Player Matchup

Hercules
Hercules
CarlosMonzon
Hercules
Level 27
God Stats
13W - 10L
1,500 SR
Queue Stats
121W - 95L
1,670 Elo+
Solo
Rama
Rama
Gokulcool
Rama
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Myftical
Zhong Kui
Level 12
God Stats
0W - 1L
1,752 SR
Queue Stats
51W - 41L
1,495 Elo+
Solo
Set
Set
Quaintoctopus
Set
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,721 Elo+
Solo
Khepri
Khepri
jellyevan
Khepri
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,383 Elo+
Solo
Team Averages
Level 17
1,550 SR
1,554 Elo+

VS

Team Averages
Level 22
1,623 SR
1,564 Elo+
Hades
Hades
GotNoBetterName
Hades
Level 20
God Stats
12W - 9L
1,945 SR
Queue Stats
75W - 76L
1,561 Elo+
Solo
Set
Set
JaggyJuice
Set
Level 16
God Stats
2W - 0L
1,712 SR
Queue Stats
25W - 22L
1,522 Elo+
Party 1
Anhur
Anhur
LvZack
Anhur
Level 26
God Stats
2W - 3L
1,500 SR
Queue Stats
33W - 46L
1,536 Elo+
Solo
Bellona
Bellona
Ongoingcobra11
Bellona
Level 40
God Stats
2W - 1L
1,458 SR
Queue Stats
24W - 21L
1,613 Elo+
Party 1
Ra
Ra
R3tr0Styl3
Ra
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 9L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
CarlosMonzon
Hercules
12
4 / 1 / 1
6,681
607
6,971
7,310
4,140
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Rama
8
0 / 2 / 1
5,034
458
2,925
7,585
1,608
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Zhong Kui
Myftical
Zhong Kui
11
1 / 2 / 0
6,085
553
2,594
6,541
4,405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

8
0 / 3 / 1
5,084
462
1,197
6,973
2,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Khepri
jellyevan
Khepri
6
0 / 2 / 0
4,458
405
1,644
3,727
1,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 2
5,482
498
4,790
5,949
2,863
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
1 / 3 / 0
5,446
495
3,105
8,146
4,326
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Anhur
LvZack
Anhur
10
2 / 1 / 0
5,741
522
3,285
5,346
2,000
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
1 / 2 / 0
5,412
492
3,188
5,770
3,502
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

14
4 / 0 / 1
7,683
698
4,780
4,411
1,673
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
12
5
Kills
9
10
Deaths
6
3
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hercules
CarlosMonzon
Hercules
4
1
1
4.5
L
Rama
0
2
1
0.25
W
1
0
2
2
W
1
3
0
0.33
W
Anhur
LvZack
Anhur
2
1
0
2
L
Zhong Kui
Myftical
Zhong Kui
1
2
0
0.5
W
1
2
0
0.5
L
0
3
1
0.17
W
4
0
1
4.5
L
Khepri
jellyevan
Khepri
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,331
Damage
19,148
32,136
Taken
29,622
13,850
Mitigated
14,364
12,021
Healing
11,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
CarlosMonzon
Hercules
6,971
2,540
0
2,640
7,310
4,140
0
733
6,252
0
34,981
L
Rama
2,925
2,511
0
3,410
7,585
1,608
0
3,226
4,109
0
24,809
W
4,790
1,413
73
2,955
5,949
2,863
636
993
4,956
22,197
0
W
3,105
1,013
0
1,862
8,146
4,326
0
427
7,719
0
23,541
W
Anhur
LvZack
Anhur
3,285
955
0
2,366
5,346
2,000
0
548
4,798
0
32,644
L
Zhong Kui
Myftical
Zhong Kui
2,594
309
0
2,577
6,541
4,405
0
2,837
3,704
35,730
0
W
3,188
1,087
0
1,778
5,770
3,502
0
103
5,667
0
19,742
L
1,197
681
0
2,436
6,973
2,355
0
1,210
5,763
0
26,295
W
4,780
676
24
2,914
4,411
1,673
0
2,167
2,244
53,363
0
L
Khepri
jellyevan
Khepri
1,644
355
0
958
3,727
1,342
0
1,139
2,413
4,516
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,342
Gold Earned
29,764
277
Minions Killed
312
0
Camps Cleared
0
911,355
Distance Traveled
943,692
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,681
607
79
7
0
193,229
4
L
Rama
5,034
458
51
5
0
169,760
0
W
Hades
5,482
498
39
4
0
176,915
0
W
Set
5,446
495
45
4
0
178,197
0
W
Anhur
5,741
522
68
6
0
154,605
3
L
Zhong Kui
6,085
553
92
8
0
198,931
4
W
Bellona
5,412
492
42
4
0
197,543
0
L
Set
5,084
462
50
5
0
209,716
0
W
Ra
7,683
698
118
11
0
236,432
3
L
Khepri
4,458
405
5
0
0
139,719
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role