Player Matchup

Hercules
Hercules
Platinum V
AP IMABEAST
Hercules
Platinum V
Level 158
God Stats
0W - 1L
1,561 SR
Queue Stats
136W - 145L
1,654 MMR
Solo
Baron Samedi
Baron Samedi
Gold IV
BigBootyBellona
Baron Samedi
Gold IV
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 7L
1,799 MMR
Solo
Bacchus
Bacchus
Platinum IV
killlaKAIL
Bacchus
Platinum IV
Level 54
God Stats
75W - 104L
1,445 SR
Queue Stats
343W - 371L
1,781 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 87
1,502 SR
1,745 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 107
1,571 SR
1,770 MMR
Sobek
Sobek
Platinum V
BabySlices
Sobek
Platinum V
Level 126
God Stats
6W - 2L
1,671 SR
Queue Stats
19W - 21L
1,753 MMR
Solo
Zeus
Zeus
Platinum II
Legend4life2630
Zeus
Platinum II
Level 107
God Stats
2W - 1L
1,500 SR
Queue Stats
84W - 88L
1,927 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold III
StiffBeaver
Ah Muzen Cab
Gold III
Level 89
God Stats
2W - 0L
1,543 SR
Queue Stats
58W - 42L
1,630 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AP IMABEAST
Hercules
12
2 / 7 / 4
10,116
632
8,523
17,227
15,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
BigBootyBellona
Baron Samedi
14
5 / 9 / 3
11,387
712
15,565
15,536
7,141
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
killlaKAIL
Bacchus
12
2 / 7 / 7
10,784
674
8,065
19,717
24,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
PersephoneAphroditeCthulhuScyllaChaac

VS

Bans
CabrakanCupidAchillesDanzaburouCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
14
2 / 3 / 21
12,061
754
7,011
20,325
22,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
11 / 6 / 10
12,533
783
20,182
11,058
3,925
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Muzen Cab
StiffBeaver
Ah Muzen Cab
16
10 / 0 / 12
12,463
779
16,501
14,882
5,722
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
66
9
Kills
23
23
Deaths
9
14
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Hercules
AP IMABEAST
Hercules
2
7
4
0.57
W
Sobek
2
3
21
4.17
L
Baron Samedi
BigBootyBellona
Baron Samedi
5
9
3
0.72
W
11
6
10
2.67
W
Ah Muzen Cab
StiffBeaver
Ah Muzen Cab
10
0
12
16
L
Bacchus
killlaKAIL
Bacchus
2
7
7
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,153
Damage
43,694
52,480
Taken
46,265
46,549
Mitigated
32,393
10,866
Healing
19,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
AP IMABEAST
Hercules
8,523
1,637
0
3,584
17,227
15,007
298
8,799
8,086
0
29,779
W
Sobek
7,011
526
0
6,845
20,325
22,746
216
10,270
9,490
19,880
0
L
Baron Samedi
BigBootyBellona
Baron Samedi
15,565
377
1,568
3,304
15,536
7,141
0
9,284
5,897
55,652
0
W
20,182
3,358
0
2,902
11,058
3,925
801
6,137
4,716
51,265
0
W
Ah Muzen Cab
StiffBeaver
Ah Muzen Cab
16,501
8,405
0
10,163
14,882
5,722
2,807
6,647
8,051
0
73,293
L
Bacchus
killlaKAIL
Bacchus
8,065
738
827
1,583
19,717
24,401
424
8,183
11,184
24,618
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,287
Gold Earned
37,057
179
Minions Killed
159
0
Camps Cleared
0
823,953
Distance Traveled
853,087
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
10,116
632
50
3
0
298,222
4
W
Sobek
12,061
754
17
1
0
314,080
4
L
Baron Samedi
11,387
712
95
6
0
249,332
5
W
Zeus
12,533
783
58
4
0
230,359
2
W
Ah Muzen Cab
12,463
779
84
5
0
308,648
1
L
Bacchus
10,784
674
34
2
0
276,399
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role