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Serqet
EthnicSlur
Serqet
12
4 / 2 / 1
7,037
541
2,766
7,643
2,484
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 5 / 3
5,433
418
1,478
6,845
1,943
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

12
2 / 6 / 4
7,289
561
6,104
9,399
3,155
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
9
1 / 4 / 0
6,024
463
731
8,725
4,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
13
7 / 2 / 5
8,224
633
6,541
6,513
2,010
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Baba Yaga
Ayoo Misha
Baba Yaga
11
3 / 3 / 8
7,140
549
8,536
5,586
1,866
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 2 / 2
7,610
585
2,786
8,043
6,427
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Janus
Hortheny
Janus
14
3 / 1 / 3
8,350
642
5,696
5,554
1,287
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

14
5 / 1 / 3
8,026
617
6,863
7,454
2,677
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
40
9
Kills
19
19
Deaths
9
8
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
7
2
5
4.75
W
Baba Yaga
Ayoo Misha
Baba Yaga
3
3
8
2.33
L
2
2
0
1
L
Serqet
EthnicSlur
Serqet
4
2
1
2.25
W
1
2
2
1
W
Janus
Hortheny
Janus
3
1
3
4.5
L
0
5
3
0.3
L
2
6
4
0.67
W
5
1
3
6.5
L
Ymir
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,698
Damage
30,422
42,528
Taken
33,150
18,161
Mitigated
14,267
12,107
Healing
7,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
6,541
2,952
0
778
6,513
2,010
427
2,180
4,213
0
40,550
W
Baba Yaga
Ayoo Misha
Baba Yaga
8,536
461
0
1,249
5,586
1,866
153
1,546
3,864
29,940
0
L
4,619
875
0
5,225
9,916
6,210
0
3,288
6,572
0
43,153
L
Serqet
EthnicSlur
Serqet
2,766
193
0
3,233
7,643
2,484
0
2,445
5,090
0
31,857
W
2,786
411
0
1,762
8,043
6,427
521
237
7,355
39,278
0
W
Janus
Hortheny
Janus
5,696
99
0
2,042
5,554
1,287
0
1,853
3,344
54,901
0
L
1,478
578
0
1,270
6,845
1,943
0
2,660
3,903
0
14,169
L
6,104
1,571
0
1,995
9,399
3,155
152
4,768
4,341
42,406
0
W
6,863
1,412
0
2,031
7,454
2,677
295
481
6,433
0
49,174
L
Ymir
731
301
0
384
8,725
4,369
0
2,851
5,604
15,121
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,355
Gold Earned
39,350
305
Minions Killed
404
0
Camps Cleared
0
1,277,509
Distance Traveled
1,251,779
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
8,224
633
69
5
0
250,545
1
W
Baba Yaga
7,140
549
46
4
0
256,872
0
L
Tyr
7,572
582
88
7
0
252,012
2
L
Serqet
7,037
541
64
5
0
309,246
1
W
Ymir
7,610
585
84
6
0
208,367
2
W
Janus
8,350
642
121
9
0
266,886
4
L
Medusa
5,433
418
36
3
0
258,150
0
L
Nu Wa
7,289
561
83
6
0
232,570
2
W
Fenrir
8,026
617
84
6
0
269,109
0
L
Ymir
6,024
463
34
3
0
225,531
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role