Player Matchup

Thor
Thor
GortrixEu
Thor
Level 14
God Stats
4W - 2L
1,616 SR
Queue Stats
18W - 17L
1,110 Elo+
Solo
Artemis
Artemis
NuclearBanana4
Artemis
Level 7
God Stats
2W - 2L
1,298 SR
Queue Stats
4W - 9L
1,380 Elo+
Solo
Kukulkan
Kukulkan
Pawntyou2
Kukulkan
Level 28
God Stats
5W - 4L
1,619 SR
Queue Stats
48W - 47L
1,403 Elo+
Solo
Ymir
Ymir
Sithrasquee
Ymir
Level 21
God Stats
151W - 142L
1,458 SR
Queue Stats
241W - 260L
1,318 Elo+
Solo
Hachiman
Hachiman
URURAS
Hachiman
Level 8
God Stats
1W - 1L
1,296 SR
Queue Stats
18W - 19L
1,406 Elo+
Solo
Team Averages
Level 16
1,458 SR
1,323 Elo+

VS

Team Averages
Level 14
1,455 SR
1,237 Elo+
Athena
Athena
SquirrelOTP
Athena
Level 2
God Stats
4W - 2L
1,500 SR
Queue Stats
43W - 40L
1,500 Elo+
Party 1
Anhur
Anhur
Winkt
Anhur
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 90L
1,364 Elo+
Party 1
Mulan
Mulan
Yinyanou
Mulan
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
66W - 62L
1,381 Elo+
Party 1
Thor
Thor
funnymaster
Thor
Level 16
God Stats
2W - 4L
1,465 SR
Queue Stats
2W - 6L
1,112 Elo+
Solo
Merlin
Merlin
galtor12
Merlin
Level 3
God Stats
0W - 2L
1,312 SR
Queue Stats
4W - 15L
830 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
16
9 / 2 / 3
11,056
553
8,826
14,737
5,462
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

16
2 / 4 / 4
10,747
537
7,890
11,346
4,292
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

Kukulkan
Pawntyou2
Kukulkan
19
14 / 2 / 1
13,110
656
14,297
9,036
3,836
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

15
1 / 4 / 5
9,003
450
8,232
13,207
5,421
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Hachiman
URURAS
Hachiman
15
4 / 3 / 3
9,572
479
6,174
10,336
2,990
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
12
3 / 3 / 4
8,919
446
8,500
12,399
8,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anhur
Winkt
Anhur
11
2 / 6 / 4
7,609
380
3,053
9,716
2,956
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mulan
Yinyanou
Mulan
13
1 / 6 / 2
8,332
417
6,146
13,628
11,069
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
9 / 6 / 0
10,442
522
11,639
16,107
6,770
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Merlin
galtor12
Merlin
13
0 / 9 / 0
7,457
373
3,348
9,859
3,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
25
30
Kills
15
15
Deaths
30
16
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Thor
9
2
3
5.25
W
2
4
4
1
W
Kukulkan
Pawntyou2
Kukulkan
14
2
1
7.25
W
1
4
5
0.88
L
Athena
3
3
4
1.67
W
Hachiman
URURAS
Hachiman
4
3
3
1.83
L
Anhur
Winkt
Anhur
2
6
4
0.67
L
Mulan
Yinyanou
Mulan
1
6
2
0.33
L
9
6
0
1.5
L
Merlin
galtor12
Merlin
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,419
Damage
32,686
58,662
Taken
61,709
22,001
Mitigated
32,678
17,376
Healing
7,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
8,826
2,009
0
6,868
14,737
5,462
0
2,859
11,728
0
60,954
W
7,890
5,843
0
3,062
11,346
4,292
3,444
131
11,015
0
46,091
W
Kukulkan
Pawntyou2
Kukulkan
14,297
1,080
0
2,810
9,036
3,836
3,086
1,042
7,994
77,633
0
W
8,232
894
175
494
13,207
5,421
857
4,645
8,562
53,578
0
L
Athena
8,500
3,090
0
1,022
12,399
8,558
0
4,762
7,350
24,167
0
W
Hachiman
URURAS
Hachiman
6,174
3,767
0
3,967
10,336
2,990
1,585
3,171
7,165
0
42,762
L
Anhur
Winkt
Anhur
3,053
1,797
0
1,244
9,716
2,956
0
3,446
6,270
0
23,475
L
Mulan
Yinyanou
Mulan
6,146
1,117
0
2,724
13,628
11,069
210
1,325
12,193
0
26,941
L
11,639
3,004
0
2,004
16,107
6,770
0
5,541
10,325
0
54,925
L
Merlin
galtor12
Merlin
3,348
417
0
816
9,859
3,325
0
6,646
2,683
38,054
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,488
Gold Earned
42,759
483
Minions Killed
277
0
Camps Cleared
0
1,750,288
Distance Traveled
1,612,576
22
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
11,056
553
93
5
0
386,378
3
W
Artemis
10,747
537
95
5
0
270,994
5
W
Kukulkan
13,110
656
151
8
0
349,291
5
W
Ymir
9,003
450
74
4
0
376,857
6
L
Athena
8,919
446
31
2
0
363,140
1
W
Hachiman
9,572
479
70
4
0
366,768
3
L
Anhur
7,609
380
45
2
0
300,799
3
L
Mulan
8,332
417
49
2
0
296,915
2
L
Thor
10,442
522
89
4
0
342,732
2
L
Merlin
7,457
373
63
3
0
308,990
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role