Player Matchup

Arachne
Arachne
 
Arachne
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
DieNL TenX
Baron Samedi
Level 68
God Stats
28W - 30L
1,491 SR
Queue Stats
337W - 343L
1,485 Elo+
Party 1
Horus
Horus
Kerbotr
Horus
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ravana
Ravana
KiaB zKinG5370
Ravana
Level 45
God Stats
34W - 26L
1,523 SR
Queue Stats
102W - 111L
1,454 Elo+
Party 1
Danzaburou
Danzaburou
zapatyzapzap
Danzaburou
Level 47
God Stats
6W - 8L
1,400 SR
Queue Stats
70W - 90L
1,528 Elo+
Solo
Team Averages
Level 72
1,483 SR
1,493 Elo+

VS

Team Averages
Level 73
1,463 SR
1,500 Elo+
Heimdallr
Heimdallr
Paolo-891
Heimdallr
Level 80
God Stats
2W - 7L
1,221 SR
Queue Stats
264W - 256L
1,441 Elo+
Party 2
Tyr
Tyr
SirrBeele
Tyr
Level 79
God Stats
3W - 8L
1,327 SR
Queue Stats
305W - 365L
1,443 Elo+
Party 3
Cthulhu
Cthulhu
berlo988
Cthulhu
Level 27
God Stats
13W - 11L
1,563 SR
Queue Stats
277W - 285L
1,488 Elo+
Party 2
Scylla
Scylla
jentelinho
Scylla
Level 52
God Stats
18W - 28L
1,426 SR
Queue Stats
234W - 297L
1,382 Elo+
Party 3
Ymir
Ymir
samvanlent
Ymir
Level 128
God Stats
20W - 26L
1,778 SR
Queue Stats
347W - 379L
1,748 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
19
13 / 3 / 8
12,132
607
18,321
20,750
12,296
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Baron Samedi
DieNL TenX
Baron Samedi
18
5 / 0 / 9
11,267
563
8,643
7,474
3,982
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Horus
Kerbotr
Horus
16
4 / 0 / 9
10,845
542
5,627
16,366
11,500
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
0 / 0 / 4
10,269
513
6,698
7,347
3,503
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Danzaburou
zapatyzapzap
Danzaburou
16
3 / 4 / 7
10,681
534
10,742
15,466
7,222
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Paolo-891
Heimdallr
15
2 / 5 / 3
9,029
451
6,158
11,643
3,861
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
0 / 3 / 0
9,523
476
3,676
11,746
10,276
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cthulhu
berlo988
Cthulhu
15
2 / 3 / 4
9,761
488
10,757
15,990
16,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
jentelinho
Scylla
15
1 / 8 / 2
9,272
464
4,694
12,883
3,423
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
1 / 6 / 1
9,587
479
7,187
16,148
6,549
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
16
25
Kills
6
7
Deaths
25
37
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
13
3
8
5.67
W
Baron Samedi
DieNL TenX
Baron Samedi
5
0
9
9.5
W
Horus
Kerbotr
Horus
4
0
9
8.5
W
0
0
4
2
L
Heimdallr
Paolo-891
Heimdallr
2
5
3
0.7
L
0
3
0
0
L
Cthulhu
berlo988
Cthulhu
2
3
4
1.33
L
Scylla
jentelinho
Scylla
1
8
2
0.25
L
1
6
1
0.25
W
Danzaburou
zapatyzapzap
Danzaburou
3
4
7
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,031
Damage
32,472
67,403
Taken
68,410
38,503
Mitigated
40,533
33,025
Healing
17,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
18,321
12,989
0
9,840
20,750
12,296
527
5,202
15,421
0
77,076
W
Baron Samedi
DieNL TenX
Baron Samedi
8,643
384
1,911
4,021
7,474
3,982
1,722
2,825
4,553
70,616
0
W
Horus
Kerbotr
Horus
5,627
2,842
2,418
7,587
16,366
11,500
300
6,136
10,158
0
40,608
W
6,698
1,088
0
1,748
7,347
3,503
660
882
6,238
0
67,586
L
Heimdallr
Paolo-891
Heimdallr
6,158
3,300
0
3,054
11,643
3,861
266
0
11,643
0
59,693
L
3,676
370
0
4,769
11,746
10,276
398
1,063
10,683
0
57,750
L
Cthulhu
berlo988
Cthulhu
10,757
621
1,033
4,041
15,990
16,424
94
282
15,708
43,224
0
L
Scylla
jentelinho
Scylla
4,694
278
0
2,154
12,883
3,423
0
2,543
10,340
49,726
0
L
7,187
1,386
0
2,710
16,148
6,549
294
4,755
11,393
85,683
0
W
Danzaburou
zapatyzapzap
Danzaburou
10,742
4,171
0
5,500
15,466
7,222
1,957
7,275
8,093
0
70,016

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,194
Gold Earned
47,172
534
Minions Killed
543
0
Camps Cleared
0
2,041,003
Distance Traveled
1,723,437
5
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
12,132
607
113
6
0
474,986
0
W
Baron Samedi
11,267
563
135
7
0
411,264
1
W
Horus
10,845
542
50
3
0
427,391
1
W
Ravana
10,269
513
114
6
0
397,986
2
L
Heimdallr
9,029
451
104
5
0
306,605
2
L
Tyr
9,523
476
124
6
0
363,098
3
L
Cthulhu
9,761
488
62
3
0
345,109
6
L
Scylla
9,272
464
104
5
0
352,964
1
L
Ymir
9,587
479
149
7
0
355,661
4
W
Danzaburou
10,681
534
122
6
0
329,376
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role