Player Matchup

Da Ji
Da Ji
CristyMcBacon
Da Ji
Level 28
God Stats
2W - 5L
1,386 SR
Queue Stats
85W - 78L
1,569 Elo+
Solo
Hel
Hel
Didpool22
Hel
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Solo
Chernobog
Chernobog
DragonRider79
Chernobog
Level 24
God Stats
10W - 8L
1,487 SR
Queue Stats
43W - 49L
1,530 Elo+
Solo
Sol
Sol
Fokuki
Sol
Level 27
God Stats
4W - 3L
1,759 SR
Queue Stats
81W - 81L
1,435 Elo+
Solo
Yemoja
Yemoja
ForrestGrump87
Yemoja
Level 25
God Stats
4W - 2L
1,972 SR
Queue Stats
118W - 109L
1,600 Elo+
Solo
Team Averages
Level 24
1,621 SR
1,527 Elo+

VS

Team Averages
Level 21
1,481 SR
1,530 Elo+
Ymir
Ymir
Nikllaus
Ymir
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
PicoelSherlock
Izanami
Level 29
God Stats
20W - 25L
1,518 SR
Queue Stats
75W - 123L
1,430 Elo+
Solo
Merlin
Merlin
SrDrSabao
Merlin
Level 27
God Stats
11W - 5L
1,579 SR
Queue Stats
118W - 122L
1,474 Elo+
Solo
Anubis
Anubis
shadowdryad
Anubis
Level 24
God Stats
20W - 17L
1,308 SR
Queue Stats
362W - 414L
1,437 Elo+
Solo
Pele
Pele
soRúth
Pele
Level 8
God Stats
2W - 1L
1,500 SR
Queue Stats
72W - 84L
1,810 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 2 / 0
3,423
685
1,184
4,006
892
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

1
0 / 1 / 0
2,487
497
138
497
60
Shoes

Shoes

+6%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chernobog
DragonRider79
Chernobog
3
0 / 1 / 0
2,760
552
560
1,083
211
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sol
Fokuki
Sol
6
0 / 0 / 0
3,413
683
1,078
1,381
227
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

5
0 / 0 / 1
3,236
647
618
718
361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
5
0 / 0 / 1
3,197
639
0
1,538
584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

6
0 / 0 / 0
3,379
676
638
1,905
532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Merlin
SrDrSabao
Merlin
5
1 / 0 / 0
3,165
633
118
598
116
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anubis
6
0 / 1 / 1
3,505
701
792
2,259
791
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pele
soRúth
Pele
6
3 / 0 / 1
4,022
804
2,578
2,744
612
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
7
1
Kills
4
4
Deaths
1
1
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
L
0
1
0
0
L
Chernobog
DragonRider79
Chernobog
0
1
0
0
L
Sol
Fokuki
Sol
0
0
0
0
L
0
0
1
0.5
W
Ymir
0
0
1
0.5
W
0
0
0
0
W
Merlin
SrDrSabao
Merlin
1
0
0
1
W
Anubis
0
1
1
0.5
W
Pele
soRúth
Pele
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,578
Damage
4,126
7,685
Taken
9,044
1,751
Mitigated
2,635
2,443
Healing
3,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,184
331
0
1,033
4,006
892
0
489
3,467
0
11,026
L
138
0
0
0
497
60
0
60
401
777
0
L
Chernobog
DragonRider79
Chernobog
560
248
0
218
1,083
211
0
109
974
0
4,415
L
Sol
Fokuki
Sol
1,078
376
0
838
1,381
227
0
0
1,381
13,221
0
L
618
72
0
354
718
361
0
126
552
5,898
0
W
Ymir
0
0
0
379
1,538
584
364
24
1,514
3,541
0
W
638
454
0
1,057
1,905
532
0
1,078
827
0
12,156
W
Merlin
SrDrSabao
Merlin
118
0
0
360
598
116
598
139
459
7,852
0
W
Anubis
792
124
0
642
2,259
791
318
512
1,747
9,832
0
W
Pele
soRúth
Pele
2,578
1,393
0
1,410
2,744
612
0
81
2,663
0
14,212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,319
Gold Earned
17,268
86
Minions Killed
109
0
Camps Cleared
0
312,740
Distance Traveled
395,267
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
3,423
685
31
6
0
72,287
0
L
Hel
2,487
497
1
0
0
22,575
0
L
Chernobog
2,760
552
11
2
0
49,757
0
L
Sol
3,413
683
34
7
0
87,728
1
L
Yemoja
3,236
647
9
2
0
80,393
2
W
Ymir
3,197
639
5
1
0
70,615
1
W
Izanami
3,379
676
28
6
0
84,482
0
W
Merlin
3,165
633
22
4
0
69,275
2
W
Anubis
3,505
701
21
4
0
78,995
0
W
Pele
4,022
804
33
7
0
91,900
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role