Player Matchup

Arachne
Arachne
BBOYMASTERMACE
Arachne
Level 19
God Stats
4W - 9L
1,170 SR
Queue Stats
12W - 30L
1,281 Elo+
Solo
Ao Kuang
Ao Kuang
Diego-Teran16
Ao Kuang
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
29W - 22L
1,455 Elo+
Solo
Thor
Thor
Jeffkiller_PR_SM
Thor
Level 3
God Stats
0W - 2L
1,303 SR
Queue Stats
0W - 3L
1,101 Elo+
Solo
Sobek
Sobek
NRG_doinkz-_-
Sobek
Level 26
God Stats
9W - 8L
1,566 SR
Queue Stats
72W - 69L
1,363 Elo+
Solo
Izanami
Izanami
XxSWAGGLEZxX
Izanami
Level 29
God Stats
67W - 45L
1,524 SR
Queue Stats
714W - 712L
1,407 Elo+
Solo
Team Averages
Level 19
1,412 SR
1,321 Elo+

VS

Team Averages
Level 22
1,444 SR
1,377 Elo+
Loki
Loki
Bluerf7
Loki
Level 23
God Stats
28W - 35L
1,361 SR
Queue Stats
67W - 82L
1,327 Elo+
Solo
Nox
Nox
CHAMIVECCHI
Nox
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
104W - 116L
1,440 Elo+
Solo
Zeus
Zeus
Er1ck16
Zeus
Level 25
God Stats
46W - 39L
1,437 SR
Queue Stats
137W - 131L
1,389 Elo+
Solo
Danzaburou
Danzaburou
LiquidSodaa
Danzaburou
Level 28
God Stats
4W - 1L
1,465 SR
Queue Stats
142W - 164L
1,412 Elo+
Solo
Raijin
Raijin
sapito_elsapo
Raijin
Level 7
God Stats
9W - 7L
1,457 SR
Queue Stats
14W - 21L
1,314 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 7 / 2
9,168
437
6,278
15,812
7,823
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ao Kuang
Diego-Teran16
Ao Kuang
16
6 / 9 / 1
10,705
510
15,857
21,932
7,291
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
1 / 16 / 2
8,016
382
5,284
18,664
6,097
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

6
0 / 4 / 2
6,916
329
1,176
6,106
4,052
Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
XxSWAGGLEZxX
Izanami
19
5 / 7 / 2
12,101
576
12,433
20,019
7,731
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Bluerf7
Loki
17
8 / 3 / 9
11,474
546
10,276
14,592
5,646
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
7 / 0 / 11
11,686
556
10,715
9,497
3,941
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Zeus
Er1ck16
Zeus
17
11 / 6 / 8
11,802
562
17,483
15,060
4,886
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
LiquidSodaa
Danzaburou
19
13 / 2 / 7
13,026
620
17,208
16,189
6,094
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

16
4 / 5 / 5
11,393
543
5,979
11,971
4,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
83
16
Kills
43
43
Deaths
16
9
Assists
40
Player
Kills
Deaths
Assists
KDA
L
4
7
2
0.71
W
Loki
Bluerf7
Loki
8
3
9
4.17
W
7
0
11
12.5
L
Ao Kuang
Diego-Teran16
Ao Kuang
6
9
1
0.72
W
Zeus
Er1ck16
Zeus
11
6
8
2.5
L
1
16
2
0.13
W
Danzaburou
LiquidSodaa
Danzaburou
13
2
7
8.25
L
0
4
2
0.25
L
Izanami
XxSWAGGLEZxX
Izanami
5
7
2
0.86
W
4
5
5
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,028
Damage
61,661
82,533
Taken
67,309
32,994
Mitigated
24,866
18,954
Healing
22,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,278
3,566
0
2,486
15,812
7,823
0
6,121
9,642
0
44,101
W
Loki
Bluerf7
Loki
10,276
2,526
0
3,887
14,592
5,646
552
4,431
10,161
0
72,244
W
10,715
2,501
0
3,336
9,497
3,941
1,351
4,271
5,226
46,623
0
L
Ao Kuang
Diego-Teran16
Ao Kuang
15,857
4,936
0
7,945
21,932
7,291
0
9,037
12,819
52,000
0
W
Zeus
Er1ck16
Zeus
17,483
5,333
0
5,091
15,060
4,886
1,060
4,628
10,432
69,848
0
L
5,284
1,584
0
206
18,664
6,097
0
9,970
8,484
0
24,364
W
Danzaburou
LiquidSodaa
Danzaburou
17,208
8,380
0
8,664
16,189
6,094
2,983
2,613
13,576
0
71,121
L
1,176
82
222
949
6,106
4,052
0
2,670
3,262
9,091
0
L
Izanami
XxSWAGGLEZxX
Izanami
12,433
10,535
0
7,146
20,019
7,731
858
5,572
14,149
0
96,584
W
5,979
1,045
0
1,314
11,971
4,299
1,704
1,090
10,881
71,674
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,906
Gold Earned
59,381
384
Minions Killed
505
0
Camps Cleared
0
1,577,878
Distance Traveled
1,966,045
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
9,168
437
70
3
0
388,573
0
W
Loki
11,474
546
104
5
0
459,473
6
W
Nox
11,686
556
84
4
0
383,744
2
L
Ao Kuang
10,705
510
69
3
0
335,874
0
W
Zeus
11,802
562
101
5
0
338,431
4
L
Thor
8,016
382
39
2
0
339,087
1
W
Danzaburou
13,026
620
94
4
0
415,165
0
L
Sobek
6,916
329
21
1
0
162,362
0
L
Izanami
12,101
576
185
9
0
351,982
0
W
Raijin
11,393
543
122
6
0
369,232
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role