Player Matchup

Hachiman
Hachiman
AdrianFlame
Hachiman
Level 26
God Stats
10W - 13L
1,449 SR
Queue Stats
58W - 54L
1,411 Elo+
Solo
Ares
Ares
SNIPED_911
Ares
Level 160
God Stats
10W - 5L
1,645 SR
Queue Stats
43W - 45L
1,472 Elo+
Party 1
Hel
Hel
XamTic13
Hel
Level 24
God Stats
3W - 2L
1,676 SR
Queue Stats
210W - 251L
1,783 Elo+
Solo
Kukulkan
Kukulkan
XxSOCCER13Xx946
Kukulkan
Level 25
God Stats
4W - 1L
1,637 SR
Queue Stats
4W - 1L
1,619 Elo+
Solo
Rama
Rama
dunmaglass-LOTF
Rama
Level 8
God Stats
8W - 0L
1,500 SR
Queue Stats
32W - 4L
1,807 Elo+
Party 1
Team Averages
Level 49
1,581 SR
1,618 Elo+

VS

Team Averages
Level 22
1,597 SR
1,431 Elo+
Tiamat
Tiamat
SMURF_ACC788
Tiamat
Level 23
God Stats
7W - 5L
1,679 SR
Queue Stats
70W - 55L
1,616 Elo+
Solo
Cernunnos
Cernunnos
Sacalaamotita
Cernunnos
Level 30
God Stats
1W - 2L
1,500 SR
Queue Stats
23W - 12L
1,500 Elo+
Solo
Fenrir
Fenrir
Yadkin_X
Fenrir
Level 29
God Stats
7W - 7L
1,596 SR
Queue Stats
158W - 183L
1,305 Elo+
Solo
Hel
Hel
meowmeow4301
Hel
Level 23
God Stats
7W - 8L
1,708 SR
Queue Stats
12W - 17L
1,459 Elo+
Solo
Anhur
Anhur
orlibe100
Anhur
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,275 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
AdrianFlame
Hachiman
20
5 / 3 / 10
18,494
560
15,085
23,017
7,808
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

20
9 / 4 / 17
16,901
512
23,590
37,096
53,411
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

20
5 / 13 / 7
17,103
518
19,054
29,314
12,744
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Kukulkan
6
0 / 1 / 0
10,177
308
135
708
171
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

20
19 / 2 / 7
23,721
719
40,845
31,360
19,083
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
20
5 / 7 / 4
16,286
494
22,053
26,608
22,382
Cernunnos
Sacalaamotita
Cernunnos
20
14 / 9 / 4
20,794
630
40,324
45,913
23,959
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fenrir
Yadkin_X
Fenrir
20
1 / 6 / 8
13,423
407
5,152
30,905
21,278
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

20
3 / 10 / 8
14,220
431
9,096
23,726
13,483
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Anhur
orlibe100
Anhur
5
0 / 7 / 0
8,493
257
169
7,284
1,910
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
47
38
Kills
23
23
Deaths
39
41
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Hachiman
AdrianFlame
Hachiman
5
3
10
3.33
L
Tiamat
5
7
4
1
W
9
4
17
4.38
L
Cernunnos
Sacalaamotita
Cernunnos
14
9
4
1.78
W
5
13
7
0.65
W
Kukulkan
0
1
0
0
L
Fenrir
Yadkin_X
Fenrir
1
6
8
0.83
W
19
2
7
11.25
L
3
10
8
0.7
L
Anhur
orlibe100
Anhur
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,709
Damage
76,794
121,495
Taken
134,436
93,217
Mitigated
83,012
45,727
Healing
56,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
AdrianFlame
Hachiman
15,085
7,945
99
9,763
23,017
7,808
2,345
4,046
18,971
0
161,444
L
Tiamat
22,053
1,540
0
9,048
26,608
22,382
350
10,862
15,746
104,592
0
W
23,590
948
325
3,601
37,096
53,411
602
7,449
29,433
78,445
0
L
Cernunnos
Sacalaamotita
Cernunnos
40,324
23,532
0
22,061
45,913
23,959
2,543
14,317
31,596
0
201,675
W
19,054
2,710
3,323
9,450
29,314
12,744
3,375
12,493
16,419
105,356
0
W
Kukulkan
135
0
0
99
708
171
0
378
198
2,736
0
L
Fenrir
Yadkin_X
Fenrir
5,152
1,010
1,115
9,670
30,905
21,278
1,052
7,089
23,816
0
80,163
W
40,845
37,252
0
19,067
31,360
19,083
6,399
8,738
22,268
0
296,899
L
9,096
267
7,493
6,600
23,726
13,483
1,068
9,452
14,274
47,838
0
L
Anhur
orlibe100
Anhur
169
169
0
658
7,284
1,910
0
1,059
6,225
0
3,951

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

86,396
Gold Earned
73,216
810
Minions Killed
666
0
Camps Cleared
0
2,366,680
Distance Traveled
2,425,740
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
18,494
560
211
6
0
565,755
5
L
Tiamat
16,286
494
182
6
0
543,773
4
W
Ares
16,901
512
72
2
0
628,062
2
L
Cernunnos
20,794
630
270
8
0
514,316
3
W
Hel
17,103
518
210
6
0
486,005
1
W
Kukulkan
10,177
308
2
0
0
49,865
0
L
Fenrir
13,423
407
126
4
0
640,009
1
W
Rama
23,721
719
315
10
0
636,993
3
L
Hel
14,220
431
81
2
0
561,844
2
L
Anhur
8,493
257
7
0
0
165,798
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role